| /** Helper class to construct a dummy mesh for file formats containing only motion data */ |
| |
| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
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| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
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| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
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| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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| ---------------------------------------------------------------------- |
| */ |
| |
| /** @file SkeletonMeshBuilder.h |
| * Declares SkeletonMeshBuilder, a tiny utility to build dummy meshes |
| * for animation skeletons. |
| */ |
| |
| #ifndef AI_SKELETONMESHBUILDER_H_INC |
| #define AI_SKELETONMESHBUILDER_H_INC |
| |
| #include <vector> |
| #include <assimp/mesh.h> |
| |
| struct aiMaterial; |
| struct aiScene; |
| struct aiNode; |
| |
| namespace Assimp { |
| |
| // --------------------------------------------------------------------------- |
| /** |
| * This little helper class constructs a dummy mesh for a given scene |
| * the resembles the node hierarchy. This is useful for file formats |
| * that don't carry any mesh data but only animation data. |
| */ |
| class SkeletonMeshBuilder |
| { |
| public: |
| |
| // ------------------------------------------------------------------- |
| /** The constructor processes the given scene and adds a mesh there. |
| * |
| * Does nothing if the scene already has mesh data. |
| * @param pScene The scene for which a skeleton mesh should be constructed. |
| * @param root The node to start with. NULL is the scene root |
| * @param bKnobsOnly Set this to true if you don't want the connectors |
| * between the knobs representing the nodes. |
| */ |
| SkeletonMeshBuilder( aiScene* pScene, aiNode* root = NULL, |
| bool bKnobsOnly = false); |
| |
| protected: |
| |
| // ------------------------------------------------------------------- |
| /** Recursively builds a simple mesh representation for the given node |
| * and also creates a joint for the node that affects this part of |
| * the mesh. |
| * @param pNode The node to build geometry for. |
| */ |
| void CreateGeometry( const aiNode* pNode); |
| |
| // ------------------------------------------------------------------- |
| /** Creates the mesh from the internally accumulated stuff and returns it. |
| */ |
| aiMesh* CreateMesh(); |
| |
| // ------------------------------------------------------------------- |
| /** Creates a dummy material and returns it. */ |
| aiMaterial* CreateMaterial(); |
| |
| protected: |
| /** space to assemble the mesh data: points */ |
| std::vector<aiVector3D> mVertices; |
| |
| /** faces */ |
| struct Face |
| { |
| unsigned int mIndices[3]; |
| Face(); |
| Face( unsigned int p0, unsigned int p1, unsigned int p2) |
| { mIndices[0] = p0; mIndices[1] = p1; mIndices[2] = p2; } |
| }; |
| std::vector<Face> mFaces; |
| |
| /** bones */ |
| std::vector<aiBone*> mBones; |
| |
| bool mKnobsOnly; |
| }; |
| |
| } // end of namespace Assimp |
| |
| #endif // AI_SKELETONMESHBUILDER_H_INC |