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| |
| /*! |
| * \class Qt3DExtras::QConeGeometry |
| \ingroup qt3d-extras-geometries |
| * \inheaderfile Qt3DExtras/QConeGeometry |
| * \inmodule Qt3DExtras |
| * \brief The QConeGeometry class allows creation of a cone in 3D space. |
| * \since 5.7 |
| * \ingroup geometries |
| * \inherits Qt3DRender::QGeometry |
| * |
| * The QConeGeometry class is most commonly used internally by the QConeMesh |
| * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. The class |
| * allows for creation of both a cone and a truncated cone. |
| */ |
| |
| #ifndef _USE_MATH_DEFINES |
| # define _USE_MATH_DEFINES // For MSVC |
| #endif |
| |
| #include "qconegeometry.h" |
| #include "qconegeometry_p.h" |
| |
| #include <Qt3DRender/qbuffer.h> |
| #include <Qt3DRender/qbufferdatagenerator.h> |
| #include <Qt3DRender/qattribute.h> |
| #include <QtGui/QVector3D> |
| |
| #include <cmath> |
| |
| QT_BEGIN_NAMESPACE |
| |
| using namespace Qt3DRender; |
| |
| namespace Qt3DExtras { |
| |
| namespace { |
| |
| int faceCount(int slices, int rings, int capCount) |
| { |
| return (slices * 2) * (rings - 1) + slices * capCount; |
| } |
| |
| int vertexCount(int slices, int rings, int capCount) |
| { |
| return (slices + 1) * rings + capCount * (slices + 2); |
| } |
| |
| void createSidesVertices(float *&verticesPtr, |
| int rings, |
| int slices, |
| double topRadius, |
| double bottomRadius, |
| double length) |
| { |
| const float dY = length / static_cast<float>(rings - 1); |
| const float dTheta = (M_PI * 2) / static_cast<float>(slices); |
| |
| for (int ring = 0; ring < rings; ++ring) { |
| const float y = -length / 2.0f + static_cast<float>(ring) * dY; |
| |
| const float t = (y + length / 2) / length; |
| const float radius = (bottomRadius * (1 - t)) + (t * topRadius); |
| |
| for (int slice = 0; slice <= slices; ++slice) { |
| const float theta = static_cast<float>(slice) * dTheta; |
| const float ta = std::tan((M_PI/2) - std::atan(length / (bottomRadius - topRadius))); |
| const float ct = std::cos(theta); |
| const float st = std::sin(theta); |
| |
| *verticesPtr++ = radius * ct; |
| *verticesPtr++ = y; |
| *verticesPtr++ = radius * st; |
| |
| *verticesPtr++ = (y + length / 2.0) / length; |
| *verticesPtr++ = theta / (M_PI * 2); |
| |
| QVector3D n(ct, ta, st); |
| n.normalize(); |
| *verticesPtr++ = n.x(); |
| *verticesPtr++ = n.y(); |
| *verticesPtr++ = n.z(); |
| } |
| } |
| } |
| |
| void createSidesIndices(quint16 *&indicesPtr, int rings, int slices) |
| { |
| for (int ring = 0; ring < rings-1; ++ring) { |
| const int ringIndexStart = ring * (slices + 1); |
| const int nextRingIndexStart = (ring + 1) * (slices + 1); |
| |
| for (int slice = 0; slice <= slices; ++slice) { |
| if (slice == slices) |
| continue; |
| |
| const int nextSlice = slice + 1; |
| |
| *indicesPtr++ = (ringIndexStart + slice); |
| *indicesPtr++ = (nextRingIndexStart + slice); |
| *indicesPtr++ = (ringIndexStart + nextSlice); |
| *indicesPtr++ = (ringIndexStart + nextSlice); |
| *indicesPtr++ = (nextRingIndexStart + slice); |
| *indicesPtr++ = (nextRingIndexStart + nextSlice); |
| } |
| } |
| } |
| |
| void createDiscVertices(float *&verticesPtr, |
| int slices, |
| double topRadius, |
| double bottomRadius, |
| double length, |
| double yPosition) |
| { |
| const float dTheta = (M_PI * 2) / static_cast<float>(slices); |
| const double yNormal = (yPosition < 0.0f) ? -1.0f : 1.0f; |
| |
| *verticesPtr++ = 0.0f; |
| *verticesPtr++ = yPosition; |
| *verticesPtr++ = 0.0f; |
| |
| *verticesPtr++ = 1.0f; |
| *verticesPtr++ = 0.0f; |
| |
| *verticesPtr++ = 0.0f; |
| *verticesPtr++ = yNormal; |
| *verticesPtr++ = 0.0f; |
| |
| |
| for (int slice = 0; slice <= slices; ++slice) |
| { |
| const float theta = static_cast<float>(slice) * dTheta; |
| const float ct = std::cos(theta); |
| const float st = std::sin(theta); |
| |
| const float t = (yPosition + length / 2) / length; |
| const float radius = (bottomRadius * (1 - t)) + (t * topRadius); |
| |
| *verticesPtr++ = radius * ct; |
| *verticesPtr++ = yPosition; |
| *verticesPtr++ = radius * st; |
| |
| *verticesPtr++ = 1.0f; |
| *verticesPtr++ = theta / (M_PI * 2); |
| |
| *verticesPtr++ = 0.0f; |
| *verticesPtr++ = yNormal; |
| *verticesPtr++ = 0.0f; |
| } |
| } |
| |
| void createDiscIndices(quint16 *&indicesPtr, |
| int discCenterIndex, |
| int slices, |
| bool isTopCap) |
| { |
| if ( !isTopCap ) { |
| for ( int i = slices - 1 ; i >= 0 ; --i ) |
| { |
| if ( i != 0 ) { |
| *indicesPtr++ = discCenterIndex; |
| *indicesPtr++ = discCenterIndex + i + 1; |
| *indicesPtr++ = discCenterIndex + i; |
| } else { |
| *indicesPtr++ = discCenterIndex; |
| *indicesPtr++ = discCenterIndex + i + 1; |
| *indicesPtr++ = discCenterIndex + slices; |
| } |
| } |
| } else { |
| for ( int i = 0 ; i < slices; ++i ) |
| { |
| if ( i != slices - 1 ) { |
| *indicesPtr++ = discCenterIndex; |
| *indicesPtr++ = discCenterIndex + i + 1; |
| *indicesPtr++ = discCenterIndex + i + 2; |
| } else { |
| *indicesPtr++ = discCenterIndex; |
| *indicesPtr++ = discCenterIndex + i + 1; |
| *indicesPtr++ = discCenterIndex + 1; |
| } |
| } |
| } |
| } |
| |
| } // anonymous |
| |
| |
| class ConeVertexDataFunctor : public QBufferDataGenerator |
| { |
| public: |
| ConeVertexDataFunctor(bool hasTopEndcap, bool hasBottomEndcap, int rings, int slices, |
| float topRadius, float bottomRadius, float length) |
| : m_hasTopEndcap(hasTopEndcap) |
| , m_hasBottomEndcap(hasBottomEndcap) |
| , m_rings(rings) |
| , m_slices(slices) |
| , m_topRadius(topRadius) |
| , m_bottomRadius(bottomRadius) |
| , m_length(length) |
| {} |
| |
| QByteArray operator ()() override |
| { |
| const int verticesCount = |
| vertexCount(m_slices, m_rings, (m_hasTopEndcap + m_hasBottomEndcap)); |
| |
| // vec3 pos, vec2 texCoord, vec3 normal |
| const quint32 vertexSize = (3 + 2 + 3) * sizeof(float); |
| |
| QByteArray verticesData; |
| verticesData.resize(vertexSize * verticesCount); |
| float *verticesPtr = reinterpret_cast<float*>(verticesData.data()); |
| |
| createSidesVertices(verticesPtr, m_rings, m_slices, m_topRadius, m_bottomRadius, m_length); |
| if ( m_hasTopEndcap ) |
| createDiscVertices(verticesPtr, m_slices, m_topRadius, m_bottomRadius, m_length, m_length * 0.5f); |
| if ( m_hasBottomEndcap ) |
| createDiscVertices(verticesPtr, m_slices, m_topRadius, m_bottomRadius, m_length, -m_length * 0.5f); |
| |
| return verticesData; |
| } |
| |
| bool operator ==(const QBufferDataGenerator &other) const override |
| { |
| const ConeVertexDataFunctor *otherFunctor = functor_cast<ConeVertexDataFunctor>(&other); |
| if (otherFunctor != nullptr) |
| return (otherFunctor->m_hasTopEndcap == m_hasTopEndcap && |
| otherFunctor->m_hasBottomEndcap == m_hasBottomEndcap && |
| otherFunctor->m_rings == m_rings && |
| otherFunctor->m_slices == m_slices && |
| otherFunctor->m_topRadius == m_topRadius && |
| otherFunctor->m_bottomRadius == m_bottomRadius && |
| otherFunctor->m_length == m_length); |
| return false; |
| } |
| |
| QT3D_FUNCTOR(ConeVertexDataFunctor) |
| |
| private: |
| bool m_hasTopEndcap; |
| bool m_hasBottomEndcap; |
| int m_rings; |
| int m_slices; |
| float m_topRadius; |
| float m_bottomRadius; |
| float m_length; |
| }; |
| |
| class ConeIndexDataFunctor : public QBufferDataGenerator |
| { |
| public: |
| ConeIndexDataFunctor(bool hasTopEndcap, bool hasBottomEndcap, int rings, int slices, |
| float length) |
| : m_hasTopEndcap(hasTopEndcap) |
| , m_hasBottomEndcap(hasBottomEndcap) |
| , m_rings(rings) |
| , m_slices(slices) |
| , m_length(length) |
| { |
| } |
| |
| QByteArray operator ()() override |
| { |
| const int facesCount = faceCount(m_slices, m_rings, (m_hasTopEndcap + m_hasBottomEndcap)); |
| |
| const int indicesCount = facesCount * 3; |
| const int indexSize = sizeof(quint16); |
| Q_ASSERT(indicesCount < 65536); |
| |
| QByteArray indicesBytes; |
| indicesBytes.resize(indicesCount * indexSize); |
| quint16 *indicesPtr = reinterpret_cast<quint16*>(indicesBytes.data()); |
| |
| createSidesIndices(indicesPtr, m_rings, m_slices); |
| if ( m_hasTopEndcap ) |
| createDiscIndices(indicesPtr, m_rings * (m_slices + 1) + m_slices + 2, m_slices, true); |
| if ( m_hasBottomEndcap ) |
| createDiscIndices(indicesPtr, m_rings * (m_slices + 1), m_slices, false); |
| |
| return indicesBytes; |
| } |
| |
| bool operator ==(const QBufferDataGenerator &other) const override |
| { |
| const ConeIndexDataFunctor *otherFunctor = functor_cast<ConeIndexDataFunctor>(&other); |
| if (otherFunctor != nullptr) |
| return (otherFunctor->m_hasTopEndcap == m_hasTopEndcap && |
| otherFunctor->m_hasBottomEndcap == m_hasBottomEndcap && |
| otherFunctor->m_rings == m_rings && |
| otherFunctor->m_slices == m_slices && |
| otherFunctor->m_length == m_length); |
| return false; |
| } |
| |
| QT3D_FUNCTOR(ConeIndexDataFunctor) |
| |
| private: |
| bool m_hasTopEndcap; |
| bool m_hasBottomEndcap; |
| int m_rings; |
| int m_slices; |
| float m_length; |
| }; |
| |
| |
| QConeGeometryPrivate::QConeGeometryPrivate() |
| : QGeometryPrivate() |
| , m_hasTopEndcap(true) |
| , m_hasBottomEndcap(true) |
| , m_rings(16) |
| , m_slices(16) |
| , m_topRadius(0.0f) |
| , m_bottomRadius(1.0f) |
| , m_length(1.0f) |
| , m_positionAttribute(nullptr) |
| , m_normalAttribute(nullptr) |
| , m_texCoordAttribute(nullptr) |
| , m_indexAttribute(nullptr) |
| , m_positionBuffer(nullptr) |
| , m_vertexBuffer(nullptr) |
| , m_indexBuffer(nullptr) |
| { |
| } |
| |
| void QConeGeometryPrivate::init() |
| { |
| Q_Q(QConeGeometry); |
| m_positionAttribute = new QAttribute(q); |
| m_normalAttribute = new QAttribute(q); |
| m_texCoordAttribute = new QAttribute(q); |
| m_indexAttribute = new QAttribute(q); |
| m_vertexBuffer = new Qt3DRender::QBuffer(q); |
| m_indexBuffer = new Qt3DRender::QBuffer(q); |
| |
| // vec3 pos, vec2 tex, vec3 normal |
| const quint32 elementSize = 3 + 2 + 3; |
| const quint32 stride = elementSize * sizeof(float); |
| const int faces = faceCount(m_slices, m_rings, (m_hasTopEndcap + m_hasBottomEndcap)); |
| const int nVerts = vertexCount(m_slices, m_rings, (m_hasTopEndcap + m_hasBottomEndcap)); |
| |
| m_positionAttribute->setName(QAttribute::defaultPositionAttributeName()); |
| m_positionAttribute->setVertexBaseType(QAttribute::Float); |
| m_positionAttribute->setVertexSize(3); |
| m_positionAttribute->setAttributeType(QAttribute::VertexAttribute); |
| m_positionAttribute->setBuffer(m_vertexBuffer); |
| m_positionAttribute->setByteStride(stride); |
| m_positionAttribute->setCount(nVerts); |
| |
| m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName()); |
| m_texCoordAttribute->setVertexBaseType(QAttribute::Float); |
| m_texCoordAttribute->setVertexSize(2); |
| m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute); |
| m_texCoordAttribute->setBuffer(m_vertexBuffer); |
| m_texCoordAttribute->setByteStride(stride); |
| m_texCoordAttribute->setByteOffset(3 * sizeof(float)); |
| m_texCoordAttribute->setCount(nVerts); |
| |
| m_normalAttribute->setName(QAttribute::defaultNormalAttributeName()); |
| m_normalAttribute->setVertexBaseType(QAttribute::Float); |
| m_normalAttribute->setVertexSize(3); |
| m_normalAttribute->setAttributeType(QAttribute::VertexAttribute); |
| m_normalAttribute->setBuffer(m_vertexBuffer); |
| m_normalAttribute->setByteStride(stride); |
| m_normalAttribute->setByteOffset(5 * sizeof(float)); |
| m_normalAttribute->setCount(nVerts); |
| |
| m_indexAttribute->setAttributeType(QAttribute::IndexAttribute); |
| m_indexAttribute->setVertexBaseType(QAttribute::UnsignedShort); |
| m_indexAttribute->setBuffer(m_indexBuffer); |
| |
| m_indexAttribute->setCount(faces * 3); |
| |
| m_vertexBuffer->setDataGenerator(QSharedPointer<ConeVertexDataFunctor>::create(m_hasTopEndcap, m_hasBottomEndcap, m_rings, m_slices, |
| m_topRadius, m_bottomRadius, m_length)); |
| m_indexBuffer->setDataGenerator(QSharedPointer<ConeIndexDataFunctor>::create(m_hasTopEndcap, m_hasBottomEndcap, m_rings, m_slices, |
| m_length)); |
| |
| q->addAttribute(m_positionAttribute); |
| q->addAttribute(m_texCoordAttribute); |
| q->addAttribute(m_normalAttribute); |
| q->addAttribute(m_indexAttribute); |
| } |
| |
| /*! |
| * \qmltype ConeGeometry |
| * \instantiates Qt3DExtras::QConeGeometry |
| * \inqmlmodule Qt3D.Extras |
| * \brief ConeGeometry allows creation of a cone in 3D space. |
| * |
| * The ConeGeometry type is most commonly used internally by the ConeMesh type |
| * but can also be used in custom GeometryRenderer types. |
| * The ConeGeometry type allows for creation of both a cone and a truncated cone. |
| */ |
| |
| /*! |
| * \qmlproperty bool ConeGeometry::hasTopEndcap |
| * |
| * Determines if the cone top is capped or open. |
| */ |
| |
| /*! |
| * \qmlproperty bool ConeGeometry::hasBottomEndcap |
| * |
| * Determines if the cone bottom is capped or open. |
| */ |
| |
| /*! |
| * \qmlproperty int ConeGeometry::rings |
| * |
| * Holds the number of rings in the geometry. |
| */ |
| |
| /*! |
| * \qmlproperty int ConeGeometry::slices |
| * |
| * Holds the number of slices in the geometry. |
| */ |
| |
| /*! |
| * \qmlproperty real ConeGeometry::topRadius |
| * |
| * Holds the top radius of the cone. |
| */ |
| |
| /*! |
| * \qmlproperty real ConeGeometry::bottomRadius |
| * |
| * Holds the bottom radius of the cone. |
| */ |
| |
| /*! |
| * \qmlproperty real ConeGeometry::length |
| * |
| * Holds the length of the cone. |
| */ |
| |
| /*! |
| * \qmlproperty Attribute ConeGeometry::positionAttribute |
| * |
| * Holds the geometry position attribute. |
| */ |
| |
| /*! |
| * \qmlproperty Attribute ConeGeometry::normalAttribute |
| * |
| * Holds the geometry normal attribute. |
| */ |
| |
| /*! |
| * \qmlproperty Attribute ConeGeometry::texCoordAttribute |
| * |
| * Holds the geometry texture coordinate attribute. |
| */ |
| |
| /*! |
| * \qmlproperty Attribute ConeGeometry::indexAttribute |
| * |
| * Holds the geometry index attribute. |
| */ |
| |
| QConeGeometry::QConeGeometry(QNode *parent) |
| : QGeometry(*new QConeGeometryPrivate, parent) |
| { |
| Q_D(QConeGeometry); |
| d->init(); |
| } |
| |
| QConeGeometry::QConeGeometry(QConeGeometryPrivate &dd, QNode *parent) |
| :QGeometry(dd, parent) |
| { |
| Q_D(QConeGeometry); |
| d->init(); |
| } |
| |
| |
| /*! \internal */ |
| QConeGeometry::~QConeGeometry() |
| { |
| } |
| |
| /*! |
| * Updates vertices based on geometry properties. |
| */ |
| void QConeGeometry::updateVertices() |
| { |
| Q_D(QConeGeometry); |
| const int nVerts = vertexCount(d->m_slices, d->m_rings, |
| (d->m_hasTopEndcap + d->m_hasBottomEndcap)); |
| |
| d->m_positionAttribute->setCount(nVerts); |
| d->m_texCoordAttribute->setCount(nVerts); |
| d->m_normalAttribute->setCount(nVerts); |
| d->m_vertexBuffer->setDataGenerator(QSharedPointer<ConeVertexDataFunctor>::create(d->m_hasTopEndcap, d->m_hasBottomEndcap, d->m_rings, d->m_slices, |
| d->m_topRadius, d->m_bottomRadius, d->m_length)); |
| } |
| |
| /*! |
| * Updates indices based on geometry properties. |
| */ |
| void QConeGeometry::updateIndices() |
| { |
| Q_D(QConeGeometry); |
| const int faces = faceCount(d->m_slices, d->m_rings, |
| (d->m_hasTopEndcap + d->m_hasBottomEndcap)); |
| |
| d->m_indexAttribute->setCount(faces * 3); |
| d->m_indexBuffer->setDataGenerator(QSharedPointer<ConeIndexDataFunctor>::create(d->m_hasTopEndcap, d->m_hasBottomEndcap, d->m_rings, d->m_slices, |
| d->m_length)); |
| } |
| |
| /*! |
| * \property QConeGeometry::hasTopEndcap |
| * |
| * Determines if the cone top is capped or open. |
| */ |
| /*! |
| * \property QConeGeometry::hasBottomEndcap |
| * |
| * Determines if the cone bottom is capped or open. |
| */ |
| |
| /*! |
| * \property QConeGeometry::rings |
| * |
| * Holds the number of rings in the geometry. |
| */ |
| |
| /*! |
| * \property QConeGeometry::slices |
| * |
| * Holds the number of slices in the geometry. |
| */ |
| |
| /*! |
| * \property QConeGeometry::topRadius |
| * |
| * Holds the top radius of the cone. |
| */ |
| |
| /*! |
| * \property QConeGeometry::bottomRadius |
| * |
| * Holds the bottom radius of the cone. |
| */ |
| |
| /*! |
| * \property QConeGeometry::length |
| * |
| * Holds the length of the cone. |
| */ |
| |
| /*! |
| * \property QConeGeometry::positionAttribute |
| * |
| * Holds the geometry position attribute. |
| */ |
| |
| /*! |
| * \property QConeGeometry::normalAttribute |
| * |
| * Holds the geometry normal attribute. |
| */ |
| |
| /*! |
| * \property QConeGeometry::texCoordAttribute |
| * |
| * Holds the geometry texture coordinate attribute. |
| */ |
| |
| /*! |
| * \property QConeGeometry::indexAttribute |
| * |
| * Holds the geometry index attribute. |
| */ |
| |
| void QConeGeometry::setHasTopEndcap(bool hasTopEndcap) |
| { |
| Q_D(QConeGeometry); |
| if (hasTopEndcap != d->m_hasTopEndcap) { |
| d->m_hasTopEndcap = hasTopEndcap; |
| updateVertices(); |
| emit hasTopEndcapChanged(hasTopEndcap); |
| } |
| } |
| |
| void QConeGeometry::setHasBottomEndcap(bool hasBottomEndcap) |
| { |
| Q_D(QConeGeometry); |
| if (hasBottomEndcap != d->m_hasBottomEndcap) { |
| d->m_hasBottomEndcap = hasBottomEndcap; |
| updateVertices(); |
| emit hasBottomEndcapChanged(hasBottomEndcap); |
| } |
| } |
| |
| void QConeGeometry::setRings(int rings) |
| { |
| Q_D(QConeGeometry); |
| if (rings != d->m_rings) { |
| d->m_rings = rings; |
| updateVertices(); |
| updateIndices(); |
| emit ringsChanged(rings); |
| } |
| } |
| |
| void QConeGeometry::setSlices(int slices) |
| { |
| Q_D(QConeGeometry); |
| if (slices != d->m_slices) { |
| d->m_slices = slices; |
| updateVertices(); |
| updateIndices(); |
| emit slicesChanged(slices); |
| } |
| } |
| |
| void QConeGeometry::setTopRadius(float topRadius) |
| { |
| Q_D(QConeGeometry); |
| if (topRadius != d->m_topRadius) { |
| d->m_topRadius = topRadius; |
| updateVertices(); |
| emit topRadiusChanged(topRadius); |
| } |
| } |
| |
| void QConeGeometry::setBottomRadius(float bottomRadius) |
| { |
| Q_D(QConeGeometry); |
| if (bottomRadius != d->m_bottomRadius) { |
| d->m_bottomRadius = bottomRadius; |
| updateVertices(); |
| emit bottomRadiusChanged(bottomRadius); |
| } |
| } |
| |
| void QConeGeometry::setLength(float length) |
| { |
| Q_D(QConeGeometry); |
| if (length != d->m_length) { |
| d->m_length = length; |
| updateVertices(); |
| updateIndices(); |
| emit lengthChanged(length); |
| } |
| } |
| |
| bool QConeGeometry::hasTopEndcap() const |
| { |
| Q_D(const QConeGeometry); |
| return d->m_hasTopEndcap; |
| } |
| |
| bool QConeGeometry::hasBottomEndcap() const |
| { |
| Q_D(const QConeGeometry); |
| return d->m_hasBottomEndcap; |
| } |
| |
| float QConeGeometry::topRadius() const |
| { |
| Q_D(const QConeGeometry); |
| return d->m_topRadius; |
| } |
| |
| float QConeGeometry::bottomRadius() const |
| { |
| Q_D(const QConeGeometry); |
| return d->m_bottomRadius; |
| } |
| |
| int QConeGeometry::rings() const |
| { |
| Q_D(const QConeGeometry); |
| return d->m_rings; |
| } |
| |
| int QConeGeometry::slices() const |
| { |
| Q_D(const QConeGeometry); |
| return d->m_slices; |
| } |
| |
| float QConeGeometry::length() const |
| { |
| Q_D(const QConeGeometry); |
| return d->m_length; |
| } |
| |
| QAttribute *QConeGeometry::positionAttribute() const |
| { |
| Q_D(const QConeGeometry); |
| return d->m_positionAttribute; |
| } |
| |
| QAttribute *QConeGeometry::normalAttribute() const |
| { |
| Q_D(const QConeGeometry); |
| return d->m_normalAttribute; |
| } |
| |
| QAttribute *QConeGeometry::texCoordAttribute() const |
| { |
| Q_D(const QConeGeometry); |
| return d->m_texCoordAttribute; |
| } |
| |
| QAttribute *QConeGeometry::indexAttribute() const |
| { |
| Q_D(const QConeGeometry); |
| return d->m_indexAttribute; |
| } |
| |
| } // namespace Qt3DExtras |
| |
| QT_END_NAMESPACE |