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| |
| #include "qclock.h" |
| #include "qclock_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DAnimation { |
| |
| QClockPrivate::QClockPrivate() |
| : Qt3DCore::QNodePrivate() |
| , m_playbackRate(1.0f) |
| { |
| } |
| |
| QClock::QClock(Qt3DCore::QNode* parent) |
| : Qt3DCore::QNode(*new QClockPrivate, parent) |
| { |
| } |
| |
| QClock::QClock(QClockPrivate &dd, Qt3DCore::QNode *parent) |
| : Qt3DCore::QNode(dd, parent) |
| { |
| } |
| |
| QClock::~QClock() |
| { |
| } |
| /*! |
| \property Qt3DAnimation::QClock::playbackRate |
| |
| The playback speed of the animation. The playback speed can be negative. |
| When that is the case the animation will be played back from the current |
| normalized time value back to 0 and for the number of loops it had been |
| played for with a positive playback rate. |
| */ |
| |
| double QClock::playbackRate() const |
| { |
| Q_D(const QClock); |
| return d->m_playbackRate; |
| } |
| |
| void QClock::setPlaybackRate(double playbackRate) |
| { |
| Q_D(QClock); |
| if (qFuzzyCompare(playbackRate, d->m_playbackRate)) |
| return; |
| d->m_playbackRate = playbackRate; |
| emit playbackRateChanged(playbackRate); |
| } |
| |
| Qt3DCore::QNodeCreatedChangeBasePtr QClock::createNodeCreationChange() const |
| { |
| auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QClockData>::create(this); |
| auto &data = creationChange->data; |
| Q_D(const QClock); |
| data.playbackRate = d->m_playbackRate; |
| return creationChange; |
| } |
| |
| } |
| |
| QT_END_NAMESPACE |