| /**************************************************************************** |
| ** |
| ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
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| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
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| ****************************************************************************/ |
| |
| #include "qcuboidgeometry.h" |
| #include "qcuboidgeometry_p.h" |
| |
| #include <Qt3DRender/qattribute.h> |
| #include <Qt3DRender/qbuffer.h> |
| #include <Qt3DRender/qbufferdatagenerator.h> |
| #include <Qt3DRender/private/renderlogging_p.h> |
| |
| #include <limits> |
| |
| |
| QT_BEGIN_NAMESPACE |
| |
| using namespace Qt3DRender; |
| |
| namespace Qt3DExtras { |
| |
| namespace { |
| |
| enum PlaneNormal { |
| PositiveX, |
| NegativeX, |
| PositiveY, |
| NegativeY, |
| PositiveZ, |
| NegativeZ |
| }; |
| |
| void createPlaneVertexData(float w, float h, const QSize &resolution, |
| PlaneNormal normal, float planeDistance, |
| float *vertices) |
| { |
| const float a0 = -w / 2.0f; |
| const float b0 = -h / 2.0f; |
| const float da = w / (resolution.width() - 1); |
| const float db = h / (resolution.height() - 1); |
| const float du = 1.0f / (resolution.width() - 1); |
| const float dv = 1.0f / (resolution.height() - 1); |
| |
| switch (normal) { |
| case NegativeX: |
| // Iterate over z |
| for (int j = resolution.height() - 1; j >= 0; --j) { |
| const float b = b0 + static_cast<float>(j) * db; |
| const float v = static_cast<float>(j) * dv; |
| |
| // Iterate over y |
| for (int i = 0; i < resolution.width(); ++i) { |
| const float a = a0 + static_cast<float>(i) * da; |
| const float u = static_cast<float>(i) * du; |
| |
| // position |
| *vertices++ = planeDistance; |
| *vertices++ = a; |
| *vertices++ = b; |
| |
| // texture coordinates |
| *vertices++ = v; |
| *vertices++ = u; |
| |
| // normal |
| *vertices++ = -1.0f; |
| *vertices++ = 0.0f; |
| *vertices++ = 0.0f; |
| |
| // tangent |
| *vertices++ = 0.0f; |
| *vertices++ = 0.0f; |
| *vertices++ = 1.0f; |
| *vertices++ = 1.0f; |
| } |
| } |
| break; |
| |
| case PositiveX: { |
| // Iterate over z |
| for (int j = 0; j < resolution.height(); ++j) { |
| const float b = b0 + static_cast<float>(j) * db; |
| const float v = static_cast<float>(j) * dv; |
| |
| // Iterate over y |
| for (int i = 0; i < resolution.width(); ++i) { |
| const float a = a0 + static_cast<float>(i) * da; |
| const float u = static_cast<float>(i) * du; |
| |
| // position |
| *vertices++ = planeDistance; |
| *vertices++ = a; |
| *vertices++ = b; |
| |
| // texture coordinates |
| *vertices++ = 1.0f - v; |
| *vertices++ = u; |
| |
| // normal |
| *vertices++ = 1.0f; |
| *vertices++ = 0.0f; |
| *vertices++ = 0.0f; |
| |
| // tangent |
| *vertices++ = 0.0f; |
| *vertices++ = 0.0f; |
| *vertices++ = -1.0f; |
| *vertices++ = 1.0f; |
| } |
| } |
| break; |
| } |
| |
| case NegativeY: |
| // Iterate over z |
| for (int j = 0; j < resolution.height(); ++j) { |
| const float b = b0 + static_cast<float>(j) * db; |
| const float v = static_cast<float>(j) * dv; |
| |
| // Iterate over x |
| // This iterates in the opposite sense to the other directions |
| // so that the winding order is correct |
| for (int i = 0; i < resolution.width(); ++i) { |
| const float a = a0 + static_cast<float>(i) * da; |
| const float u = static_cast<float>(i) * du; |
| |
| // position |
| *vertices++ = a; |
| *vertices++ = planeDistance; |
| *vertices++ = b; |
| |
| // texture coordinates |
| *vertices++ = u; |
| *vertices++ = v; |
| |
| // normal |
| *vertices++ = 0.0f; |
| *vertices++ = -1.0f; |
| *vertices++ = 0.0f; |
| |
| // tangent |
| *vertices++ = 1.0f; |
| *vertices++ = 0.0f; |
| *vertices++ = 0.0f; |
| *vertices++ = 1.0f; |
| } |
| } |
| break; |
| |
| case PositiveY: { |
| // Iterate over z |
| for (int j = resolution.height() - 1; j >= 0; --j) { |
| const float b = b0 + static_cast<float>(j) * db; |
| const float v = static_cast<float>(j) * dv; |
| |
| // Iterate over x |
| // This iterates in the opposite sense to the other directions |
| // so that the winding order is correct |
| for (int i = 0; i < resolution.width(); ++i) { |
| const float a = a0 + static_cast<float>(i) * da; |
| const float u = static_cast<float>(i) * du; |
| |
| // position |
| *vertices++ = a; |
| *vertices++ = planeDistance; |
| *vertices++ = b; |
| |
| // texture coordinates |
| *vertices++ = u; |
| *vertices++ = 1.0f - v; |
| |
| // normal |
| *vertices++ = 0.0f; |
| *vertices++ = 1.0f; |
| *vertices++ = 0.0f; |
| |
| // tangent |
| *vertices++ = 1.0f; |
| *vertices++ = 0.0f; |
| *vertices++ = 0.0f; |
| *vertices++ = 1.0f; |
| } |
| } |
| break; |
| } |
| |
| case NegativeZ: |
| // Iterate over y |
| for (int j = 0; j < resolution.height(); ++j) { |
| const float b = b0 + static_cast<float>(j) * db; |
| const float v = static_cast<float>(j) * dv; |
| |
| // Iterate over x |
| for (int i = resolution.width() - 1; i >= 0; --i) { |
| const float a = a0 + static_cast<float>(i) * da; |
| const float u = static_cast<float>(i) * du; |
| |
| // position |
| *vertices++ = a; |
| *vertices++ = b; |
| *vertices++ = planeDistance; |
| |
| // texture coordinates |
| *vertices++ = 1.0f - u; |
| *vertices++ = v; |
| |
| // normal |
| *vertices++ = 0.0f; |
| *vertices++ = 0.0f; |
| *vertices++ = -1.0f; |
| |
| // tangent |
| *vertices++ = -1.0f; |
| *vertices++ = 0.0f; |
| *vertices++ = 0.0f; |
| *vertices++ = 1.0f; |
| } |
| } |
| break; |
| |
| case PositiveZ: { |
| // Iterate over y |
| for (int j = 0; j < resolution.height(); ++j) { |
| const float b = b0 + static_cast<float>(j) * db; |
| const float v = static_cast<float>(j) * dv; |
| |
| // Iterate over x |
| for (int i = 0; i < resolution.width(); ++i) { |
| const float a = a0 + static_cast<float>(i) * da; |
| const float u = static_cast<float>(i) * du; |
| |
| // position |
| *vertices++ = a; |
| *vertices++ = b; |
| *vertices++ = planeDistance; |
| |
| // texture coordinates |
| *vertices++ = u; |
| *vertices++ = v; |
| |
| // normal |
| *vertices++ = 0.0f; |
| *vertices++ = 0.0f; |
| *vertices++ = 1.0f; |
| |
| // tangent |
| *vertices++ = 1.0f; |
| *vertices++ = 0.0f; |
| *vertices++ = 0.0f; |
| *vertices++ = 1.0f; |
| } |
| } |
| break; |
| } |
| } // switch (normal) |
| } |
| |
| void createPlaneIndexData(const QSize &resolution, quint16 *indices, quint16 &baseVertex) |
| { |
| // Populate indices taking care to get correct CCW winding on all faces |
| // Iterate over v direction (rows) |
| for (int j = 0; j < resolution.height() - 1; ++j) { |
| const int rowStartIndex = j * resolution.width() + baseVertex; |
| const int nextRowStartIndex = (j + 1) * resolution.width() + baseVertex; |
| |
| // Iterate over u direction (columns) |
| for (int i = 0; i < resolution.width() - 1; ++i) { |
| // Split quad into two triangles |
| *indices++ = rowStartIndex + i; |
| *indices++ = rowStartIndex + i + 1; |
| *indices++ = nextRowStartIndex + i; |
| |
| *indices++ = nextRowStartIndex + i; |
| *indices++ = rowStartIndex + i + 1; |
| *indices++ = nextRowStartIndex + i + 1; |
| } |
| } |
| baseVertex += resolution.width() * resolution.height(); |
| } |
| |
| QByteArray createCuboidVertexData(float xExtent, |
| float yExtent, |
| float zExtent, |
| const QSize &yzResolution, |
| const QSize &xzResolution, |
| const QSize &xyResolution) |
| { |
| Q_ASSERT(xExtent > 0.0f && yExtent > 0.0f && zExtent > 0.0); |
| Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >=2); |
| Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >=2); |
| Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >=2); |
| |
| const int yzVerts = yzResolution.width() * yzResolution.height(); |
| const int xzVerts = xzResolution.width() * xzResolution.height(); |
| const int xyVerts = xyResolution.width() * xyResolution.height(); |
| const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); |
| |
| const quint32 elementSize = 3 + 3 + 2 + 4; |
| const quint32 stride = elementSize * sizeof(float); |
| QByteArray vertexBytes; |
| vertexBytes.resize(stride * nVerts); |
| float* vertices = reinterpret_cast<float*>(vertexBytes.data()); |
| |
| createPlaneVertexData(yExtent, zExtent, yzResolution, PositiveX, xExtent * 0.5f, vertices); |
| vertices += yzVerts * elementSize; |
| createPlaneVertexData(yExtent, zExtent, yzResolution, NegativeX, -xExtent * 0.5f, vertices); |
| vertices += yzVerts * elementSize; |
| createPlaneVertexData(xExtent, zExtent, xzResolution, PositiveY, yExtent * 0.5f, vertices); |
| vertices += xzVerts * elementSize; |
| createPlaneVertexData(xExtent, zExtent, xzResolution, NegativeY, -yExtent * 0.5f, vertices); |
| vertices += xzVerts * elementSize; |
| createPlaneVertexData(xExtent, yExtent, xyResolution, PositiveZ, zExtent * 0.5f, vertices); |
| vertices += xyVerts * elementSize; |
| createPlaneVertexData(xExtent, yExtent, xyResolution, NegativeZ, -zExtent * 0.5f, vertices); |
| |
| return vertexBytes; |
| } |
| |
| QByteArray createCuboidIndexData(const QSize &yzResolution, |
| const QSize &xzResolution, |
| const QSize &xyResolution) |
| { |
| Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >= 2); |
| Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >= 2); |
| Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >= 2); |
| |
| const int yzIndices = 2 * 3 * (yzResolution.width() - 1) * (yzResolution.height() - 1); |
| const int xzIndices = 2 * 3 * (xzResolution.width() - 1) * (xzResolution.height() - 1); |
| const int xyIndices = 2 * 3 * (xyResolution.width() - 1) * (xyResolution.height() - 1); |
| const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); |
| |
| QByteArray indexData; |
| indexData.resize(indexCount * sizeof(quint16)); |
| quint16 *indices = reinterpret_cast<quint16 *>(indexData.data()); |
| quint16 baseIndex = 0; |
| |
| createPlaneIndexData(yzResolution, indices, baseIndex); |
| indices += yzIndices; |
| createPlaneIndexData(yzResolution, indices, baseIndex); |
| indices += yzIndices; |
| createPlaneIndexData(xzResolution, indices, baseIndex); |
| indices += xzIndices; |
| createPlaneIndexData(xzResolution, indices, baseIndex); |
| indices += xzIndices; |
| createPlaneIndexData(xyResolution, indices, baseIndex); |
| indices += xyIndices; |
| createPlaneIndexData(xyResolution, indices, baseIndex); |
| |
| return indexData; |
| } |
| |
| } // anonymous |
| |
| class CuboidVertexBufferFunctor : public QBufferDataGenerator |
| { |
| public: |
| explicit CuboidVertexBufferFunctor(float xExtent, |
| float yExtent, |
| float zExtent, |
| const QSize &yzResolution, |
| const QSize &xzResolution, |
| const QSize &xyResolution) |
| : m_xExtent(xExtent) |
| , m_yExtent(yExtent) |
| , m_zExtent(zExtent) |
| , m_yzFaceResolution(yzResolution) |
| , m_xzFaceResolution(xzResolution) |
| , m_xyFaceResolution(xyResolution) |
| {} |
| |
| ~CuboidVertexBufferFunctor() {} |
| |
| QByteArray operator()() final |
| { |
| return createCuboidVertexData(m_xExtent, m_yExtent, m_zExtent, |
| m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution); |
| } |
| |
| bool operator ==(const QBufferDataGenerator &other) const final |
| { |
| const CuboidVertexBufferFunctor *otherFunctor = functor_cast<CuboidVertexBufferFunctor>(&other); |
| if (otherFunctor != nullptr) |
| return (otherFunctor->m_xExtent == m_xExtent && |
| otherFunctor->m_yExtent == m_yExtent && |
| otherFunctor->m_zExtent == m_zExtent && |
| otherFunctor->m_yzFaceResolution == m_yzFaceResolution && |
| otherFunctor->m_xzFaceResolution == m_xzFaceResolution && |
| otherFunctor->m_xyFaceResolution == m_xyFaceResolution); |
| return false; |
| } |
| |
| QT3D_FUNCTOR(CuboidVertexBufferFunctor) |
| |
| private: |
| float m_xExtent; |
| float m_yExtent; |
| float m_zExtent; |
| QSize m_yzFaceResolution; |
| QSize m_xzFaceResolution; |
| QSize m_xyFaceResolution; |
| }; |
| |
| class CuboidIndexBufferFunctor : public QBufferDataGenerator |
| { |
| public: |
| explicit CuboidIndexBufferFunctor(const QSize &yzResolution, |
| const QSize &xzResolution, |
| const QSize &xyResolution) |
| : m_yzFaceResolution(yzResolution) |
| , m_xzFaceResolution(xzResolution) |
| , m_xyFaceResolution(xyResolution) |
| {} |
| |
| ~CuboidIndexBufferFunctor() {} |
| |
| QByteArray operator()() final |
| { |
| return createCuboidIndexData(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution); |
| } |
| |
| bool operator ==(const QBufferDataGenerator &other) const final |
| { |
| const CuboidIndexBufferFunctor *otherFunctor = functor_cast<CuboidIndexBufferFunctor>(&other); |
| if (otherFunctor != nullptr) |
| return (otherFunctor->m_yzFaceResolution == m_yzFaceResolution && |
| otherFunctor->m_xzFaceResolution == m_xzFaceResolution && |
| otherFunctor->m_xyFaceResolution == m_xyFaceResolution); |
| return false; |
| } |
| |
| QT3D_FUNCTOR(CuboidIndexBufferFunctor) |
| |
| private: |
| QSize m_yzFaceResolution; |
| QSize m_xzFaceResolution; |
| QSize m_xyFaceResolution; |
| }; |
| |
| QCuboidGeometryPrivate::QCuboidGeometryPrivate() |
| : QGeometryPrivate() |
| , m_xExtent(1.0f) |
| , m_yExtent(1.0f) |
| , m_zExtent(1.0f) |
| , m_yzFaceResolution(2, 2) |
| , m_xzFaceResolution(2, 2) |
| , m_xyFaceResolution(2, 2) |
| , m_positionAttribute(nullptr) |
| , m_normalAttribute(nullptr) |
| , m_texCoordAttribute(nullptr) |
| , m_tangentAttribute(nullptr) |
| , m_indexAttribute(nullptr) |
| , m_vertexBuffer(nullptr) |
| , m_indexBuffer(nullptr) |
| { |
| } |
| |
| void QCuboidGeometryPrivate::init() |
| { |
| Q_Q(QCuboidGeometry); |
| m_positionAttribute = new Qt3DRender::QAttribute(q); |
| m_normalAttribute = new Qt3DRender::QAttribute(q); |
| m_texCoordAttribute = new Qt3DRender::QAttribute(q); |
| m_tangentAttribute = new Qt3DRender::QAttribute(q); |
| m_indexAttribute = new Qt3DRender::QAttribute(q); |
| m_vertexBuffer = new Qt3DRender::QBuffer(q); |
| m_indexBuffer = new Qt3DRender::QBuffer(q); |
| |
| // vec3 pos vec2 tex vec3 normal vec4 tangent |
| const quint32 stride = (3 + 2 + 3 + 4) * sizeof(float); |
| const int yzIndices = 2 * 3 * (m_yzFaceResolution.width() - 1) * (m_yzFaceResolution.height() - 1); |
| const int xzIndices = 2 * 3 * (m_xzFaceResolution.width() - 1) * (m_xzFaceResolution.height() - 1); |
| const int xyIndices = 2 * 3 * (m_xyFaceResolution.width() - 1) * (m_xyFaceResolution.height() - 1); |
| const int yzVerts = m_yzFaceResolution.width() * m_yzFaceResolution.height(); |
| const int xzVerts = m_xzFaceResolution.width() * m_xzFaceResolution.height(); |
| const int xyVerts = m_xyFaceResolution.width() * m_xyFaceResolution.height(); |
| |
| const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); |
| const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); |
| |
| m_positionAttribute->setName(QAttribute::defaultPositionAttributeName()); |
| m_positionAttribute->setVertexBaseType(QAttribute::Float); |
| m_positionAttribute->setVertexSize(3); |
| m_positionAttribute->setAttributeType(QAttribute::VertexAttribute); |
| m_positionAttribute->setBuffer(m_vertexBuffer); |
| m_positionAttribute->setByteStride(stride); |
| m_positionAttribute->setCount(nVerts); |
| |
| m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName()); |
| m_texCoordAttribute->setVertexBaseType(QAttribute::Float); |
| m_texCoordAttribute->setVertexSize(2); |
| m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute); |
| m_texCoordAttribute->setBuffer(m_vertexBuffer); |
| m_texCoordAttribute->setByteStride(stride); |
| m_texCoordAttribute->setByteOffset(3 * sizeof(float)); |
| m_texCoordAttribute->setCount(nVerts); |
| |
| m_normalAttribute->setName(QAttribute::defaultNormalAttributeName()); |
| m_normalAttribute->setVertexBaseType(QAttribute::Float); |
| m_normalAttribute->setVertexSize(3); |
| m_normalAttribute->setAttributeType(QAttribute::VertexAttribute); |
| m_normalAttribute->setBuffer(m_vertexBuffer); |
| m_normalAttribute->setByteStride(stride); |
| m_normalAttribute->setByteOffset(5 * sizeof(float)); |
| m_normalAttribute->setCount(nVerts); |
| |
| m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName()); |
| m_tangentAttribute->setVertexBaseType(QAttribute::Float); |
| m_tangentAttribute->setVertexSize(4); |
| m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute); |
| m_tangentAttribute->setBuffer(m_vertexBuffer); |
| m_tangentAttribute->setByteStride(stride); |
| m_tangentAttribute->setByteOffset(8 * sizeof(float)); |
| m_tangentAttribute->setCount(nVerts); |
| |
| m_indexAttribute->setAttributeType(QAttribute::IndexAttribute); |
| m_indexAttribute->setVertexBaseType(QAttribute::UnsignedShort); |
| m_indexAttribute->setBuffer(m_indexBuffer); |
| |
| m_indexAttribute->setCount(indexCount); |
| |
| m_vertexBuffer->setDataGenerator(QSharedPointer<CuboidVertexBufferFunctor>::create(m_xExtent, m_yExtent, m_zExtent, |
| m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution)); |
| m_indexBuffer->setDataGenerator(QSharedPointer<CuboidIndexBufferFunctor>::create(m_yzFaceResolution, m_xzFaceResolution, m_xyFaceResolution)); |
| |
| q->addAttribute(m_positionAttribute); |
| q->addAttribute(m_texCoordAttribute); |
| q->addAttribute(m_normalAttribute); |
| q->addAttribute(m_tangentAttribute); |
| q->addAttribute(m_indexAttribute); |
| } |
| |
| /*! |
| * \qmltype CuboidGeometry |
| * \instantiates Qt3DExtras::QCuboidGeometry |
| * \inqmlmodule Qt3D.Extras |
| * \brief CuboidGeometry allows creation of a cuboid in 3D space. |
| * |
| * The CuboidGeometry type is most commonly used internally by the CuboidMesh type |
| * but can also be used in custom GeometryRenderer types. |
| */ |
| |
| /*! |
| * \qmlproperty real CuboidGeometry::xExtent |
| * |
| * Holds the x extent of the geometry. |
| */ |
| |
| /*! |
| * \qmlproperty real CuboidGeometry::yExtent |
| * |
| * Holds the y extent of the geometry. |
| */ |
| |
| /*! |
| * \qmlproperty real CuboidGeometry::zExtent |
| * |
| * Holds the z extent of the geometry. |
| */ |
| |
| /*! |
| * \qmlproperty size CuboidGeometry::yzMeshResolution |
| * |
| * Holds the y-z resolution. |
| * The width and height values of this property specify the number of vertices generated for |
| * the y-z faces of the mesh. |
| */ |
| |
| /*! |
| * \qmlproperty size CuboidGeometry::xzMeshResolution |
| * |
| * Holds the x-z resolution. |
| * The width and height values of this property specify the number of vertices generated for |
| * the x-z faces of the mesh. |
| */ |
| |
| /*! |
| * \qmlproperty size CuboidGeometry::xyMeshResolution |
| * |
| * Holds the x-y resolution. |
| * The width and height values of this property specify the number of vertices generated for |
| * the x-y faces of the mesh. |
| */ |
| |
| /*! |
| * \qmlproperty Attribute CuboidGeometry::positionAttribute |
| * |
| * Holds the geometry position attribute. |
| */ |
| |
| /*! |
| * \qmlproperty Attribute CuboidGeometry::normalAttribute |
| * |
| * Holds the geometry normal attribute. |
| */ |
| |
| /*! |
| * \qmlproperty Attribute CuboidGeometry::texCoordAttribute |
| * |
| * Holds the geometry texture coordinate attribute. |
| */ |
| |
| /*! |
| * \qmlproperty Attribute CuboidGeometry::tangentAttribute |
| * |
| * Holds the geometry tangent attribute. |
| */ |
| |
| /*! |
| * \qmlproperty Attribute CuboidGeometry::indexAttribute |
| * |
| * Holds the geometry index attribute. |
| */ |
| |
| /*! |
| * \class Qt3DExtras::QCuboidGeometry |
| \ingroup qt3d-extras-geometries |
| * \inheaderfile Qt3DExtras/QCuboidGeometry |
| * \inmodule Qt3DExtras |
| * \brief The QCuboidGeometry class allows creation of a cuboid in 3D space. |
| * \since 5.7 |
| * \ingroup geometries |
| * \inherits Qt3DRender::QGeometry |
| * |
| * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh |
| * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. |
| */ |
| |
| /*! |
| * Constructs a new QCuboidGeometry with \a parent. |
| */ |
| QCuboidGeometry::QCuboidGeometry(QNode *parent) |
| : QGeometry(*new QCuboidGeometryPrivate(), parent) |
| { |
| Q_D(QCuboidGeometry); |
| d->init(); |
| } |
| |
| /*! |
| * \internal |
| */ |
| QCuboidGeometry::QCuboidGeometry(QCuboidGeometryPrivate &dd, QNode *parent) |
| : QGeometry(dd, parent) |
| { |
| Q_D(QCuboidGeometry); |
| d->init(); |
| } |
| |
| /*! |
| * \internal |
| */ |
| QCuboidGeometry::~QCuboidGeometry() |
| { |
| } |
| |
| /*! |
| * Updates indices based on mesh resolutions. |
| */ |
| void QCuboidGeometry::updateIndices() |
| { |
| Q_D(QCuboidGeometry); |
| const int yzIndices = 2 * 3 * (d->m_yzFaceResolution.width() - 1) * (d->m_yzFaceResolution.height() - 1); |
| const int xzIndices = 2 * 3 * (d->m_xzFaceResolution.width() - 1) * (d->m_xzFaceResolution.height() - 1); |
| const int xyIndices = 2 * 3 * (d->m_xyFaceResolution.width() - 1) * (d->m_xyFaceResolution.height() - 1); |
| const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); |
| |
| d->m_indexAttribute->setCount(indexCount); |
| d->m_indexBuffer->setDataGenerator(QSharedPointer<CuboidIndexBufferFunctor>::create(d->m_yzFaceResolution, d->m_xzFaceResolution, d->m_xyFaceResolution)); |
| |
| } |
| |
| /*! |
| * Updates vertices based on mesh resolutions. |
| */ |
| void QCuboidGeometry::updateVertices() |
| { |
| Q_D(QCuboidGeometry); |
| const int yzVerts = d->m_yzFaceResolution.width() * d->m_yzFaceResolution.height(); |
| const int xzVerts = d->m_xzFaceResolution.width() * d->m_xzFaceResolution.height(); |
| const int xyVerts = d->m_xyFaceResolution.width() * d->m_xyFaceResolution.height(); |
| const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); |
| |
| d->m_positionAttribute->setCount(nVerts); |
| d->m_normalAttribute->setCount(nVerts); |
| d->m_texCoordAttribute->setCount(nVerts); |
| d->m_tangentAttribute->setCount(nVerts); |
| |
| d->m_vertexBuffer->setDataGenerator(QSharedPointer<CuboidVertexBufferFunctor>::create(d->m_xExtent, d->m_yExtent, d->m_zExtent, |
| d->m_yzFaceResolution, d->m_xzFaceResolution, d->m_xyFaceResolution)); |
| } |
| |
| void QCuboidGeometry::setXExtent(float xExtent) |
| { |
| Q_D(QCuboidGeometry); |
| if (d->m_xExtent != xExtent) { |
| d->m_xExtent = xExtent; |
| updateVertices(); |
| emit xExtentChanged(xExtent); |
| } |
| } |
| |
| void QCuboidGeometry::setYExtent(float yExtent) |
| { |
| Q_D(QCuboidGeometry); |
| if (d->m_yExtent != yExtent) { |
| d->m_yExtent = yExtent; |
| updateVertices(); |
| emit yExtentChanged(yExtent); |
| } |
| } |
| |
| void QCuboidGeometry::setZExtent(float zExtent) |
| { |
| Q_D(QCuboidGeometry); |
| if (d->m_zExtent != zExtent) { |
| d->m_zExtent = zExtent; |
| updateVertices(); |
| emit zExtentChanged(zExtent); |
| } |
| } |
| |
| void QCuboidGeometry::setYZMeshResolution(const QSize &resolution) |
| { |
| Q_D(QCuboidGeometry); |
| if (d->m_yzFaceResolution != resolution) { |
| d->m_yzFaceResolution = resolution; |
| updateVertices(); |
| updateIndices(); |
| emit yzMeshResolutionChanged(resolution); |
| } |
| } |
| |
| void QCuboidGeometry::setXZMeshResolution(const QSize &resolution) |
| { |
| Q_D(QCuboidGeometry); |
| if (d->m_xzFaceResolution != resolution) { |
| d->m_xzFaceResolution = resolution; |
| updateVertices(); |
| updateIndices(); |
| emit xzMeshResolutionChanged(resolution); |
| } |
| } |
| |
| void QCuboidGeometry::setXYMeshResolution(const QSize &resolution) |
| { |
| Q_D(QCuboidGeometry); |
| if (d->m_xyFaceResolution != resolution) { |
| d->m_xyFaceResolution = resolution; |
| updateVertices(); |
| updateIndices(); |
| emit xyMeshResolutionChanged(resolution); |
| } |
| } |
| |
| /*! |
| * \property QCuboidGeometry::xExtent |
| * |
| * Holds the x extent of the geometry. |
| */ |
| float QCuboidGeometry::xExtent() const |
| { |
| Q_D(const QCuboidGeometry); |
| return d->m_xExtent; |
| } |
| |
| /*! |
| * \property QCuboidGeometry::yExtent |
| * |
| * Holds the y extent of the geometry. |
| */ |
| float QCuboidGeometry::yExtent() const |
| { |
| Q_D(const QCuboidGeometry); |
| return d->m_yExtent; |
| } |
| |
| /*! |
| * \property QCuboidGeometry::zExtent |
| * |
| * Holds the z extent of the geometry. |
| */ |
| float QCuboidGeometry::zExtent() const |
| { |
| Q_D(const QCuboidGeometry); |
| return d->m_zExtent; |
| } |
| |
| /*! |
| * \property QCuboidGeometry::yzMeshResolution |
| * |
| * Holds the y-z resolution. |
| * The width and height values of this property specify the number of vertices generated for |
| * the y-z faces of the mesh. |
| */ |
| QSize QCuboidGeometry::yzMeshResolution() const |
| { |
| Q_D(const QCuboidGeometry); |
| return d->m_yzFaceResolution; |
| } |
| |
| /*! |
| * \property QCuboidGeometry::xzMeshResolution |
| * |
| * Holds the x-z resolution. |
| * The width and height values of this property specify the number of vertices generated for |
| * the x-z faces of the mesh. |
| */ |
| QSize QCuboidGeometry::xyMeshResolution() const |
| { |
| Q_D(const QCuboidGeometry); |
| return d->m_xyFaceResolution; |
| } |
| |
| /*! |
| * \property QCuboidGeometry::xyMeshResolution |
| * |
| * Holds the x-y resolution. |
| * The width and height values of this property specify the number of vertices generated for |
| * the x-y faces of the mesh. |
| */ |
| QSize QCuboidGeometry::xzMeshResolution() const |
| { |
| Q_D(const QCuboidGeometry); |
| return d->m_xzFaceResolution; |
| } |
| |
| /*! |
| * \property QCuboidGeometry::positionAttribute |
| * |
| * Holds the geometry position attribute. |
| */ |
| QAttribute *QCuboidGeometry::positionAttribute() const |
| { |
| Q_D(const QCuboidGeometry); |
| return d->m_positionAttribute; |
| } |
| |
| /*! |
| * \property QCuboidGeometry::normalAttribute |
| * |
| * Holds the geometry normal attribute. |
| */ |
| QAttribute *QCuboidGeometry::normalAttribute() const |
| { |
| Q_D(const QCuboidGeometry); |
| return d->m_normalAttribute; |
| } |
| |
| /*! |
| * \property QCuboidGeometry::texCoordAttribute |
| * |
| * Holds the geometry texture coordinate attribute. |
| */ |
| QAttribute *QCuboidGeometry::texCoordAttribute() const |
| { |
| Q_D(const QCuboidGeometry); |
| return d->m_texCoordAttribute; |
| } |
| |
| /*! |
| * \property QCuboidGeometry::tangentAttribute |
| * |
| * Holds the geometry tangent attribute. |
| */ |
| QAttribute *QCuboidGeometry::tangentAttribute() const |
| { |
| Q_D(const QCuboidGeometry); |
| return d->m_tangentAttribute; |
| } |
| |
| /*! |
| * \property QCuboidGeometry::indexAttribute |
| * |
| * Holds the geometry index attribute. |
| */ |
| QAttribute *QCuboidGeometry::indexAttribute() const |
| { |
| Q_D(const QCuboidGeometry); |
| return d->m_indexAttribute; |
| } |
| |
| } // Qt3DExtras |
| |
| QT_END_NAMESPACE |