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/* !\internal
\class Qt3DCore::QFrameAllocator
\inmodule Qt3DCore
\brief Provides a pool of memory chunks to be used to allocate objects on a per frame basis.
The memory can be recycled by following frames by calling clear which won't deallocate any memory.
\note Be really careful when allocating polymorphic types. You must be
sure to call deallocate with the subclass type to properly release all
memory.
*/
#include "qframeallocator_p.h"
#include "qframeallocator_p_p.h"
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
QFrameAllocatorPrivate::QFrameAllocatorPrivate()
: m_maxObjectSize(0U)
, m_alignment(0U)
{
}
QFrameAllocator::QFrameAllocator(uint maxObjectSize, uint alignment, uint pageSize)
: d_ptr(new QFrameAllocatorPrivate)
{
Q_ASSERT(alignment && pageSize && pageSize < UCHAR_MAX);
Q_D(QFrameAllocator);
d->m_maxObjectSize = maxObjectSize;
d->m_alignment = alignment;
d->m_allocatorPool.resize(d->allocatorIndexFromSize(maxObjectSize) + 1);
for (int i = 0, n = d->m_allocatorPool.size(); i < n; ++i)
d->m_allocatorPool[i].init((i + 1) * d->m_alignment, pageSize);
}
QFrameAllocator::~QFrameAllocator()
{
Q_D(QFrameAllocator);
for (int i = 0, n = d->m_allocatorPool.size(); i < n; ++i)
d->m_allocatorPool[i].release();
}
// Clear all memory chunks, allocated memory is not released
void QFrameAllocator::clear()
{
Q_D(QFrameAllocator);
for (int i = 0, n = d->m_allocatorPool.size(); i < n; ++i)
d->m_allocatorPool[i].clear();
}
// Trim excess memory used by chunks
void QFrameAllocator::trim()
{
Q_D(QFrameAllocator);
for (int i = 0, n = d->m_allocatorPool.size(); i < n; ++i)
d->m_allocatorPool[i].trim();
}
uint QFrameAllocator::maxObjectSize() const
{
Q_D(const QFrameAllocator);
return d->m_maxObjectSize;
}
int QFrameAllocator::allocatorPoolSize() const
{
Q_D(const QFrameAllocator);
return d->m_allocatorPool.size();
}
bool QFrameAllocator::isEmpty() const
{
Q_D(const QFrameAllocator);
for (const QFixedFrameAllocator &allocator : d->m_allocatorPool) {
if (!allocator.isEmpty())
return false;
}
return true;
}
uint QFrameAllocator::totalChunkCount() const
{
Q_D(const QFrameAllocator);
uint chunkCount = 0;
for (const QFixedFrameAllocator& allocator : d->m_allocatorPool)
chunkCount += allocator.chunkCount();
return chunkCount;
}
QFixedFrameAllocator::QFixedFrameAllocator()
: m_blockSize(0)
, m_nbrBlock(0)
, m_lastAllocatedChunck(nullptr)
, m_lastFreedChunck(nullptr)
{
}
QFixedFrameAllocator::~QFixedFrameAllocator()
{
release();
}
void QFixedFrameAllocator::init(uint blockSize, uchar pageSize)
{
m_blockSize = blockSize;
m_nbrBlock = pageSize;
}
void *QFixedFrameAllocator::allocate()
{
Q_ASSERT(m_blockSize);
return scan().allocate(m_blockSize);
}
QFrameChunk &QFixedFrameAllocator::scan()
{
Q_ASSERT(m_blockSize);
Q_ASSERT(m_nbrBlock);
if (m_lastAllocatedChunck && m_lastAllocatedChunck->m_blocksAvailable)
return *m_lastAllocatedChunck;
for (int i = 0; i < m_chunks.size(); i++) {
if (m_chunks[i].m_blocksAvailable > 0) {
m_lastAllocatedChunck = m_chunks.begin() + i;
return *m_lastAllocatedChunck;
}
}
m_chunks.resize(m_chunks.size() + 1);
QFrameChunk &newChunk = m_chunks.last();
newChunk.init(m_blockSize, m_nbrBlock);
m_lastAllocatedChunck = &newChunk;
m_lastFreedChunck = &newChunk;
return newChunk;
}
void QFixedFrameAllocator::deallocate(void *ptr)
{
Q_ASSERT(m_blockSize && m_nbrBlock);
if (!m_chunks.empty() && ptr != nullptr) {
if (m_lastFreedChunck != nullptr && m_lastFreedChunck->contains(ptr, m_blockSize))
m_lastFreedChunck->deallocate(ptr, m_blockSize);
else {
for (int i = 0; i < m_chunks.size(); i++) {
if (m_chunks[i].contains(ptr, m_blockSize)) {
m_chunks[i].deallocate(ptr, m_blockSize);
m_lastFreedChunck = m_chunks.begin() + i;
break ;
}
}
}
}
}
void QFixedFrameAllocator::trim()
{
for (int i = m_chunks.size() - 1; i >= 0; i--) {
if (m_chunks.at(i).isEmpty()) {
m_chunks[i].release();
if (m_lastAllocatedChunck == &m_chunks[i])
m_lastAllocatedChunck = nullptr;
if (m_lastFreedChunck == &m_chunks[i])
m_lastFreedChunck = nullptr;
m_chunks.removeAt(i);
}
}
}
void QFixedFrameAllocator::release()
{
for (int i = m_chunks.size() - 1; i >= 0; i--)
m_chunks[i].release();
m_chunks.clear();
m_lastAllocatedChunck = nullptr;
m_lastFreedChunck = nullptr;
}
// Allows to reuse chunks without having to reinitialize and reallocate them
void QFixedFrameAllocator::clear()
{
for (int i = m_chunks.size() - 1; i >= 0; i--)
m_chunks[i].clear(m_blockSize, m_nbrBlock);
}
bool QFixedFrameAllocator::isEmpty() const
{
for (const QFrameChunk &chunck : m_chunks) {
if (chunck.m_blocksAvailable != chunck.m_maxBlocksAvailable)
return false;
}
return true;
}
// QFrameChuck is agnostic about blocksize
// However if it was initialized with a block size of 16
// You should then pass 16 to allocate and deallocate
void QFrameChunk::init(uint blockSize, uchar blocks)
{
m_data = new uchar[blockSize * blocks];
m_firstAvailableBlock = 0;
m_blocksAvailable = blocks;
m_maxBlocksAvailable = blocks;
uchar *p = m_data;
// Init each block with its position stored in its first byte
for (uchar i = 0; i < blocks; p += blockSize)
*p = ++i;
#ifdef QFRAMEALLOCATOR_DEBUG
VALGRIND_CREATE_MEMPOOL(m_data, 0, true);
VALGRIND_MAKE_MEM_NOACCESS(m_data, blockSize * blocks);
VALGRIND_MEMPOOL_ALLOC(m_data, m_data, blockSize * blocks);
#endif
}
void *QFrameChunk::allocate(uint blockSize)
{
if (m_blocksAvailable == 0)
return nullptr;
uchar *r = m_data + (m_firstAvailableBlock * blockSize);
m_firstAvailableBlock = *r;
--m_blocksAvailable;
return r;
}
// Shouldn't be called more than once for the same pointer
void QFrameChunk::deallocate(void *p, uint blockSize)
{
if (p >= m_data) {
uchar *toRelease = static_cast<uchar *>(p);
uchar oldFreeBlock = m_firstAvailableBlock;
m_firstAvailableBlock = static_cast<uchar>((toRelease - m_data) / blockSize);
*toRelease = oldFreeBlock;
++m_blocksAvailable;
}
}
bool QFrameChunk::contains(void *p, uint blockSize)
{
uchar *c = static_cast<uchar *>(p);
return (m_data <= c && c < m_data + blockSize * m_maxBlocksAvailable);
}
// Reset chunck without releasing heap allocated memory
void QFrameChunk::clear(uint blockSize, uchar blocks)
{
m_firstAvailableBlock = 0;
m_blocksAvailable = blocks;
uchar *p = m_data;
// Init each block with its position stored in its first byte
for (uchar i = 0; i < blocks; p += blockSize)
*p = ++i;
}
void QFrameChunk::release()
{
#ifdef QFRAMEALLOCATOR_DEBUG
VALGRIND_MEMPOOL_FREE(m_data, m_data);
VALGRIND_DESTROY_MEMPOOL(m_data);
#endif
delete [] m_data;
}
void* QFrameAllocator::allocateRawMemory(size_t size)
{
Q_D(QFrameAllocator);
Q_ASSERT(size <= d->m_maxObjectSize);
uint allocatorIndex = d->allocatorIndexFromSize(uint(size));
return d->allocateAtChunk(allocatorIndex);
}
void QFrameAllocator::deallocateRawMemory(void* ptr, size_t size)
{
Q_D(QFrameAllocator);
Q_ASSERT(size <= d->m_maxObjectSize);
uint allocatorIndex = d->allocatorIndexFromSize(uint(size));
d->deallocateAtChunck(ptr, allocatorIndex);
}
} // Qt3D
QT_END_NAMESPACE