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| |
| #include "qskeleton.h" |
| #include "qskeleton_p.h" |
| #include <Qt3DCore/qjoint.h> |
| #include <Qt3DCore/private/qskeletoncreatedchange_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DCore { |
| |
| QSkeletonPrivate::QSkeletonPrivate() |
| : QAbstractSkeletonPrivate() |
| , m_rootJoint(nullptr) |
| { |
| m_type = QSkeletonCreatedChangeBase::Skeleton; |
| } |
| |
| /*! |
| \qmltype Skeleton |
| \inqmlmodule Qt3D.Core |
| \inherits AbstractSkeleton |
| \instantiates Qt3DCore::QSkeleton |
| \since 5.10 |
| \brief Holds the data for a skeleton to be used with skinned meshes. |
| |
| Use Skeleton if you wish to manually create the joints of a skeleton for |
| use with skinned meshes. This is mainly of use to people creating editors, |
| tooling, or dynamic skeletons. It is more common that a Qt 3D application |
| would simply consume an existing skeleton and skinned mesh as created in |
| a digital content creation tool such as Blender. For this use case, please |
| see SkeletonLoader. |
| */ |
| |
| /*! |
| \qmlproperty Joint Skeleton::rootJoint |
| |
| Holds the root joint of the hierarchy of joints forming the skeleton. |
| */ |
| |
| /*! |
| \class Qt3DCore::QSkeleton |
| \inmodule Qt3DCore |
| \inherits Qt3DCore::QAbstractSkeleton |
| \since 5.10 |
| \brief Holds the data for a skeleton to be used with skinned meshes. |
| |
| Use QSkeleton if you wish to manually create the joints of a skeleton for |
| use with skinned meshes. This is mainly of use to people creating editors, |
| tooling, or dynamic skeletons. It is more common that a Qt 3D application |
| would simply consume an existing skeleton and skinned mesh as created in |
| a digital content creation tool such as Blender. For this use case, please |
| see QSkeletonLoader. |
| */ |
| |
| /*! |
| Constructs a new QSkeleton with \a parent. |
| */ |
| QSkeleton::QSkeleton(Qt3DCore::QNode *parent) |
| : QAbstractSkeleton(*new QSkeletonPrivate, parent) |
| { |
| } |
| |
| /*! \internal */ |
| QSkeleton::~QSkeleton() |
| { |
| } |
| |
| /*! |
| \property Qt3DCore::QSkeleton::rootJoint |
| |
| Holds the root joint of the hierarchy of joints forming the skeleton. |
| */ |
| Qt3DCore::QJoint *QSkeleton::rootJoint() const |
| { |
| Q_D(const QSkeleton); |
| return d->m_rootJoint; |
| } |
| |
| void QSkeleton::setRootJoint(Qt3DCore::QJoint *rootJoint) |
| { |
| Q_D(QSkeleton); |
| if (d->m_rootJoint != rootJoint) { |
| if (d->m_rootJoint) |
| d->unregisterDestructionHelper(d->m_rootJoint); |
| |
| // We need to add it as a child of the current node if it has been declared inline |
| // Or not previously added as a child of the current node so that |
| // 1) The backend gets notified about it's creation |
| // 2) When the current node is destroyed, it gets destroyed as well |
| if (rootJoint && !rootJoint->parent()) |
| rootJoint->setParent(this); |
| d->m_rootJoint = rootJoint; |
| |
| // Ensures proper bookkeeping |
| if (d->m_rootJoint) |
| d->registerDestructionHelper(d->m_rootJoint, &QSkeleton::setRootJoint, d->m_rootJoint); |
| |
| emit rootJointChanged(rootJoint); |
| } |
| } |
| |
| /*! \internal */ |
| Qt3DCore::QNodeCreatedChangeBasePtr QSkeleton::createNodeCreationChange() const |
| { |
| auto creationChange = QSkeletonCreatedChangePtr<QSkeletonData>::create(this); |
| auto &data = creationChange->data; |
| Q_D(const QSkeleton); |
| data.rootJointId = qIdForNode(d->m_rootJoint); |
| return creationChange; |
| } |
| |
| } // namespace Qt3DCore |
| |
| QT_END_NAMESPACE |