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#ifndef QT3DANIMATION_QABSTRACTCLIPANIMATOR_H
#define QT3DANIMATION_QABSTRACTCLIPANIMATOR_H
#include <Qt3DAnimation/qt3danimation_global.h>
#include <Qt3DCore/qcomponent.h>
QT_BEGIN_NAMESPACE
namespace Qt3DAnimation {
class QAnimationClip;
class QChannelMapper;
class QClock;
class QAbstractClipAnimatorPrivate;
class Q_3DANIMATIONSHARED_EXPORT QAbstractClipAnimator : public Qt3DCore::QComponent
{
Q_OBJECT
Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged)
Q_PROPERTY(int loops READ loopCount WRITE setLoopCount NOTIFY loopCountChanged)
Q_PROPERTY(Qt3DAnimation::QChannelMapper *channelMapper READ channelMapper WRITE setChannelMapper NOTIFY channelMapperChanged)
Q_PROPERTY(Qt3DAnimation::QClock *clock READ clock WRITE setClock NOTIFY clockChanged)
Q_PROPERTY(float normalizedTime READ normalizedTime WRITE setNormalizedTime NOTIFY normalizedTimeChanged)
public:
enum Loops { Infinite = -1 };
Q_ENUM(Loops)
~QAbstractClipAnimator();
bool isRunning() const;
Qt3DAnimation::QChannelMapper *channelMapper() const;
int loopCount() const;
Qt3DAnimation::QClock *clock() const;
float normalizedTime() const;
public Q_SLOTS:
void setRunning(bool running);
void setChannelMapper(Qt3DAnimation::QChannelMapper *channelMapper);
void setLoopCount(int loops);
void setClock(Qt3DAnimation::QClock *clock);
void setNormalizedTime(float timeFraction);
void start();
void stop();
Q_SIGNALS:
void runningChanged(bool running);
void channelMapperChanged(Qt3DAnimation::QChannelMapper *channelMapper);
void loopCountChanged(int loops);
void clockChanged(Qt3DAnimation::QClock *clock);
void normalizedTimeChanged(float index);
protected:
explicit QAbstractClipAnimator(Qt3DCore::QNode *parent = nullptr);
QAbstractClipAnimator(QAbstractClipAnimatorPrivate &dd, Qt3DCore::QNode *parent = nullptr);
// TODO Unused remove in Qt6
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
private:
Q_DECLARE_PRIVATE(QAbstractClipAnimator)
};
} // namespace Qt3DAnimation
QT_END_NAMESPACE
#endif // QT3DANIMATION_QABSTRACTCLIPANIMATOR_H