| /* |
| Open Asset Import Library (assimp) |
| ---------------------------------------------------------------------- |
| |
| Copyright (c) 2006-2017, assimp team |
| |
| All rights reserved. |
| |
| Redistribution and use of this software in source and binary forms, |
| with or without modification, are permitted provided that the |
| following conditions are met: |
| |
| * Redistributions of source code must retain the above |
| copyright notice, this list of conditions and the |
| following disclaimer. |
| |
| * Redistributions in binary form must reproduce the above |
| copyright notice, this list of conditions and the |
| following disclaimer in the documentation and/or other |
| materials provided with the distribution. |
| |
| * Neither the name of the assimp team, nor the names of its |
| contributors may be used to endorse or promote products |
| derived from this software without specific prior |
| written permission of the assimp team. |
| |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| ---------------------------------------------------------------------- |
| */ |
| #ifndef AI_GLTF2IMPORTER_H_INC |
| #define AI_GLTF2IMPORTER_H_INC |
| |
| #include "BaseImporter.h" |
| #include <assimp/DefaultIOSystem.h> |
| |
| struct aiNode; |
| |
| |
| namespace glTF2 |
| { |
| class Asset; |
| } |
| |
| namespace Assimp { |
| |
| /** |
| * Load the glTF2 format. |
| * https://github.com/KhronosGroup/glTF/tree/master/specification |
| */ |
| class glTF2Importer : public BaseImporter{ |
| public: |
| glTF2Importer(); |
| virtual ~glTF2Importer(); |
| virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const; |
| |
| protected: |
| virtual const aiImporterDesc* GetInfo() const; |
| virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ); |
| |
| private: |
| |
| std::vector<unsigned int> meshOffsets; |
| |
| std::vector<int> embeddedTexIdxs; |
| |
| aiScene* mScene; |
| |
| void ImportEmbeddedTextures(glTF2::Asset& a); |
| void ImportMaterials(glTF2::Asset& a); |
| void ImportMeshes(glTF2::Asset& a); |
| void ImportCameras(glTF2::Asset& a); |
| void ImportLights(glTF2::Asset& a); |
| void ImportNodes(glTF2::Asset& a); |
| |
| }; |
| |
| } // Namespace assimp |
| |
| #endif // AI_GLTF2IMPORTER_H_INC |
| |