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| |
| #ifndef QT3DCORE_QTRANSFORM_H |
| #define QT3DCORE_QTRANSFORM_H |
| |
| #include <Qt3DCore/qcomponent.h> |
| #include <QtGui/qmatrix4x4.h> |
| #include <QtGui/qquaternion.h> |
| #include <QtGui/qvector3d.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DCore { |
| |
| class QTransformPrivate; |
| class Q_3DCORESHARED_EXPORT QTransform : public QComponent |
| { |
| Q_OBJECT |
| Q_PROPERTY(QMatrix4x4 matrix READ matrix WRITE setMatrix NOTIFY matrixChanged) |
| Q_PROPERTY(float scale READ scale WRITE setScale NOTIFY scaleChanged) |
| Q_PROPERTY(QVector3D scale3D READ scale3D WRITE setScale3D NOTIFY scale3DChanged) |
| Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged) |
| Q_PROPERTY(QVector3D translation READ translation WRITE setTranslation NOTIFY translationChanged) |
| Q_PROPERTY(float rotationX READ rotationX WRITE setRotationX NOTIFY rotationXChanged) |
| Q_PROPERTY(float rotationY READ rotationY WRITE setRotationY NOTIFY rotationYChanged) |
| Q_PROPERTY(float rotationZ READ rotationZ WRITE setRotationZ NOTIFY rotationZChanged) |
| Q_PROPERTY(QMatrix4x4 worldMatrix READ worldMatrix NOTIFY worldMatrixChanged REVISION 14) |
| |
| public: |
| explicit QTransform(QNode *parent = nullptr); |
| ~QTransform(); |
| |
| float scale() const; |
| QVector3D scale3D() const; |
| QQuaternion rotation() const; |
| QVector3D translation() const; |
| |
| Q_INVOKABLE static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle); |
| Q_INVOKABLE static QQuaternion fromAxisAndAngle(float x, float y, float z, float angle); |
| |
| Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, float angle1, |
| const QVector3D &axis2, float angle2); |
| Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, float angle1, |
| const QVector3D &axis2, float angle2, |
| const QVector3D &axis3, float angle3); |
| Q_INVOKABLE static QQuaternion fromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis); |
| |
| Q_INVOKABLE static QQuaternion fromEulerAngles(const QVector3D &eulerAngles); |
| Q_INVOKABLE static QQuaternion fromEulerAngles(float pitch, float yaw, float roll); |
| |
| Q_INVOKABLE static QMatrix4x4 rotateAround(const QVector3D &point, float angle, const QVector3D &axis); |
| Q_INVOKABLE static QMatrix4x4 rotateFromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis); |
| |
| QMatrix4x4 matrix() const; |
| QMatrix4x4 worldMatrix() const; |
| |
| float rotationX() const; |
| float rotationY() const; |
| float rotationZ() const; |
| |
| public Q_SLOTS: |
| void setScale(float scale); |
| void setScale3D(const QVector3D &scale); |
| void setRotation(const QQuaternion &rotation); |
| void setTranslation(const QVector3D &translation); |
| void setMatrix(const QMatrix4x4 &matrix); |
| |
| void setRotationX(float rotationX); |
| void setRotationY(float rotationY); |
| void setRotationZ(float rotationZ); |
| |
| Q_SIGNALS: |
| void scaleChanged(float scale); |
| void scale3DChanged(const QVector3D &scale); |
| void rotationChanged(const QQuaternion &rotation); |
| void translationChanged(const QVector3D &translation); |
| void matrixChanged(); |
| void rotationXChanged(float rotationX); |
| void rotationYChanged(float rotationY); |
| void rotationZChanged(float rotationZ); |
| void worldMatrixChanged(const QMatrix4x4 &worldMatrix); |
| |
| protected: |
| explicit QTransform(QTransformPrivate &dd, QNode *parent = nullptr); |
| // TODO Unused remove in Qt6 |
| void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override; |
| |
| private: |
| Q_DECLARE_PRIVATE(QTransform) |
| QNodeCreatedChangeBasePtr createNodeCreationChange() const override; |
| }; |
| |
| } // namespace Qt3DCore |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DCORE_QTRANSFORM_H |