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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qbackendnode.h"
#include "qbackendnode_p.h"
#include <Qt3DCore/qaspectengine.h>
#include <Qt3DCore/qnode.h>
#include <Qt3DCore/qnodecommand.h>
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DCore/private/corelogging_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
/*! \internal */
QBackendNodeMapper::~QBackendNodeMapper()
{
}
QBackendNodePrivate::QBackendNodePrivate(QBackendNode::Mode mode)
: q_ptr(nullptr)
, m_mode(mode)
, m_arbiter(nullptr)
, m_enabled(false)
{
}
// Called by backend thread (renderer or other) while we are locked to sync changes
void QBackendNodePrivate::setArbiter(QLockableObserverInterface *arbiter)
{
Q_ASSERT(m_mode == QBackendNode::ReadWrite);
m_arbiter = arbiter;
}
// Called by backend thread/worker threads. We don't need locking
// as setting/unsetting the arbiter cannot happen at that time
void QBackendNodePrivate::notifyObservers(const QSceneChangePtr &e)
{
Q_ASSERT(m_mode == QBackendNode::ReadWrite);
if (m_arbiter != nullptr)
m_arbiter->sceneChangeEvent(e);
}
void QBackendNodePrivate::sceneChangeEvent(const QSceneChangePtr &e)
{
q_func()->sceneChangeEvent(e);
}
void QBackendNodePrivate::setEnabled(bool enabled)
{
m_enabled = enabled;
}
QBackendNodePrivate *QBackendNodePrivate::get(QBackendNode *n)
{
return n->d_func();
}
void QBackendNodePrivate::addedToEntity(QNode *frontend)
{
Q_UNUSED(frontend)
}
void QBackendNodePrivate::removedFromEntity(QNode *frontend)
{
Q_UNUSED(frontend)
}
void QBackendNodePrivate::componentAdded(QNode *frontend)
{
Q_UNUSED(frontend)
}
void QBackendNodePrivate::componentRemoved(QNode *frontend)
{
Q_UNUSED(frontend)
}
/*!
* \class Qt3DCore::QBackendNodeMapper
* \inheaderfile Qt3DCore/QBackendNodeMapper
* \inmodule Qt3DCore
*
* \brief Creates and maps backend nodes to their respective frontend nodes.
*/
/*!
* \fn Qt3DCore::QBackendNode *Qt3DCore::QBackendNodeMapper::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const
*
* \TODO
*
* \a change
*
* \return created node.
*/
/*!
* \fn Qt3DCore::QBackendNode * Qt3DCore::QBackendNodeMapper::get(Qt3DCore::QNodeId id) const
*
* \return backend node for the given node \a id.
*/
/*!
* \fn void Qt3DCore::QBackendNodeMapper::destroy(Qt3DCore::QNodeId id) const
*
* Destroys the backend node for the given node \a id.
*/
/*!
* \class Qt3DCore::QBackendNode
* \inheaderfile Qt3DCore/QBackendNode
* \inmodule Qt3DCore
*
* \brief The base class for all Qt3D backend nodes.
*/
/*!
* \enum Qt3DCore::QBackendNode::Mode
*
* The mode for the backend node.
*
* \value ReadOnly
* \value ReadWrite
*/
QBackendNode::QBackendNode(QBackendNode::Mode mode)
: d_ptr(new QBackendNodePrivate(mode))
{
d_ptr->q_ptr = this;
}
QBackendNode::~QBackendNode()
{
delete d_ptr;
}
/*!
* Sets the peer \a id.
*/
void QBackendNode::setPeerId(QNodeId id) Q_DECL_NOTHROW
{
Q_D(QBackendNode);
d->m_peerId = id;
}
/*!
* \return the peer id of the backend node.
*/
QNodeId QBackendNode::peerId() const Q_DECL_NOTHROW
{
Q_D(const QBackendNode);
return d->m_peerId;
}
/*!
* \return \c true if the backend node is enabled.
*/
bool QBackendNode::isEnabled() const Q_DECL_NOTHROW
{
Q_D(const QBackendNode);
return d->m_enabled;
}
/*!
* \return the mode of the backend mode.
*/
QBackendNode::Mode QBackendNode::mode() const Q_DECL_NOTHROW
{
Q_D(const QBackendNode);
return d->m_mode;
}
/*!
* \internal
*/
QBackendNode::QBackendNode(QBackendNodePrivate &dd)
: d_ptr(&dd)
{
d_ptr->q_ptr = this;
}
/*!
* Notifies observers of scene change \a e.
* \obsolete
*/
void QBackendNode::notifyObservers(const QSceneChangePtr &e)
{
Q_D(QBackendNode);
d->notifyObservers(e);
}
/*!
\obsolete
Send the command named \a name with contents \a data,
and specify \a replyTo as the command id to which the
reply needs to be sent.
*/
QNodeCommand::CommandId QBackendNode::sendCommand(const QString &name,
const QVariant &data,
QNodeCommand::CommandId replyTo)
{
auto e = QNodeCommandPtr::create(peerId());
e->setName(name);
e->setData(data);
e->setReplyToCommandId(replyTo);
e->setDeliveryFlags(QSceneChange::Nodes);
notifyObservers(e);
return e->commandId();
}
/*!
Send the reply to \a command.
\obsolete
*/
void QBackendNode::sendReply(const QNodeCommandPtr &command)
{
command->setDeliveryFlags(QSceneChange::Nodes);
notifyObservers(command);
}
/*!
* \obsolete
*/
void QBackendNode::initializeFromPeer(const QNodeCreatedChangeBasePtr &change)
{
Q_UNUSED(change)
qCDebug(Nodes) << Q_FUNC_INFO << change->metaObject()->className() << "does not override";
}
/*!
* Enables or disables the backend node by \a enabled.
*/
void QBackendNode::setEnabled(bool enabled) Q_DECL_NOTHROW
{
Q_D(QBackendNode);
d->m_enabled = enabled;
}
/*!
* \obsolete
*/
void QBackendNode::sceneChangeEvent(const QSceneChangePtr &e)
{
Q_D(QBackendNode);
switch (e->type()) {
case PropertyUpdated: {
auto propertyChange = qSharedPointerCast<QPropertyUpdatedChange>(e);
if (propertyChange->propertyName() == QByteArrayLiteral("enabled"))
d->m_enabled = propertyChange->value().toBool();
break;
}
default:
break;
}
}
} // Qt3D
QT_END_NAMESPACE