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/****************************************************************************
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** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** This file is part of the Qt3D module of the Qt Toolkit.
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** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
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#include <private/qsimd_p.h>
#ifdef __AVX2__
#include "matrix4x4_avx2_p.h"
#else
#include "matrix4x4_sse_p.h"
#endif
#include "vector3d_sse_p.h"
#include "vector4d_sse_p.h"
#include <QDebug>
#ifdef QT_COMPILER_SUPPORTS_SSE2
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
QDebug operator<<(QDebug dbg, const Vector3D_SSE &v)
{
dbg.nospace() << "Vector3D_SSE(" << v.x() << ", " << v.y() << ", " << v.z() << ") ";
return dbg;
}
Vector3D_SSE::Vector3D_SSE(const Vector4D_SSE &v)
{
m_xyzw = _mm_mul_ps(v.m_xyzw, _mm_set_ps(0.0f, 1.0f, 1.0f, 1.0f));
}
#ifdef __AVX2__
Vector3D_SSE Vector3D_SSE::unproject(const Matrix4x4_AVX2 &modelView, const Matrix4x4_AVX2 &projection, const QRect &viewport) const
{
const Matrix4x4_AVX2 inverse = (projection * modelView).inverted();
Vector4D_SSE tmp(*this, 1.0f);
tmp.setX((tmp.x() - float(viewport.x())) / float(viewport.width()));
tmp.setY((tmp.y() - float(viewport.y())) / float(viewport.height()));
tmp = tmp * 2.0f - Vector4D_SSE(1.0f, 1.0f, 1.0f, 1.0f);
Vector4D_SSE obj = inverse * tmp;
if (qFuzzyIsNull(obj.w()))
obj.setW(1.0f);
obj /= obj.w();
return Vector3D_SSE(obj);
}
Vector3D_SSE Vector3D_SSE::project(const Matrix4x4_AVX2 &modelView, const Matrix4x4_AVX2 &projection, const QRect &viewport) const
{
Vector4D_SSE tmp(*this, 1.0f);
tmp = projection * modelView * tmp;
if (qFuzzyIsNull(tmp.w()))
tmp.setW(1.0f);
tmp /= tmp.w();
tmp = tmp * 0.5f + Vector4D_SSE(0.5f, 0.5f, 0.5f, 0.5f);
tmp.setX(tmp.x() * viewport.width() + viewport.x());
tmp.setY(tmp.y() * viewport.height() + viewport.y());
return Vector3D_SSE(tmp);
}
#else
Vector3D_SSE Vector3D_SSE::unproject(const Matrix4x4_SSE &modelView, const Matrix4x4_SSE &projection, const QRect &viewport) const
{
const Matrix4x4_SSE inverse = (projection * modelView).inverted();
Vector4D_SSE tmp(*this, 1.0f);
tmp.setX((tmp.x() - float(viewport.x())) / float(viewport.width()));
tmp.setY((tmp.y() - float(viewport.y())) / float(viewport.height()));
tmp = tmp * 2.0f - Vector4D_SSE(1.0f, 1.0f, 1.0f, 1.0f);
Vector4D_SSE obj = inverse * tmp;
if (qFuzzyIsNull(obj.w()))
obj.setW(1.0f);
obj /= obj.w();
return Vector3D_SSE(obj);
}
Vector3D_SSE Vector3D_SSE::project(const Matrix4x4_SSE &modelView, const Matrix4x4_SSE &projection, const QRect &viewport) const
{
Vector4D_SSE tmp(*this, 1.0f);
tmp = projection * modelView * tmp;
if (qFuzzyIsNull(tmp.w()))
tmp.setW(1.0f);
tmp /= tmp.w();
tmp = tmp * 0.5f + Vector4D_SSE(0.5f, 0.5f, 0.5f, 0.5f);
tmp.setX(tmp.x() * viewport.width() + viewport.x());
tmp.setY(tmp.y() * viewport.height() + viewport.y());
return Vector3D_SSE(tmp);
}
#endif
} // Qt3DCore
QT_END_NAMESPACE
#endif // QT_COMPILER_SUPPORTS_SSE2