blob: aff91f6cf5ebcaed2ea1966e14602bea393bbedb [file] [log] [blame]
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#include "qorbitcameracontroller.h"
#include "qorbitcameracontroller_p.h"
#include <Qt3DRender/QCamera>
QT_BEGIN_NAMESPACE
namespace Qt3DExtras {
QOrbitCameraControllerPrivate::QOrbitCameraControllerPrivate()
: m_zoomInLimit(2.0f)
{}
/*!
\class Qt3DExtras::QOrbitCameraController
\ingroup qt3d-extras-cameracontrollers
\brief The QOrbitCameraController class allows controlling the scene camera along orbital path.
\inmodule Qt3DExtras
\since 5.7
\inherits Qt3DCore::QEntity
The controls are:
\table
\header
\li Input
\li Action
\row
\li Left mouse button
\li While the left mouse button is pressed, mouse movement along x-axis moves the camera
left and right and movement along y-axis moves it up and down.
\row
\li Right mouse button
\li While the right mouse button is pressed, mouse movement along x-axis pans the camera
around the camera view center and movement along y-axis tilts it around the camera
view center.
\row
\li Both left and right mouse button
\li While both the left and the right mouse button are pressed, mouse movement along y-axis
zooms the camera in and out without changing the view center.
\row
\li Mouse scroll wheel
\li Zooms the camera in and out without changing the view center.
\row
\li Arrow keys
\li Move the camera vertically and horizontally relative to camera viewport.
\row
\li Page up and page down keys
\li Move the camera forwards and backwards.
\row
\li Shift key
\li Changes the behavior of the up and down arrow keys to zoom the camera in and out
without changing the view center. The other movement keys are disabled.
\row
\li Alt key
\li Changes the behovior of the arrow keys to pan and tilt the camera around the view
center. Disables the page up and page down keys.
\row
\li Escape
\li Moves the camera so that entire scene is visible in the camera viewport.
\endtable
*/
QOrbitCameraController::QOrbitCameraController(Qt3DCore::QNode *parent)
: QOrbitCameraController(*new QOrbitCameraControllerPrivate, parent)
{
}
/*! \internal
*/
QOrbitCameraController::QOrbitCameraController(QOrbitCameraControllerPrivate &dd, Qt3DCore::QNode *parent)
: QAbstractCameraController(dd, parent)
{
}
QOrbitCameraController::~QOrbitCameraController()
{
}
/*!
\property QOrbitCameraController::zoomInLimit
Holds the current zoom-in limit. The zoom-in limit determines how close to the view center
the camera can be zoomed.
*/
float QOrbitCameraController::zoomInLimit() const
{
Q_D(const QOrbitCameraController);
return d->m_zoomInLimit;
}
void QOrbitCameraController::setZoomInLimit(float zoomInLimit)
{
Q_D(QOrbitCameraController);
if (d->m_zoomInLimit != zoomInLimit) {
d->m_zoomInLimit = zoomInLimit;
emit zoomInLimitChanged();
}
}
inline float clampInputs(float input1, float input2)
{
float axisValue = input1 + input2;
return (axisValue < -1) ? -1 : (axisValue > 1) ? 1 : axisValue;
}
inline float zoomDistance(QVector3D firstPoint, QVector3D secondPoint)
{
return (secondPoint - firstPoint).lengthSquared();
}
void QOrbitCameraController::moveCamera(const QAbstractCameraController::InputState &state, float dt)
{
Q_D(QOrbitCameraController);
Qt3DRender::QCamera *theCamera = camera();
if (theCamera == nullptr)
return;
const QVector3D upVector(0.0f, 1.0f, 0.0f);
// Mouse input
if (state.leftMouseButtonActive) {
if (state.rightMouseButtonActive) {
if ( zoomDistance(camera()->position(), theCamera->viewCenter()) > d->m_zoomInLimit * d->m_zoomInLimit) {
// Dolly up to limit
theCamera->translate(QVector3D(0, 0, state.ryAxisValue), theCamera->DontTranslateViewCenter);
} else {
theCamera->translate(QVector3D(0, 0, -0.5), theCamera->DontTranslateViewCenter);
}
} else {
// Translate
theCamera->translate(QVector3D(clampInputs(state.rxAxisValue, state.txAxisValue) * linearSpeed(),
clampInputs(state.ryAxisValue, state.tyAxisValue) * linearSpeed(),
0) * dt);
}
return;
}
else if (state.rightMouseButtonActive) {
// Orbit
theCamera->panAboutViewCenter((state.rxAxisValue * lookSpeed()) * dt, upVector);
theCamera->tiltAboutViewCenter((state.ryAxisValue * lookSpeed()) * dt);
}
// Keyboard Input
if (state.altKeyActive) {
// Orbit
theCamera->panAboutViewCenter((state.txAxisValue * lookSpeed()) * dt, upVector);
theCamera->tiltAboutViewCenter((state.tyAxisValue * lookSpeed()) * dt);
} else if (state.shiftKeyActive) {
if (zoomDistance(camera()->position(), theCamera->viewCenter()) > d->m_zoomInLimit * d->m_zoomInLimit) {
// Dolly
theCamera->translate(QVector3D(0, 0, state.tzAxisValue * linearSpeed() * dt), theCamera->DontTranslateViewCenter);
} else {
theCamera->translate(QVector3D(0, 0, -0.5), theCamera->DontTranslateViewCenter);
}
} else {
// Translate
theCamera->translate(QVector3D(clampInputs(state.leftMouseButtonActive ? state.rxAxisValue : 0, state.txAxisValue) * linearSpeed(),
clampInputs(state.leftMouseButtonActive ? state.ryAxisValue : 0, state.tyAxisValue) * linearSpeed(),
state.tzAxisValue * linearSpeed()) * dt);
}
}
} // Qt3DExtras
QT_END_NAMESPACE
#include "moc_qorbitcameracontroller.cpp"