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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
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** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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****************************************************************************/
#include "qscenechange.h"
#include "qscenechange_p.h"
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
/*!
* \enum Qt3DCore::ChangeFlag
* \relates Qt3DCore::QSceneChange
* \obsolete
*
* The types of change that can be sent and received by Qt3D's change notification system.
*
* \value NodeCreated A new instance of a QNode subclass has been created.
* \value NodeDeleted A QNode has been deleted.
* \value PropertyUpdated A QNode property has been updated.
* \value PropertyValueAdded A QNode has been added to the scene.
* \value PropertyValueRemoved A QNode has been removed from the scene.
* \value CommandRequested A QNodeCommand has been sent between a node and its backend.
* \value ComponentAdded A QComponent has been added to a QEntity.
* \value ComponentRemoved A QComponent has been removed from a QEntity.
* \value CallbackTriggered A QNode triggered a callback.
* \value AllChanges Allows an observer to monitor for any of the above changes.
*/
QSceneChangePrivate::QSceneChangePrivate()
: q_ptr(nullptr)
, m_subjectId()
, m_deliveryFlags(QSceneChange::BackendNodes)
, m_type(AllChanges)
{
}
QSceneChangePrivate::~QSceneChangePrivate()
{
}
/*!
* \class Qt3DCore::QSceneChange
* \inheaderfile Qt3DCore/QSceneChange
* \inmodule Qt3DCore
* \brief The base class for changes that can be sent and received by Qt3D's change notification system.
*/
/*!
* \typedef Qt3DCore::QSceneChangePtr
* \relates Qt3DCore::QSceneChange
*
* A shared pointer for QSceneChange.
*/
/*!
* \enum QSceneChange::DeliveryFlag
*
* The types of change that can be sent and received by Qt3D's change notification system.
*
* \value BackendNodes
* \value Nodes
* \value DeliverToAll
*/
/*!
* Constructs a new QSceneChange with \a type and \a subjectId.
*/
QSceneChange::QSceneChange(ChangeFlag type, QNodeId subjectId)
: d_ptr(new QSceneChangePrivate)
{
d_ptr->q_ptr = this;
Q_D(QSceneChange);
d->m_type = type;
d->m_subjectId = subjectId;
}
/*! \internal */
QSceneChange::QSceneChange(QSceneChangePrivate &dd,
ChangeFlag type, QNodeId subjectId)
: d_ptr(&dd)
{
d_ptr->q_ptr = this;
Q_D(QSceneChange);
d->m_type = type;
d->m_subjectId = subjectId;
}
QSceneChange::~QSceneChange()
{
delete d_ptr;
}
/*!
* Returns the scene change type.
*/
ChangeFlag QSceneChange::type() const Q_DECL_NOTHROW
{
Q_D(const QSceneChange);
return d->m_type;
}
/*!
Sets the delivery flags of the change to \a flags.
*/
void QSceneChange::setDeliveryFlags(DeliveryFlags flags) Q_DECL_NOTHROW
{
Q_D(QSceneChange);
d->m_deliveryFlags = flags;
}
/*!
Returns the set delivery flags.
*/
QSceneChange::DeliveryFlags QSceneChange::deliveryFlags() const Q_DECL_NOTHROW
{
Q_D(const QSceneChange);
return d->m_deliveryFlags;
}
/*!
* \return scene change subject id.
*/
QNodeId QSceneChange::subjectId() const Q_DECL_NOTHROW
{
Q_D(const QSceneChange);
return d->m_subjectId;
}
} // Qt3D
QT_END_NAMESPACE