| /**************************************************************************** |
| ** |
| ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_P_H |
| #define QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <Qt3DRender/private/qmaterial_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| class QFilterKey; |
| class QEffect; |
| class QTechnique; |
| class QParameter; |
| class QShaderProgram; |
| class QShaderProgramBuilder; |
| class QRenderPass; |
| class QNoDepthMask; |
| class QBlendEquationArguments; |
| class QBlendEquation; |
| |
| } // namespace Qt3DRender |
| |
| namespace Qt3DExtras { |
| |
| class QDiffuseSpecularMaterial; |
| |
| class QDiffuseSpecularMaterialPrivate : public Qt3DRender::QMaterialPrivate |
| { |
| public: |
| QDiffuseSpecularMaterialPrivate(); |
| |
| void init(); |
| |
| void handleAmbientChanged(const QVariant &var); |
| void handleShininessChanged(const QVariant &var); |
| void handleTextureScaleChanged(const QVariant &var); |
| |
| Qt3DRender::QEffect *m_effect; |
| Qt3DRender::QParameter *m_ambientParameter; |
| Qt3DRender::QParameter *m_diffuseParameter; |
| Qt3DRender::QParameter *m_specularParameter; |
| Qt3DRender::QParameter *m_diffuseTextureParameter; |
| Qt3DRender::QParameter *m_specularTextureParameter; |
| Qt3DRender::QParameter *m_shininessParameter; |
| Qt3DRender::QParameter *m_normalTextureParameter; |
| Qt3DRender::QParameter *m_textureScaleParameter; |
| Qt3DRender::QTechnique *m_gl3Technique; |
| Qt3DRender::QTechnique *m_gl2Technique; |
| Qt3DRender::QTechnique *m_es2Technique; |
| Qt3DRender::QTechnique *m_rhiTechnique; |
| Qt3DRender::QRenderPass *m_gl3RenderPass; |
| Qt3DRender::QRenderPass *m_gl2RenderPass; |
| Qt3DRender::QRenderPass *m_es2RenderPass; |
| Qt3DRender::QRenderPass *m_rhiRenderPass; |
| Qt3DRender::QShaderProgram *m_gl3Shader; |
| Qt3DRender::QShaderProgramBuilder *m_gl3ShaderBuilder; |
| Qt3DRender::QShaderProgram *m_gl2es2Shader; |
| Qt3DRender::QShaderProgramBuilder *m_gl2es2ShaderBuilder; |
| Qt3DRender::QShaderProgram *m_rhiShader; |
| Qt3DRender::QShaderProgramBuilder *m_rhiShaderBuilder; |
| Qt3DRender::QNoDepthMask *m_noDepthMask; |
| Qt3DRender::QBlendEquationArguments *m_blendState; |
| Qt3DRender::QBlendEquation *m_blendEquation; |
| Qt3DRender::QFilterKey *m_filterKey; |
| |
| Q_DECLARE_PUBLIC(QDiffuseSpecularMaterial) |
| }; |
| |
| } // Qt3DExtras |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DEXTRAS_QDIFFUSESPECULARMATERIAL_P_H |
| |