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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
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** This file is part of the Qt3D module of the Qt Toolkit.
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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** General Public License version 2.0 or (at your option) the GNU General
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#ifndef QT3DCORE_QASPECTMANAGER_P_H
#define QT3DCORE_QASPECTMANAGER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qnodecreatedchange.h>
#include <Qt3DCore/qaspectengine.h>
#include <QtCore/QObject>
#include <QtCore/QScopedPointer>
#include <QtCore/QSemaphore>
#include <QtCore/QVariant>
#include <QtCore/QVector>
#include <Qt3DCore/private/qt3dcore_global_p.h>
QT_BEGIN_NAMESPACE
class QSurface;
namespace Qt3DCore {
class QNode;
class QEntity;
class QScheduler;
class QChangeArbiter;
class QAbstractAspect;
class QAbstractAspectJobManager;
class QAspectEngine;
class QServiceLocator;
class NodePostConstructorInit;
struct NodeTreeChange;
#if QT_CONFIG(animation)
class RequestFrameAnimation;
#endif
class Q_3DCORE_PRIVATE_EXPORT QAspectManager : public QObject
{
Q_OBJECT
public:
explicit QAspectManager(QAspectEngine *parent = nullptr);
~QAspectManager();
void setRunMode(QAspectEngine::RunMode mode);
void enterSimulationLoop();
void exitSimulationLoop();
bool isShuttingDown() const;
public Q_SLOTS:
void initialize();
void shutdown();
void processFrame();
void setRootEntity(Qt3DCore::QEntity *root, const QVector<QNode *> &nodes);
void addNodes(const QVector<QNode *> &nodes);
void removeNodes(const QVector<QNode *> &nodes);
void registerAspect(Qt3DCore::QAbstractAspect *aspect);
void unregisterAspect(Qt3DCore::QAbstractAspect *aspect);
public:
const QVector<QAbstractAspect *> &aspects() const;
QAbstractAspectJobManager *jobManager() const;
QChangeArbiter *changeArbiter() const;
QServiceLocator *serviceLocator() const;
void setPostConstructorInit(NodePostConstructorInit *postConstructorInit);
QNode *lookupNode(QNodeId id) const;
QVector<QNode *> lookupNodes(const QVector<QNodeId> &ids) const;
int jobsInLastFrame() const { return m_jobsInLastFrame; }
void dumpJobsOnNextFrame();
private:
#if !QT_CONFIG(animation)
bool event(QEvent *event) override;
#endif
void requestNextFrame();
QAspectEngine *m_engine;
QVector<QAbstractAspect *> m_aspects;
QEntity *m_root;
QVariantMap m_data;
QScheduler *m_scheduler;
QAbstractAspectJobManager *m_jobManager;
QChangeArbiter *m_changeArbiter;
QScopedPointer<QServiceLocator> m_serviceLocator;
bool m_simulationLoopRunning;
QAspectEngine::RunMode m_driveMode;
QVector<NodeTreeChange> m_nodeTreeChanges;
NodePostConstructorInit* m_postConstructorInit;
#if QT_CONFIG(animation)
RequestFrameAnimation *m_simulationAnimation;
#endif
int m_jobsInLastFrame;
bool m_dumpJobs;
};
} // namespace Qt3DCore
QT_END_NAMESPACE
#endif // QT3DCORE_QASPECTMANAGER_P_H