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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
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****************************************************************************/
#include "qabstractaspect.h"
#include "qabstractaspect_p.h"
#include <QMetaObject>
#include <QMetaProperty>
#include <Qt3DCore/qcomponent.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DCore/qpropertyvalueaddedchange.h>
#include <Qt3DCore/qpropertyvalueremovedchange.h>
#include <Qt3DCore/qcomponentaddedchange.h>
#include <Qt3DCore/qcomponentremovedchange.h>
#include <Qt3DCore/private/corelogging_p.h>
#include <Qt3DCore/private/qaspectjobmanager_p.h>
#include <Qt3DCore/private/qaspectmanager_p.h>
#include <Qt3DCore/private/qchangearbiter_p.h>
#include <Qt3DCore/private/qnodevisitor_p.h>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/private/qnode_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
QAbstractAspectPrivate::QAbstractAspectPrivate()
: QObjectPrivate()
, m_root(nullptr)
, m_rootId()
, m_aspectManager(nullptr)
, m_jobManager(nullptr)
, m_arbiter(nullptr)
{
}
QAbstractAspectPrivate::~QAbstractAspectPrivate()
{
}
QAbstractAspectPrivate *QAbstractAspectPrivate::get(QAbstractAspect *aspect)
{
return aspect->d_func();
}
/*!
* \internal
* Called in the context of the main thread
*/
void QAbstractAspectPrivate::onEngineAboutToShutdown()
{
}
/*! \internal */
void QAbstractAspectPrivate::unregisterBackendType(const QMetaObject &mo)
{
m_backendCreatorFunctors.remove(&mo);
}
/*!
* \class Qt3DCore::QAbstractAspect
* \inheaderfile Qt3DCore/QAbstractAspect
* \inherits QObject
* \inmodule Qt3DCore
* \brief QAbstractAspect is the base class for aspects that provide a vertical slice of behavior.
*/
/*!
* \fn void Qt3DCore::QAbstractAspect::registerBackendType(const Qt3DCore::QBackendNodeMapperPtr &functor)
* Registers backend with \a functor.
*/
/*!
* \macro QT3D_REGISTER_ASPECT(name, AspectType)
* \relates Qt3DCore::QAbstractAspect
*
* Convenience macro for registering \a AspectType for instantiation by the
* currently set Qt3DCore::QAspectFactory. This makes it possible to create an
* instance of \a AspectType in the aspect thread by later passing \a name to
* Qt3DCore::QAspectEngine::registerAspect(const QString &name).
*
* \note It is also possible to register a new aspect without using this macro
* by instead using Qt3DCore::QAspectEngine::registerAspect(QAbstractAspect *aspect)
* which will handle moving a previously created aspect instance to the aspect
* thread context.
*
* KDAB has published a few articles about writing custom Qt3D aspects
* \l {https://www.kdab.com/writing-custom-qt-3d-aspect/}{on their blog}. These
* provide an excellent starting point if you wish to learn more about it.
*/
/*!
* Constructs a new QAbstractAspect with \a parent
*/
QAbstractAspect::QAbstractAspect(QObject *parent)
: QAbstractAspect(*new QAbstractAspectPrivate, parent) {}
/*!
* \typedef Qt3DCore::QAspectJobPtr
* \relates Qt3DCore::QAbstractAspect
*
* A shared pointer for QAspectJob.
*/
/*!
* \typedef Qt3DCore::QBackendNodeMapperPtr
* \relates Qt3DCore::QAbstractAspect
*
* A shared pointer for QBackendNodeMapper.
*/
/*!
* \internal
*/
QAbstractAspect::QAbstractAspect(QAbstractAspectPrivate &dd, QObject *parent)
: QObject(dd, parent)
{
}
/*!
\internal
*/
QAbstractAspect::~QAbstractAspect()
{
}
/*!
* \return root entity node id.
*/
QNodeId QAbstractAspect::rootEntityId() const Q_DECL_NOEXCEPT
{
Q_D(const QAbstractAspect);
return d->m_rootId;
}
/*!
* Registers backend with \a obj and \a functor.
*/
void QAbstractAspect::registerBackendType(const QMetaObject &obj, const QBackendNodeMapperPtr &functor)
{
Q_D(QAbstractAspect);
d->m_backendCreatorFunctors.insert(&obj, {functor, QAbstractAspectPrivate::DefaultMapper});
}
void QAbstractAspect::registerBackendType(const QMetaObject &obj, const QBackendNodeMapperPtr &functor, bool supportsSyncing)
{
Q_D(QAbstractAspect);
const auto f = supportsSyncing ? QAbstractAspectPrivate::SupportsSyncing : QAbstractAspectPrivate::DefaultMapper;
d->m_backendCreatorFunctors.insert(&obj, {functor, f});
}
void QAbstractAspect::unregisterBackendType(const QMetaObject &obj)
{
Q_D(QAbstractAspect);
d->m_backendCreatorFunctors.remove(&obj);
}
QVariant QAbstractAspect::executeCommand(const QStringList &args)
{
Q_UNUSED(args)
return QVariant();
}
QVector<QAspectJobPtr> QAbstractAspect::jobsToExecute(qint64 time)
{
Q_UNUSED(time)
return QVector<QAspectJobPtr>();
}
QAbstractAspectPrivate::BackendNodeMapperAndInfo QAbstractAspectPrivate::mapperForNode(const QMetaObject *metaObj) const
{
Q_ASSERT(metaObj);
BackendNodeMapperAndInfo info;
while (metaObj != nullptr && info.first.isNull()) {
info = m_backendCreatorFunctors.value(metaObj);
metaObj = metaObj->superClass();
}
return info;
}
void QAbstractAspectPrivate::syncDirtyFrontEndNodes(const QVector<QNode *> &nodes)
{
for (auto node: qAsConst(nodes)) {
const QMetaObject *metaObj = QNodePrivate::get(node)->m_typeInfo;
const BackendNodeMapperAndInfo backendNodeMapperInfo = mapperForNode(metaObj);
const QBackendNodeMapperPtr backendNodeMapper = backendNodeMapperInfo.first;
if (!backendNodeMapper)
continue;
QBackendNode *backend = backendNodeMapper->get(node->id());
if (!backend)
continue;
const bool supportsSyncing = backendNodeMapperInfo.second & SupportsSyncing;
if (supportsSyncing)
syncDirtyFrontEndNode(node, backend, false);
else
sendPropertyMessages(node, backend);
}
}
void QAbstractAspectPrivate::syncDirtyFrontEndSubNodes(const QVector<NodeRelationshipChange> &nodes)
{
for (const auto &nodeChange: qAsConst(nodes)) {
auto getBackend = [this](QNode *node) -> std::tuple<QBackendNode *, bool> {
const QMetaObject *metaObj = QNodePrivate::get(node)->m_typeInfo;
if (!metaObj)
return {};
const BackendNodeMapperAndInfo backendNodeMapperInfo = mapperForNode(metaObj);
const QBackendNodeMapperPtr backendNodeMapper = backendNodeMapperInfo.first;
if (!backendNodeMapper)
return {};
QBackendNode *backend = backendNodeMapper->get(node->id());
if (!backend)
return {};
const bool supportsSyncing = backendNodeMapperInfo.second & SupportsSyncing;
return std::tuple<QBackendNode *, bool>(backend, supportsSyncing);
};
auto nodeInfo = getBackend(nodeChange.node);
if (!std::get<0>(nodeInfo))
continue;
auto subNodeInfo = getBackend(nodeChange.subNode);
if (!std::get<0>(subNodeInfo))
continue;
switch (nodeChange.change) {
case PropertyValueAdded: {
if (std::get<1>(nodeInfo))
break; // do nothing as the node will be dirty anyway
QPropertyValueAddedChange change(nodeChange.node->id());
change.setPropertyName(nodeChange.property);
change.setAddedValue(QVariant::fromValue(nodeChange.subNode->id()));
QPropertyValueAddedChangePtr pChange(&change, [](QPropertyValueAddedChange *) { });
std::get<0>(nodeInfo)->sceneChangeEvent(pChange);
}
break;
case PropertyValueRemoved: {
if (std::get<1>(nodeInfo))
break; // do nothing as the node will be dirty anyway
QPropertyValueRemovedChange change(nodeChange.node->id());
change.setPropertyName(nodeChange.property);
change.setRemovedValue(QVariant::fromValue(nodeChange.subNode->id()));
QPropertyValueRemovedChangePtr pChange(&change, [](QPropertyValueRemovedChange *) { });
std::get<0>(nodeInfo)->sceneChangeEvent(pChange);
}
break;
case ComponentAdded: {
// let the entity know it has a new component
if (std::get<1>(nodeInfo)) {
QBackendNodePrivate::get(std::get<0>(nodeInfo))->componentAdded(nodeChange.subNode);
} else {
QComponentAddedChange change(qobject_cast<Qt3DCore::QComponent *>(nodeChange.subNode), qobject_cast<Qt3DCore::QEntity *>(nodeChange.node));
QComponentAddedChangePtr pChange(&change, [](QComponentAddedChange *) { });
std::get<0>(nodeInfo)->sceneChangeEvent(pChange);
}
// let the component know it was added to an entity
if (std::get<1>(subNodeInfo)) {
QBackendNodePrivate::get(std::get<0>(subNodeInfo))->addedToEntity(nodeChange.node);
} else {
QComponentAddedChange change(qobject_cast<Qt3DCore::QComponent *>(nodeChange.subNode), qobject_cast<Qt3DCore::QEntity *>(nodeChange.node));
QComponentAddedChangePtr pChange(&change, [](QComponentAddedChange *) { });
std::get<0>(subNodeInfo)->sceneChangeEvent(pChange);
}
}
break;
case ComponentRemoved: {
// let the entity know a component was removed
if (std::get<1>(nodeInfo)) {
QBackendNodePrivate::get(std::get<0>(nodeInfo))->componentRemoved(nodeChange.subNode);
} else {
QComponentRemovedChange change(qobject_cast<Qt3DCore::QComponent *>(nodeChange.subNode), qobject_cast<Qt3DCore::QEntity *>(nodeChange.node));
QComponentRemovedChangePtr pChange(&change, [](QComponentRemovedChange *) { });
std::get<0>(nodeInfo)->sceneChangeEvent(pChange);
}
// let the component know it was removed from an entity
if (std::get<1>(subNodeInfo)) {
QBackendNodePrivate::get(std::get<0>(subNodeInfo))->removedFromEntity(nodeChange.node);
} else {
QComponentRemovedChange change(qobject_cast<Qt3DCore::QEntity *>(nodeChange.node), qobject_cast<Qt3DCore::QComponent *>(nodeChange.subNode));
QComponentRemovedChangePtr pChange(&change, [](QComponentRemovedChange *) { });
std::get<0>(nodeInfo)->sceneChangeEvent(pChange);
}
}
break;
default:
break;
}
}
}
void QAbstractAspectPrivate::syncDirtyFrontEndNode(QNode *node, QBackendNode *backend, bool firstTime) const
{
Q_ASSERT(false); // overload in derived class
if (!firstTime)
sendPropertyMessages(node, backend);
}
void QAbstractAspectPrivate::sendPropertyMessages(QNode *node, QBackendNode *backend) const
{
const int offset = QNode::staticMetaObject.propertyOffset();
const auto metaObj = node->metaObject();
const int count = metaObj->propertyCount();
const auto toBackendValue = [](const QVariant &data) -> QVariant
{
if (data.canConvert<QNode*>()) {
QNode *node = data.value<QNode*>();
// Ensure the node and all ancestors have issued their node creation changes.
// We can end up here if a newly created node with a parent is immediately set
// as a property on another node. In this case the deferred call to
// _q_postConstructorInit() will not have happened yet as the event
// loop will still be blocked. We need to do this for all ancestors,
// since the subtree of this node otherwise can end up on the backend
// with a reference to a non-existent parent.
if (node)
QNodePrivate::get(node)->_q_ensureBackendNodeCreated();
const QNodeId id = node ? node->id() : QNodeId();
return QVariant::fromValue(id);
}
return data;
};
QPropertyUpdatedChange change(node->id());
QPropertyUpdatedChangePtr pchange(&change, [](QPropertyUpdatedChange *) { });
for (int index = offset; index < count; index++) {
const QMetaProperty pro = metaObj->property(index);
change.setPropertyName(pro.name());
change.setValue(toBackendValue(pro.read(node)));
backend->sceneChangeEvent(pchange);
}
auto const dynamicProperties = node->dynamicPropertyNames();
for (const QByteArray &name: dynamicProperties) {
change.setPropertyName(name.data());
change.setValue(toBackendValue(node->property(name.data())));
backend->sceneChangeEvent(pchange);
}
}
QBackendNode *QAbstractAspectPrivate::createBackendNode(const NodeTreeChange &change) const
{
const QMetaObject *metaObj = change.metaObj;
const BackendNodeMapperAndInfo backendNodeMapperInfo = mapperForNode(metaObj);
const QBackendNodeMapperPtr backendNodeMapper = backendNodeMapperInfo.first;
if (!backendNodeMapper)
return nullptr;
QBackendNode *backend = backendNodeMapper->get(change.id);
if (backend != nullptr)
return backend;
QNode *node = change.node;
QNodeCreatedChangeBasePtr creationChange;
const bool supportsSyncing = backendNodeMapperInfo.second & SupportsSyncing;
if (supportsSyncing) {
// All objects modified to use syncing should only use the id in the creation functor
QNodeCreatedChangeBase changeObj(node);
creationChange = QNodeCreatedChangeBasePtr(&changeObj, [](QNodeCreatedChangeBase *) {});
backend = backendNodeMapper->create(creationChange);
} else {
creationChange = node->createNodeCreationChange();
backend = backendNodeMapper->create(creationChange);
}
if (!backend)
return nullptr;
// TODO: Find some place else to do all of this function from the arbiter
backend->setPeerId(change.id);
// Backend could be null if the user decides that his functor should only
// perform some action when encountering a given type of item but doesn't need to
// return a QBackendNode pointer.
QBackendNodePrivate *backendPriv = QBackendNodePrivate::get(backend);
backendPriv->setEnabled(node->isEnabled());
// TO DO: Find a way to specify the changes to observe
// Register backendNode with QChangeArbiter
if (m_arbiter != nullptr) { // Unit tests may not have the arbiter registered
qCDebug(Nodes) << q_func()->objectName() << "Creating backend node for node id"
<< node->id() << "of type" << QNodePrivate::get(node)->m_typeInfo->className();
m_arbiter->registerObserver(backendPriv, backend->peerId(), AllChanges);
if (backend->mode() == QBackendNode::ReadWrite)
m_arbiter->scene()->addObservable(backendPriv, backend->peerId());
}
if (supportsSyncing)
syncDirtyFrontEndNode(node, backend, true);
else
backend->initializeFromPeer(creationChange);
return backend;
}
void QAbstractAspectPrivate::clearBackendNode(const NodeTreeChange &change) const
{
const QMetaObject *metaObj = change.metaObj;
const BackendNodeMapperAndInfo backendNodeMapperInfo = mapperForNode(metaObj);
const QBackendNodeMapperPtr backendNodeMapper = backendNodeMapperInfo.first;
if (!backendNodeMapper)
return;
// Request the mapper to destroy the corresponding backend node
QBackendNode *backend = backendNodeMapper->get(change.id);
if (backend) {
qCDebug(Nodes) << "Deleting backend node for node id"
<< change.id << "of type" << metaObj->className();
QBackendNodePrivate *backendPriv = QBackendNodePrivate::get(backend);
m_arbiter->unregisterObserver(backendPriv, backend->peerId());
if (backend->mode() == QBackendNode::ReadWrite)
m_arbiter->scene()->removeObservable(backendPriv, backend->peerId());
backendNodeMapper->destroy(change.id);
}
}
void QAbstractAspectPrivate::setRootAndCreateNodes(QEntity *rootObject, const QVector<NodeTreeChange> &nodesChanges)
{
qCDebug(Aspects) << Q_FUNC_INFO << "rootObject =" << rootObject;
if (rootObject == m_root)
return;
m_root = rootObject;
m_rootId = rootObject->id();
for (const NodeTreeChange &change : nodesChanges)
createBackendNode(change);
}
QServiceLocator *QAbstractAspectPrivate::services() const
{
return m_aspectManager ? m_aspectManager->serviceLocator() : nullptr;
}
QAbstractAspectJobManager *QAbstractAspectPrivate::jobManager() const
{
return m_jobManager;
}
QVector<QAspectJobPtr> QAbstractAspectPrivate::jobsToExecute(qint64 time)
{
Q_Q(QAbstractAspect);
auto res = q->jobsToExecute(time);
{
QMutexLocker lock(&m_singleShotMutex);
res << m_singleShotJobs;
m_singleShotJobs.clear();
}
return res;
}
void QAbstractAspectPrivate::jobsDone()
{
}
void QAbstractAspectPrivate::frameDone()
{
}
/*!
* Called in the context of the aspect thread once the aspect has been registered.
* This provides an opportunity for the aspect to do any initialization tasks that
* require to be in the aspect thread context such as creating QObject subclasses that
* must have affinity with this thread.
*
* \sa onUnregistered
*/
void QAbstractAspect::onRegistered()
{
}
/*!
* Called in the context of the aspect thread during unregistration
* of the aspect. This gives the aspect a chance to do any final pieces of
* cleanup that it would not do when just changing to a new scene.
*
* \sa onRegistered
*/
void QAbstractAspect::onUnregistered()
{
}
/*!
*
* Called in the QAspectThread context
*/
void QAbstractAspect::onEngineStartup()
{
}
/*!
*
* Called in the QAspectThread context
*/
void QAbstractAspect::onEngineShutdown()
{
}
void QAbstractAspect::scheduleSingleShotJob(const Qt3DCore::QAspectJobPtr &job)
{
Q_D(QAbstractAspect);
QMutexLocker lock(&d->m_singleShotMutex);
d->m_singleShotJobs.push_back(job);
}
namespace Debug {
AsynchronousCommandReply::AsynchronousCommandReply(const QString &commandName, QObject *parent)
: QObject(parent)
, m_commandName(commandName)
, m_finished(false)
{
}
void AsynchronousCommandReply::setFinished(bool replyFinished)
{
m_finished = replyFinished;
if (m_finished)
emit finished(this);
}
void AsynchronousCommandReply::setData(const QByteArray &data)
{
m_data = data;
}
} // Debug
} // of namespace Qt3DCore
QT_END_NAMESPACE