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#ifndef QT3DCORE_QSKELETONLOADER_H
#define QT3DCORE_QSKELETONLOADER_H
#include <Qt3DCore/qabstractskeleton.h>
#include <Qt3DCore/qt3dcore_global.h>
#include <QtCore/qurl.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QJoint;
class QSkeletonLoaderPrivate;
class Q_3DCORESHARED_EXPORT QSkeletonLoader : public QAbstractSkeleton
{
Q_OBJECT
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
Q_PROPERTY(Status status READ status NOTIFY statusChanged)
Q_PROPERTY(bool createJointsEnabled READ isCreateJointsEnabled WRITE setCreateJointsEnabled NOTIFY createJointsEnabledChanged)
Q_PROPERTY(Qt3DCore::QJoint* rootJoint READ rootJoint NOTIFY rootJointChanged)
public:
explicit QSkeletonLoader(Qt3DCore::QNode *parent = nullptr);
explicit QSkeletonLoader(const QUrl &source,
Qt3DCore::QNode *parent = nullptr);
~QSkeletonLoader();
enum Status {
NotReady = 0,
Ready,
Error
};
Q_ENUM(Status) // LCOV_EXCL_LINE
QUrl source() const;
Status status() const;
bool isCreateJointsEnabled() const;
Qt3DCore::QJoint* rootJoint() const;
public Q_SLOTS:
void setSource(const QUrl &source);
void setCreateJointsEnabled(bool enabled);
Q_SIGNALS:
void sourceChanged(const QUrl &source);
void statusChanged(Status status);
void createJointsEnabledChanged(bool createJointsEnabled);
void rootJointChanged(Qt3DCore::QJoint* rootJoint);
protected:
explicit QSkeletonLoader(QSkeletonLoaderPrivate &dd, Qt3DCore::QNode *parent = nullptr);
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
private:
Q_DECLARE_PRIVATE(QSkeletonLoader)
QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
void setRootJoint(QJoint *rootJoint); // Needed for lifetime management of created joints
};
} // namespace Qt3DCore
QT_END_NAMESPACE
#endif // QT3DCORE_QSKELETONLOADER_H