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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
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****************************************************************************/
#include "clipanimator_p.h"
#include <Qt3DAnimation/qclipanimator.h>
#include <Qt3DAnimation/qchannelmapper.h>
#include <Qt3DAnimation/qclock.h>
#include <Qt3DAnimation/private/qclipanimator_p.h>
#include <Qt3DAnimation/private/animationclip_p.h>
#include <Qt3DAnimation/private/managers_p.h>
#include <Qt3DAnimation/private/animationlogging_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
namespace Animation {
ClipAnimator::ClipAnimator()
: BackendNode(ReadWrite)
, m_clipId()
, m_mapperId()
, m_clockId()
, m_running(false)
, m_loops(1)
, m_lastGlobalTimeNS(0)
, m_lastLocalTime(0.0)
, m_mappingData()
, m_currentLoop(0)
, m_normalizedLocalTime(-1.0f)
, m_lastNormalizedLocalTime(-1.0f)
{
}
void ClipAnimator::setClipId(Qt3DCore::QNodeId clipId)
{
m_clipId = clipId;
setDirty(Handler::ClipAnimatorDirty);
// register at the clip to make sure we are marked dirty when the clip finished loading
AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(clipId);
if (clip)
clip->addDependingClipAnimator(peerId());
}
void ClipAnimator::setMapperId(Qt3DCore::QNodeId mapperId)
{
m_mapperId = mapperId;
setDirty(Handler::ClipAnimatorDirty);
}
void ClipAnimator::setClockId(Qt3DCore::QNodeId clockId)
{
m_clockId = clockId;
setDirty(Handler::ClipAnimatorDirty);
}
void ClipAnimator::setRunning(bool running)
{
m_running = running;
if (!running)
m_currentLoop = 0;
setDirty(Handler::ClipAnimatorDirty);
}
void ClipAnimator::setNormalizedLocalTime(float normalizedTime, bool allowMarkDirty)
{
m_normalizedLocalTime = normalizedTime;
if (isValidNormalizedTime(normalizedTime) && allowMarkDirty)
setDirty(Handler::ClipAnimatorDirty);
}
void ClipAnimator::cleanup()
{
setEnabled(false);
m_handler = nullptr;
m_clipId = Qt3DCore::QNodeId();
m_mapperId = Qt3DCore::QNodeId();
m_clockId = Qt3DCore::QNodeId();
m_running = false;
m_loops = 1;
m_clipFormat = ClipFormat();
m_normalizedLocalTime = m_lastNormalizedLocalTime = -1.0f;
}
void ClipAnimator::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
{
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
const QClipAnimator *node = qobject_cast<const QClipAnimator *>(frontEnd);
if (!node)
return;
auto id = Qt3DCore::qIdForNode(node->clip());
if (m_clipId != id)
setClipId(id);
id = Qt3DCore::qIdForNode(node->channelMapper());
if (m_mapperId != id)
setMapperId(id);
id = Qt3DCore::qIdForNode(node->clock());
if (m_clockId != id)
setClockId(id);
if (m_running != node->isRunning())
setRunning(node->isRunning());
if (m_loops != node->loopCount())
m_loops = node->loopCount();
if (!qFuzzyCompare(m_normalizedLocalTime, node->normalizedTime()))
setNormalizedLocalTime(node->normalizedTime());
if (firstTime)
setDirty(Handler::ClipAnimatorDirty);
}
qint64 ClipAnimator::nsSincePreviousFrame(qint64 currentGlobalTimeNS)
{
return currentGlobalTimeNS - m_lastGlobalTimeNS;
}
void ClipAnimator::setLastGlobalTimeNS(qint64 lastGlobalTimeNS)
{
m_lastGlobalTimeNS = lastGlobalTimeNS;
}
double ClipAnimator::lastLocalTime() const
{
return m_lastLocalTime;
}
void ClipAnimator::setLastLocalTime(double lastLocalTime)
{
m_lastLocalTime = lastLocalTime;
}
void ClipAnimator::setLastNormalizedLocalTime(float normalizedTime)
{
m_lastNormalizedLocalTime = normalizedTime;
}
} // namespace Animation
} // namespace Qt3DAnimation
QT_END_NAMESPACE