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#ifndef QT3DEXTRAS_QABSTRACTSPRITESHEET_H
#define QT3DEXTRAS_QABSTRACTSPRITESHEET_H
#include <Qt3DExtras/qt3dextras_global.h>
#include <Qt3DCore/QNode>
#include <QtGui/QVector2D>
#include <QtGui/QMatrix3x3>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QAbstractTexture;
} // namespace Qt3DRender
namespace Qt3DExtras {
class QAbstractSpriteSheetPrivate;
class Q_3DEXTRASSHARED_EXPORT QAbstractSpriteSheet : public Qt3DCore::QNode
{
Q_OBJECT
Q_PROPERTY(Qt3DRender::QAbstractTexture *texture READ texture WRITE setTexture NOTIFY textureChanged)
Q_PROPERTY(QMatrix3x3 textureTransform READ textureTransform NOTIFY textureTransformChanged)
Q_PROPERTY(int currentIndex READ currentIndex WRITE setCurrentIndex NOTIFY currentIndexChanged)
public:
~QAbstractSpriteSheet();
Qt3DRender::QAbstractTexture *texture() const;
QMatrix3x3 textureTransform() const;
int currentIndex() const;
public Q_SLOTS:
void setTexture(Qt3DRender::QAbstractTexture *texture);
void setCurrentIndex(int currentIndex);
Q_SIGNALS:
void textureChanged(Qt3DRender::QAbstractTexture *texture);
void textureTransformChanged(const QMatrix3x3 &textureTransform);
void currentIndexChanged(int currentIndex);
protected:
explicit QAbstractSpriteSheet(QAbstractSpriteSheetPrivate &d, Qt3DCore::QNode *parent = nullptr);
private:
Q_DECLARE_PRIVATE(QAbstractSpriteSheet)
};
} // Qt3DExtras
QT_END_NAMESPACE
#endif // QT3DEXTRAS_QABSTRACTSPRITESHEET_H