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| |
| #include "qabstractskeleton.h" |
| #include "qabstractskeleton_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DCore { |
| |
| QAbstractSkeletonPrivate::QAbstractSkeletonPrivate() |
| : Qt3DCore::QNodePrivate() |
| , m_type(QSkeletonCreatedChangeBase::Skeleton) |
| , m_jointCount(0) |
| { |
| } |
| |
| /*! |
| \internal |
| */ |
| const QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(const QAbstractSkeleton *q) |
| { |
| return q->d_func(); |
| } |
| |
| /*! |
| \internal |
| */ |
| QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(QAbstractSkeleton *q) |
| { |
| return q->d_func(); |
| } |
| |
| /*! |
| \qmltype AbstractSkeleton |
| \inqmlmodule Qt3D.Core |
| \inherits Node |
| \instantiates Qt3DCore::QAbstractSkeleton |
| \since 5.10 |
| \brief A skeleton contains the joints for a skinned mesh. |
| |
| Do not use this class directly. You should use SkeletonLoader if loading |
| skeleton data from a file (most likely) or Skeleton if creating the |
| skeleton and skinned mesh data yourself (mainly for people creating |
| editors or tooling). |
| */ |
| |
| /*! |
| \class Qt3DCore::QAbstractSkeleton |
| \inmodule Qt3DCore |
| \inherits Qt3DCore::QNode |
| \since 5.10 |
| \brief A skeleton contains the joints for a skinned mesh. |
| |
| Do not use this class directly. You should use QSkeletonLoader if loading |
| skeleton data from a file (most likely) or QSkeleton if creating the |
| skeleton and skinned mesh data yourself (mainly for people creating |
| editors or tooling). |
| */ |
| |
| /*! \internal */ |
| QAbstractSkeleton::QAbstractSkeleton(QAbstractSkeletonPrivate &dd, Qt3DCore::QNode *parent) |
| : Qt3DCore::QNode(dd, parent) |
| { |
| } |
| |
| /*! \internal */ |
| QAbstractSkeleton::~QAbstractSkeleton() |
| { |
| } |
| |
| /*! \internal */ |
| void QAbstractSkeleton::sceneChangeEvent(const QSceneChangePtr &change) |
| { |
| // TODO Unused remove in Qt6 |
| Q_UNUSED(change) |
| } |
| |
| /*! |
| \property Qt3DCore::QAbstractSkeleton::jointCount |
| |
| Holds the number of joints contained in the skeleton |
| */ |
| int QAbstractSkeleton::jointCount() const |
| { |
| Q_D(const QAbstractSkeleton); |
| return d->m_jointCount; |
| } |
| |
| void QAbstractSkeletonPrivate::setJointCount(int jointCount) |
| { |
| Q_Q(QAbstractSkeleton); |
| if (m_jointCount == jointCount) |
| return; |
| m_jointCount = jointCount; |
| const bool block = q->blockNotifications(true); |
| emit q->jointCountChanged(jointCount); |
| q->blockNotifications(block); |
| } |
| |
| } // namespace Qt3DCore |
| |
| QT_END_NAMESPACE |