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#include "qspheremesh.h"
#include <Qt3DExtras/qspheregeometry.h>
QT_BEGIN_NAMESPACE
namespace Qt3DExtras {
/*!
* \qmltype SphereMesh
* \instantiates Qt3DExtras::QSphereMesh
* \inqmlmodule Qt3D.Extras
* \brief A spherical mesh.
*/
/*!
* \qmlproperty int SphereMesh::rings
*
* Holds the number of rings in the mesh.
*/
/*!
* \qmlproperty int SphereMesh::slices
*
* Holds the number of slices in the mesh.
*/
/*!
* \qmlproperty real SphereMesh::radius
*
* Holds the radius of the sphere.
*/
/*!
* \qmlproperty bool SphereMesh::generateTangents
*
* Holds the value of the automatic tangent vectors generation flag.
* Tangent vectors are orthogonal to normal vectors.
*/
/*!
* \class Qt3DExtras::QSphereMesh
\ingroup qt3d-extras-geometries
* \inheaderfile Qt3DExtras/QSphereMesh
* \inmodule Qt3DExtras
*
* \inherits Qt3DRender::QGeometryRenderer
*
* \brief A spherical mesh.
*/
/*!
* Constructs a new QSphereMesh with \a parent.
*/
QSphereMesh::QSphereMesh(QNode *parent)
: QGeometryRenderer(parent)
{
QSphereGeometry *geometry = new QSphereGeometry(this);
QObject::connect(geometry, &QSphereGeometry::radiusChanged, this, &QSphereMesh::radiusChanged);
QObject::connect(geometry, &QSphereGeometry::ringsChanged, this, &QSphereMesh::ringsChanged);
QObject::connect(geometry, &QSphereGeometry::slicesChanged, this, &QSphereMesh::slicesChanged);
QObject::connect(geometry, &QSphereGeometry::generateTangentsChanged, this, &QSphereMesh::generateTangentsChanged);
QGeometryRenderer::setGeometry(geometry);
}
/*! \internal */
QSphereMesh::~QSphereMesh()
{
}
void QSphereMesh::setRings(int rings)
{
static_cast<QSphereGeometry *>(geometry())->setRings(rings);
}
void QSphereMesh::setSlices(int slices)
{
static_cast<QSphereGeometry *>(geometry())->setSlices(slices);
}
void QSphereMesh::setRadius(float radius)
{
static_cast<QSphereGeometry *>(geometry())->setRadius(radius);
}
void QSphereMesh::setGenerateTangents(bool gen)
{
static_cast<QSphereGeometry *>(geometry())->setGenerateTangents(gen);
}
/*!
* \property QSphereMesh::generateTangents
*
* Holds the value of the automatic tangent vectors generation flag.
* Tangent vectors are orthogonal to normal vectors.
*/
bool QSphereMesh::generateTangents() const
{
return static_cast<QSphereGeometry *>(geometry())->generateTangents();
}
/*!
* \property QSphereMesh::rings
*
* Holds the number of rings in the mesh.
*/
int QSphereMesh::rings() const
{
return static_cast<QSphereGeometry *>(geometry())->rings();
}
/*!
* \property QSphereMesh::slices
*
* Holds the number of slices in the mesh.
*/
int QSphereMesh::slices() const
{
return static_cast<QSphereGeometry *>(geometry())->slices();
}
/*!
* \property QSphereMesh::radius
*
* Holds the radius of the sphere.
*/
float QSphereMesh::radius() const
{
return static_cast<QSphereGeometry *>(geometry())->radius();
}
} // Qt3DExtras
QT_END_NAMESPACE