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#ifndef QT3DCORE_QTRANSFORM_H
#define QT3DCORE_QTRANSFORM_H
#include <Qt3DCore/qcomponent.h>
#include <QtGui/qmatrix4x4.h>
#include <QtGui/qquaternion.h>
#include <QtGui/qvector3d.h>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QTransformPrivate;
class Q_3DCORESHARED_EXPORT QTransform : public QComponent
{
Q_OBJECT
Q_PROPERTY(QMatrix4x4 matrix READ matrix WRITE setMatrix NOTIFY matrixChanged)
Q_PROPERTY(float scale READ scale WRITE setScale NOTIFY scaleChanged)
Q_PROPERTY(QVector3D scale3D READ scale3D WRITE setScale3D NOTIFY scale3DChanged)
Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
Q_PROPERTY(QVector3D translation READ translation WRITE setTranslation NOTIFY translationChanged)
Q_PROPERTY(float rotationX READ rotationX WRITE setRotationX NOTIFY rotationXChanged)
Q_PROPERTY(float rotationY READ rotationY WRITE setRotationY NOTIFY rotationYChanged)
Q_PROPERTY(float rotationZ READ rotationZ WRITE setRotationZ NOTIFY rotationZChanged)
Q_PROPERTY(QMatrix4x4 worldMatrix READ worldMatrix NOTIFY worldMatrixChanged REVISION 14)
public:
explicit QTransform(QNode *parent = nullptr);
~QTransform();
float scale() const;
QVector3D scale3D() const;
QQuaternion rotation() const;
QVector3D translation() const;
Q_INVOKABLE static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle);
Q_INVOKABLE static QQuaternion fromAxisAndAngle(float x, float y, float z, float angle);
Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, float angle1,
const QVector3D &axis2, float angle2);
Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, float angle1,
const QVector3D &axis2, float angle2,
const QVector3D &axis3, float angle3);
Q_INVOKABLE static QQuaternion fromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis);
Q_INVOKABLE static QQuaternion fromEulerAngles(const QVector3D &eulerAngles);
Q_INVOKABLE static QQuaternion fromEulerAngles(float pitch, float yaw, float roll);
Q_INVOKABLE static QMatrix4x4 rotateAround(const QVector3D &point, float angle, const QVector3D &axis);
Q_INVOKABLE static QMatrix4x4 rotateFromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis);
QMatrix4x4 matrix() const;
QMatrix4x4 worldMatrix() const;
float rotationX() const;
float rotationY() const;
float rotationZ() const;
public Q_SLOTS:
void setScale(float scale);
void setScale3D(const QVector3D &scale);
void setRotation(const QQuaternion &rotation);
void setTranslation(const QVector3D &translation);
void setMatrix(const QMatrix4x4 &matrix);
void setRotationX(float rotationX);
void setRotationY(float rotationY);
void setRotationZ(float rotationZ);
Q_SIGNALS:
void scaleChanged(float scale);
void scale3DChanged(const QVector3D &scale);
void rotationChanged(const QQuaternion &rotation);
void translationChanged(const QVector3D &translation);
void matrixChanged();
void rotationXChanged(float rotationX);
void rotationYChanged(float rotationY);
void rotationZChanged(float rotationZ);
void worldMatrixChanged(const QMatrix4x4 &worldMatrix);
protected:
explicit QTransform(QTransformPrivate &dd, QNode *parent = nullptr);
// TODO Unused remove in Qt6
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
private:
Q_DECLARE_PRIVATE(QTransform)
QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
};
} // namespace Qt3DCore
QT_END_NAMESPACE
#endif // QT3DCORE_QTRANSFORM_H