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#include "qabstractskeleton.h"
#include "qabstractskeleton_p.h"
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
QAbstractSkeletonPrivate::QAbstractSkeletonPrivate()
: Qt3DCore::QNodePrivate()
, m_type(QSkeletonCreatedChangeBase::Skeleton)
, m_jointCount(0)
{
}
/*!
\internal
*/
const QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(const QAbstractSkeleton *q)
{
return q->d_func();
}
/*!
\internal
*/
QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(QAbstractSkeleton *q)
{
return q->d_func();
}
/*!
\qmltype AbstractSkeleton
\inqmlmodule Qt3D.Core
\inherits Node
\instantiates Qt3DCore::QAbstractSkeleton
\since 5.10
\brief A skeleton contains the joints for a skinned mesh.
Do not use this class directly. You should use SkeletonLoader if loading
skeleton data from a file (most likely) or Skeleton if creating the
skeleton and skinned mesh data yourself (mainly for people creating
editors or tooling).
*/
/*!
\class Qt3DCore::QAbstractSkeleton
\inmodule Qt3DCore
\inherits Qt3DCore::QNode
\since 5.10
\brief A skeleton contains the joints for a skinned mesh.
Do not use this class directly. You should use QSkeletonLoader if loading
skeleton data from a file (most likely) or QSkeleton if creating the
skeleton and skinned mesh data yourself (mainly for people creating
editors or tooling).
*/
/*! \internal */
QAbstractSkeleton::QAbstractSkeleton(QAbstractSkeletonPrivate &dd, Qt3DCore::QNode *parent)
: Qt3DCore::QNode(dd, parent)
{
}
/*! \internal */
QAbstractSkeleton::~QAbstractSkeleton()
{
}
/*! \internal */
void QAbstractSkeleton::sceneChangeEvent(const QSceneChangePtr &change)
{
// TODO Unused remove in Qt6
Q_UNUSED(change)
}
/*!
\property Qt3DCore::QAbstractSkeleton::jointCount
Holds the number of joints contained in the skeleton
*/
int QAbstractSkeleton::jointCount() const
{
Q_D(const QAbstractSkeleton);
return d->m_jointCount;
}
void QAbstractSkeletonPrivate::setJointCount(int jointCount)
{
Q_Q(QAbstractSkeleton);
if (m_jointCount == jointCount)
return;
m_jointCount = jointCount;
const bool block = q->blockNotifications(true);
emit q->jointCountChanged(jointCount);
q->blockNotifications(block);
}
} // namespace Qt3DCore
QT_END_NAMESPACE