blob: db4db24dbde16e73bb2f67bf63a845c95893ed28 [file] [log] [blame]
INCLUDEPATH += $$PWD
HEADERS += \
$$PWD/qdiffusespecularmaterial.h \
$$PWD/qdiffusespecularmaterial_p.h \
$$PWD/qphongmaterial.h \
$$PWD/qphongmaterial_p.h \
$$PWD/qdiffusemapmaterial_p.h \
$$PWD/qdiffusemapmaterial.h \
$$PWD/qnormaldiffusespecularmapmaterial.h \
$$PWD/qnormaldiffusespecularmapmaterial_p.h \
$$PWD/qnormaldiffusemapmaterial.h \
$$PWD/qnormaldiffusemapmaterial_p.h \
$$PWD/qnormaldiffusemapalphamaterial.h \
$$PWD/qnormaldiffusemapalphamaterial_p.h \
$$PWD/qdiffusespecularmapmaterial.h \
$$PWD/qdiffusespecularmapmaterial_p.h \
$$PWD/qforwardrenderer.h \
$$PWD/qforwardrenderer_p.h \
$$PWD/qpervertexcolormaterial.h \
$$PWD/qpervertexcolormaterial_p.h \
$$PWD/qskyboxentity.h \
$$PWD/qskyboxentity_p.h \
$$PWD/qgoochmaterial.h \
$$PWD/qgoochmaterial_p.h \
$$PWD/qphongalphamaterial.h \
$$PWD/qphongalphamaterial_p.h \
$$PWD/qt3dwindow.h \
$$PWD/qt3dwindow_p.h \
$$PWD/qabstractcameracontroller.h \
$$PWD/qabstractcameracontroller_p.h \
$$PWD/qfirstpersoncameracontroller.h \
$$PWD/qorbitcameracontroller.h \
$$PWD/qorbitcameracontroller_p.h \
$$PWD/qabstractspritesheet.h \
$$PWD/qabstractspritesheet_p.h \
$$PWD/qspritegrid.h \
$$PWD/qspritegrid_p.h \
$$PWD/qspritesheet.h \
$$PWD/qspritesheet_p.h \
$$PWD/qspritesheetitem.h \
$$PWD/qspritesheetitem_p.h \
$$PWD/qtexturematerial.h \
$$PWD/qtexturematerial_p.h \
$$PWD/qmetalroughmaterial.h \
$$PWD/qmetalroughmaterial_p.h \
$$PWD/qtexturedmetalroughmaterial.h \
$$PWD/qmorphphongmaterial.h \
$$PWD/qmorphphongmaterial_p.h
SOURCES += \
$$PWD/qdiffusespecularmaterial.cpp \
$$PWD/qphongmaterial.cpp \
$$PWD/qdiffusemapmaterial.cpp \
$$PWD/qnormaldiffusespecularmapmaterial.cpp \
$$PWD/qnormaldiffusemapmaterial.cpp \
$$PWD/qnormaldiffusemapalphamaterial.cpp \
$$PWD/qdiffusespecularmapmaterial.cpp \
$$PWD/qforwardrenderer.cpp \
$$PWD/qpervertexcolormaterial.cpp \
$$PWD/qskyboxentity.cpp \
$$PWD/qgoochmaterial.cpp \
$$PWD/qphongalphamaterial.cpp \
$$PWD/qt3dwindow.cpp \
$$PWD/qabstractcameracontroller.cpp \
$$PWD/qfirstpersoncameracontroller.cpp \
$$PWD/qorbitcameracontroller.cpp \
$$PWD/qabstractspritesheet.cpp \
$$PWD/qspritegrid.cpp \
$$PWD/qspritesheet.cpp \
$$PWD/qspritesheetitem.cpp \
$$PWD/qtexturematerial.cpp \
$$PWD/qmetalroughmaterial.cpp \
$$PWD/qtexturedmetalroughmaterial.cpp \
$$PWD/qmorphphongmaterial.cpp