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#ifndef QT3DEXTRAS_QGOOCHMATERIAL_H
#define QT3DEXTRAS_QGOOCHMATERIAL_H
#include <Qt3DExtras/qt3dextras_global.h>
#include <Qt3DRender/qmaterial.h>
#include <QtGui/QColor>
QT_BEGIN_NAMESPACE
namespace Qt3DExtras {
class QGoochMaterialPrivate;
class Q_3DEXTRASSHARED_EXPORT QGoochMaterial : public Qt3DRender::QMaterial
{
Q_OBJECT
Q_PROPERTY(QColor diffuse READ diffuse WRITE setDiffuse NOTIFY diffuseChanged)
Q_PROPERTY(QColor specular READ specular WRITE setSpecular NOTIFY specularChanged)
Q_PROPERTY(QColor cool READ cool WRITE setCool NOTIFY coolChanged)
Q_PROPERTY(QColor warm READ warm WRITE setWarm NOTIFY warmChanged)
Q_PROPERTY(float alpha READ alpha WRITE setAlpha NOTIFY alphaChanged)
Q_PROPERTY(float beta READ beta WRITE setBeta NOTIFY betaChanged)
Q_PROPERTY(float shininess READ shininess WRITE setShininess NOTIFY shininessChanged)
public:
explicit QGoochMaterial(Qt3DCore::QNode *parent = nullptr);
~QGoochMaterial();
QColor diffuse() const;
QColor specular() const;
QColor cool() const;
QColor warm() const;
float alpha() const;
float beta() const;
float shininess() const;
public Q_SLOTS:
void setDiffuse(const QColor &diffuse);
void setSpecular(const QColor &specular);
void setCool(const QColor &cool);
void setWarm(const QColor &warm);
void setAlpha(float alpha);
void setBeta(float beta);
void setShininess(float shininess);
Q_SIGNALS:
void diffuseChanged(const QColor &diffuse);
void specularChanged(const QColor &specular);
void coolChanged(const QColor &cool);
void warmChanged(const QColor &warm);
void alphaChanged(float alpha);
void betaChanged(float beta);
void shininessChanged(float shininess);
protected:
explicit QGoochMaterial(QGoochMaterialPrivate &dd, Qt3DCore::QNode *parent = nullptr);
private:
Q_DECLARE_PRIVATE(QGoochMaterial)
};
} // namespace Qt3DExtras
QT_END_NAMESPACE
#endif // QT3DEXTRAS_QGOOCHMATERIAL_H