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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
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** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
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****************************************************************************/
#include "qentity.h"
#include "qentity_p.h"
#include <Qt3DCore/qcomponent.h>
#include <Qt3DCore/qnodecreatedchange.h>
#include <QtCore/QMetaObject>
#include <QtCore/QMetaProperty>
#include <Qt3DCore/private/corelogging_p.h>
#include <Qt3DCore/private/qcomponent_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <QQueue>
QT_BEGIN_NAMESPACE
namespace {
QString dumpNode(const Qt3DCore::QEntity *n) {
auto formatNode = [](const Qt3DCore::QNode *n) {
QString res = QString(QLatin1String("%1{%2}"))
.arg(QLatin1String(n->metaObject()->className()))
.arg(n->id().id());
if (!n->objectName().isEmpty())
res += QString(QLatin1String(" (%1)")).arg(n->objectName());
if (!n->isEnabled())
res += QLatin1String(" [D]");
return res;
};
QString res = formatNode(n);
const auto &components = n->components();
if (components.size()) {
QStringList componentNames;
for (const auto &c : components)
componentNames += formatNode(c);
res += QString(QLatin1String(" [ %1 ]")).arg(componentNames.join(QLatin1String(", ")));
}
return res;
}
QStringList dumpSG(const Qt3DCore::QNode *n, int level = 0)
{
QStringList reply;
const auto *entity = qobject_cast<const Qt3DCore::QEntity *>(n);
if (entity != nullptr) {
QString res = dumpNode(entity);
reply += res.rightJustified(res.length() + level * 2, ' ');
level++;
}
const auto children = n->childNodes();
for (auto *child: children)
reply += dumpSG(child, level);
return reply;
}
}
namespace Qt3DCore {
/*!
\class Qt3DCore::QEntity
\inmodule Qt3DCore
\inherits Qt3DCore::QNode
\since 5.5
\brief Qt3DCore::QEntity is a Qt3DCore::QNode subclass that can aggregate several
Qt3DCore::QComponent instances that will specify its behavior.
By itself a Qt3DCore::QEntity is an empty shell. The behavior of a Qt3DCore::QEntity
object is defined by the Qt3DCore::QComponent objects it references. Each Qt3D
backend aspect will be able to interpret and process an Entity by
recognizing which components it is made up of. One aspect may decide to only
process entities composed of a single Qt3DCore::QTransform component whilst
another may focus on Qt3DInput::QMouseHandler.
\sa Qt3DCore::QComponent, Qt3DCore::QTransform
*/
/*!
\fn template<typename T> QVector<T *> Qt3DCore::QEntity::componentsOfType() const
Returns all the components added to this entity that can be cast to
type T or an empty vector if there are no such components.
*/
/*! \internal */
QEntityPrivate::QEntityPrivate()
: QNodePrivate()
, m_parentEntityId()
{}
/*! \internal */
QEntityPrivate::~QEntityPrivate()
{
}
/*! \internal */
void QEntityPrivate::removeDestroyedComponent(QComponent *comp)
{
// comp is actually no longer a QComponent, just a QObject
Q_CHECK_PTR(comp);
qCDebug(Nodes) << Q_FUNC_INFO << comp;
updateNode(comp, nullptr, ComponentRemoved);
m_components.removeOne(comp);
// Remove bookkeeping connection
unregisterDestructionHelper(comp);
}
/*!
Constructs a new Qt3DCore::QEntity instance with \a parent as parent.
*/
QEntity::QEntity(QNode *parent)
: QEntity(*new QEntityPrivate, parent) {}
/*! \internal */
QEntity::QEntity(QEntityPrivate &dd, QNode *parent)
: QNode(dd, parent)
{
connect(this, &QNode::parentChanged, this, &QEntity::onParentChanged);
}
QEntity::~QEntity()
{
// remove all component aggregations
Q_D(const QEntity);
// to avoid hammering m_components by repeated removeComponent()
// calls below, move all contents out, so the removeOne() calls in
// removeComponent() don't actually remove something:
const auto components = std::move(d->m_components);
for (QComponent *comp : components)
removeComponent(comp);
}
/*!
\typedef Qt3DCore::QComponentVector
\relates Qt3DCore::QEntity
List of QComponent pointers.
*/
/*!
Returns the list of Qt3DCore::QComponent instances the entity is referencing.
*/
QComponentVector QEntity::components() const
{
Q_D(const QEntity);
return d->m_components;
}
/*!
Adds a new reference to the component \a comp.
\note If the Qt3DCore::QComponent has no parent, the Qt3DCore::QEntity will set
itself as its parent thereby taking ownership of the component.
*/
void QEntity::addComponent(QComponent *comp)
{
Q_D(QEntity);
Q_CHECK_PTR( comp );
qCDebug(Nodes) << Q_FUNC_INFO << comp;
// A Component can only be aggregated once
if (d->m_components.count(comp) != 0)
return ;
// We need to add it as a child of the current node if it has been declared inline
// Or not previously added as a child of the current node so that
// 1) The backend gets notified about it's creation
// 2) When the current node is destroyed, it gets destroyed as well
if (!comp->parent())
comp->setParent(this);
QNodePrivate::get(comp)->_q_ensureBackendNodeCreated();
d->m_components.append(comp);
// Ensures proper bookkeeping
d->registerPrivateDestructionHelper(comp, &QEntityPrivate::removeDestroyedComponent);
d->updateNode(comp, nullptr, ComponentAdded);
static_cast<QComponentPrivate *>(QComponentPrivate::get(comp))->addEntity(this);
}
/*!
Removes the reference to \a comp.
*/
void QEntity::removeComponent(QComponent *comp)
{
Q_CHECK_PTR(comp);
qCDebug(Nodes) << Q_FUNC_INFO << comp;
Q_D(QEntity);
static_cast<QComponentPrivate *>(QComponentPrivate::get(comp))->removeEntity(this);
d->updateNode(comp, nullptr, ComponentRemoved);
d->m_components.removeOne(comp);
// Remove bookkeeping connection
d->unregisterDestructionHelper(comp);
}
/*!
Returns the parent Qt3DCore::QEntity instance of this entity. If the
immediate parent isn't a Qt3DCore::QEntity, this function traverses up the
scene hierarchy until a parent Qt3DCore::QEntity is found. If no
Qt3DCore::QEntity parent can be found, returns null.
*/
QEntity *QEntity::parentEntity() const
{
Q_D(const QEntity);
QNode *parentNode = QNode::parentNode();
QEntity *parentEntity = qobject_cast<QEntity *>(parentNode);
while (parentEntity == nullptr && parentNode != nullptr) {
parentNode = parentNode->parentNode();
parentEntity = qobject_cast<QEntity*>(parentNode);
}
if (!parentEntity) {
if (!d->m_parentEntityId.isNull())
d->m_parentEntityId = QNodeId();
} else {
if (d->m_parentEntityId != parentEntity->id())
d->m_parentEntityId = parentEntity->id();
}
return parentEntity;
}
/*
\internal
Returns the Qt3DCore::QNodeId id of the parent Qt3DCore::QEntity instance of the
current Qt3DCore::QEntity object. The QNodeId isNull method will return true if
there is no Qt3DCore::QEntity parent of the current Qt3DCore::QEntity in the scene
hierarchy.
*/
QNodeId QEntityPrivate::parentEntityId() const
{
Q_Q(const QEntity);
if (m_parentEntityId.isNull())
q->parentEntity();
return m_parentEntityId;
}
QString QEntityPrivate::dumpSceneGraph() const
{
Q_Q(const QEntity);
return dumpSG(q).join('\n');
}
QNodeCreatedChangeBasePtr QEntity::createNodeCreationChange() const
{
auto creationChange = QNodeCreatedChangePtr<QEntityData>::create(this);
auto &data = creationChange->data;
Q_D(const QEntity);
data.parentEntityId = parentEntity() ? parentEntity()->id() : Qt3DCore::QNodeId();
// Find all child entities
QQueue<QNode *> queue;
queue.append(childNodes().toList());
data.childEntityIds.reserve(queue.size());
while (!queue.isEmpty()) {
auto *child = queue.dequeue();
auto *childEntity = qobject_cast<QEntity *>(child);
if (childEntity != nullptr)
data.childEntityIds.push_back(childEntity->id());
else
queue.append(child->childNodes().toList());
}
data.componentIdsAndTypes.reserve(d->m_components.size());
const QComponentVector &components = d->m_components;
for (QComponent *c : components) {
const auto idAndType = QNodeIdTypePair(c->id(), QNodePrivate::findStaticMetaObject(c->metaObject()));
data.componentIdsAndTypes.push_back(idAndType);
}
return creationChange;
}
void QEntity::onParentChanged(QObject *)
{
Q_D(QEntity);
if (!d->m_hasBackendNode)
return;
d->update();
}
} // namespace Qt3DCore
QT_END_NAMESPACE