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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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#include "qtorusgeometry.h"
#include "qtorusgeometry_p.h"
#include <Qt3DRender/qbuffer.h>
#include <Qt3DRender/qbufferdatagenerator.h>
#include <Qt3DRender/qattribute.h>
#include <QtGui/QVector3D>
#include <QtGui/QVector4D>
#include <qmath.h>
QT_BEGIN_NAMESPACE
using namespace Qt3DRender;
namespace Qt3DExtras {
namespace {
int vertexCount(int requestedRings, int requestedSlices)
{
return (requestedRings + 1) * (requestedSlices + 1);
}
int triangleCount(int requestedRings, int requestedSlices)
{
return 2 * requestedRings * requestedSlices;
}
QByteArray createTorusVertexData(double radius, double minorRadius,
int rings, int slices)
{
// The additional side and ring compared to what the user asked
// for is because we also need to ensure proper texture coordinate
// wrapping at the seams. Without this the last ring and side would
// interpolate the texture coordinates from ~0.9x back down to 0
// (the starting value at the first ring). So we insert an extra
// ring and side with the same positions as the first ring and side
// but with texture coordinates of 1 (compared to 0).
const int nVerts = vertexCount(rings, slices);
QByteArray bufferBytes;
// vec3 pos, vec2 texCoord, vec3 normal, vec4 tangent
const quint32 elementSize = 3 + 2 + 3 + 4;
const quint32 stride = elementSize * sizeof(float);
bufferBytes.resize(stride * nVerts);
float* fptr = reinterpret_cast<float*>(bufferBytes.data());
const float ringFactor = (M_PI * 2) / static_cast<float>(rings);
const float sliceFactor = (M_PI * 2) / static_cast<float>(slices);
for (int ring = 0; ring <= rings; ++ring) {
const float u = ring * ringFactor;
const float cu = qCos(u);
const float su = qSin(u);
for (int slice = 0; slice <= slices; ++slice) {
const float v = slice * sliceFactor;
const float cv = qCos(v + M_PI);
const float sv = qSin(v);
const float r = (radius + minorRadius * cv);
*fptr++ = r * cu;
*fptr++ = r * su;
*fptr++ = minorRadius * sv;
*fptr++ = u / (M_PI * 2);
*fptr++ = v / (M_PI * 2);
QVector3D n(cv * cu, cv * su, sv);
n.normalize();
*fptr++ = n.x();
*fptr++ = n.y();
*fptr++ = n.z();
QVector4D t(-su, cu, 0.0f, 1.0f);
t.normalize();
*fptr++ = t.x();
*fptr++ = t.y();
*fptr++ = t.z();
*fptr++ = t.w();
}
}
return bufferBytes;
}
QByteArray createTorusIndexData(int requestedRings, int requestedSlices)
{
const int slices = requestedSlices + 1;
int triangles = triangleCount(requestedRings, requestedSlices);
int indices = triangles * 3;
Q_ASSERT(indices < 65536);
QByteArray indexBytes;
indexBytes.resize(indices * sizeof(quint16));
quint16* indexPtr = reinterpret_cast<quint16*>(indexBytes.data());
for (int ring = 0; ring < requestedRings; ++ring) {
const int ringStart = ring * slices;
const int nextRingStart = (ring + 1) * slices;
for (int slice = 0; slice < requestedSlices; ++slice) {
const int nextSlice = (slice + 1) % slices;
*indexPtr++ = ringStart + slice;
*indexPtr++ = ringStart + nextSlice;
*indexPtr++ = nextRingStart + slice;
*indexPtr++ = ringStart + nextSlice;
*indexPtr++ = nextRingStart + nextSlice;
*indexPtr++ = nextRingStart + slice;
}
}
return indexBytes;
}
} // anonymous
class TorusVertexDataFunctor : public QBufferDataGenerator
{
public:
TorusVertexDataFunctor(int rings, int slices, float radius, float minorRadius)
: m_rings(rings)
, m_slices(slices)
, m_radius(radius)
, m_minorRadius(minorRadius)
{
}
QByteArray operator ()() override
{
return createTorusVertexData(m_radius, m_minorRadius, m_rings, m_slices);
}
bool operator ==(const QBufferDataGenerator &other) const override
{
const TorusVertexDataFunctor *otherFunctor = functor_cast<TorusVertexDataFunctor>(&other);
if (otherFunctor != nullptr)
return (otherFunctor->m_rings == m_rings &&
otherFunctor->m_slices == m_slices &&
otherFunctor->m_radius == m_radius &&
otherFunctor->m_minorRadius == m_minorRadius);
return false;
}
QT3D_FUNCTOR(TorusVertexDataFunctor)
private:
int m_rings;
int m_slices;
float m_radius;
float m_minorRadius;
};
class TorusIndexDataFunctor : public QBufferDataGenerator
{
public:
TorusIndexDataFunctor(int rings, int slices)
: m_rings(rings)
, m_slices(slices)
{
}
QByteArray operator ()() override
{
return createTorusIndexData(m_rings, m_slices);
}
bool operator ==(const QBufferDataGenerator &other) const override
{
const TorusIndexDataFunctor *otherFunctor = functor_cast<TorusIndexDataFunctor>(&other);
if (otherFunctor != nullptr)
return (otherFunctor->m_rings == m_rings &&
otherFunctor->m_slices == m_slices);
return false;
}
QT3D_FUNCTOR(TorusIndexDataFunctor)
private:
int m_rings;
int m_slices;
};
QTorusGeometryPrivate::QTorusGeometryPrivate()
: QGeometryPrivate()
, m_rings(16)
, m_slices(16)
, m_radius(1.0f)
, m_minorRadius(1.0f)
, m_positionAttribute(nullptr)
, m_normalAttribute(nullptr)
, m_texCoordAttribute(nullptr)
, m_tangentAttribute(nullptr)
, m_indexAttribute(nullptr)
, m_vertexBuffer(nullptr)
, m_indexBuffer(nullptr)
{
}
void QTorusGeometryPrivate::init()
{
Q_Q(QTorusGeometry);
m_positionAttribute = new QAttribute(q);
m_normalAttribute = new QAttribute(q);
m_texCoordAttribute = new QAttribute(q);
m_tangentAttribute = new QAttribute(q);
m_indexAttribute = new QAttribute(q);
m_vertexBuffer = new Qt3DRender::QBuffer(q);
m_indexBuffer = new Qt3DRender::QBuffer(q);
// vec3 pos, vec2 tex, vec3 normal, vec4 tangent
const quint32 elementSize = 3 + 2 + 3 + 4;
const quint32 stride = elementSize * sizeof(float);
const int nVerts = vertexCount(m_rings, m_slices);
const int triangles = triangleCount(m_rings, m_slices);
m_positionAttribute->setName(QAttribute::defaultPositionAttributeName());
m_positionAttribute->setVertexBaseType(QAttribute::Float);
m_positionAttribute->setVertexSize(3);
m_positionAttribute->setAttributeType(QAttribute::VertexAttribute);
m_positionAttribute->setBuffer(m_vertexBuffer);
m_positionAttribute->setByteStride(stride);
m_positionAttribute->setCount(nVerts);
m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName());
m_texCoordAttribute->setVertexBaseType(QAttribute::Float);
m_texCoordAttribute->setVertexSize(2);
m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute);
m_texCoordAttribute->setBuffer(m_vertexBuffer);
m_texCoordAttribute->setByteStride(stride);
m_texCoordAttribute->setByteOffset(3 * sizeof(float));
m_texCoordAttribute->setCount(nVerts);
m_normalAttribute->setName(QAttribute::defaultNormalAttributeName());
m_normalAttribute->setVertexBaseType(QAttribute::Float);
m_normalAttribute->setVertexSize(3);
m_normalAttribute->setAttributeType(QAttribute::VertexAttribute);
m_normalAttribute->setBuffer(m_vertexBuffer);
m_normalAttribute->setByteStride(stride);
m_normalAttribute->setByteOffset(5 * sizeof(float));
m_normalAttribute->setCount(nVerts);
m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName());
m_tangentAttribute->setVertexBaseType(QAttribute::Float);
m_tangentAttribute->setVertexSize(4);
m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute);
m_tangentAttribute->setBuffer(m_vertexBuffer);
m_tangentAttribute->setByteStride(stride);
m_tangentAttribute->setByteOffset(8 * sizeof(float));
m_tangentAttribute->setCount(nVerts);
m_indexAttribute->setAttributeType(QAttribute::IndexAttribute);
m_indexAttribute->setVertexBaseType(QAttribute::UnsignedShort);
m_indexAttribute->setBuffer(m_indexBuffer);
m_indexAttribute->setCount(triangles * 3);
m_vertexBuffer->setDataGenerator(QSharedPointer<TorusVertexDataFunctor>::create(m_rings, m_slices, m_radius, m_minorRadius));
m_indexBuffer->setDataGenerator(QSharedPointer<TorusIndexDataFunctor>::create(m_rings, m_slices));
q->addAttribute(m_positionAttribute);
q->addAttribute(m_texCoordAttribute);
q->addAttribute(m_normalAttribute);
q->addAttribute(m_tangentAttribute);
q->addAttribute(m_indexAttribute);
}
/*!
* \qmltype TorusGeometry
* \instantiates Qt3DExtras::QTorusGeometry
* \inqmlmodule Qt3D.Extras
* \brief TorusGeometry allows creation of a torus in 3D space.
*
* The TorusGeometry type is most commonly used internally by the TorusMesh type
* but can also be used in custom GeometryRenderer types.
*/
/*!
* \qmlproperty int TorusGeometry::rings
*
* Holds the number of rings in the torus.
*/
/*!
* \qmlproperty int TorusGeometry::slices
*
* Holds the number of slices in the torus.
*/
/*!
* \qmlproperty real TorusGeometry::radius
*
* Holds the outer radius of the torus.
*/
/*!
* \qmlproperty real TorusGeometry::minorRadius
*
* Holds the inner radius of the torus.
*/
/*!
* \qmlproperty Attribute TorusGeometry::positionAttribute
*
* Holds the geometry position attribute.
*/
/*!
* \qmlproperty Attribute TorusGeometry::normalAttribute
*
* Holds the geometry normal attribute.
*/
/*!
* \qmlproperty Attribute TorusGeometry::texCoordAttribute
*
* Holds the geometry texture coordinate attribute.
*/
/*!
* \qmlproperty Attribute TorusGeometry::indexAttribute
*
* Holds the geometry index attribute.
*/
/*!
* \class Qt3DExtras::QTorusGeometry
\ingroup qt3d-extras-geometries
* \inheaderfile Qt3DExtras/QTorusGeometry
* \inmodule Qt3DExtras
* \brief The QTorusGeometry class allows creation of a torus in 3D space.
* \since 5.7
* \ingroup geometries
* \inherits Qt3DRender::QGeometry
*
* The QTorusGeometry class is most commonly used internally by the QTorusMesh
* but can also be used in custom Qt3DRender::QGeometryRenderer subclasses.
*/
/*!
* Constructs a new QTorusGeometry with \a parent.
*/
QTorusGeometry::QTorusGeometry(QNode *parent)
: QGeometry(*new QTorusGeometryPrivate(), parent)
{
Q_D(QTorusGeometry);
d->init();
}
/*!
* \internal
*/
QTorusGeometry::QTorusGeometry(QTorusGeometryPrivate &dd, QNode *parent)
: QGeometry(dd, parent)
{
Q_D(QTorusGeometry);
d->init();
}
/*!
* \internal
*/
QTorusGeometry::~QTorusGeometry()
{
}
/*!
* Updates vertices based on rings, slices, and radius properties.
*/
void QTorusGeometry::updateVertices()
{
Q_D(QTorusGeometry);
const int nVerts = vertexCount(d->m_rings, d->m_slices);
d->m_positionAttribute->setCount(nVerts);
d->m_texCoordAttribute->setCount(nVerts);
d->m_normalAttribute->setCount(nVerts);
d->m_vertexBuffer->setDataGenerator(QSharedPointer<TorusVertexDataFunctor>::create(d->m_rings, d->m_slices, d->m_radius, d->m_minorRadius));
}
/*!
* Updates indices based on rings and slices properties.
*/
void QTorusGeometry::updateIndices()
{
Q_D(QTorusGeometry);
const int triangles = triangleCount(d->m_rings, d->m_slices);
d->m_indexAttribute->setCount(triangles * 3);
d->m_indexBuffer->setDataGenerator(QSharedPointer<TorusIndexDataFunctor>::create(d->m_rings, d->m_slices));
}
void QTorusGeometry::setRings(int rings)
{
Q_D(QTorusGeometry);
if (rings != d->m_rings) {
d->m_rings = rings;
updateVertices();
updateIndices();
emit ringsChanged(rings);
}
}
void QTorusGeometry::setSlices(int slices)
{
Q_D(QTorusGeometry);
if (slices != d->m_slices) {
d->m_slices = slices;
updateVertices();
updateIndices();
emit slicesChanged(slices);
}
}
void QTorusGeometry::setRadius(float radius)
{
Q_D(QTorusGeometry);
if (radius != d->m_radius) {
d->m_radius = radius;
updateVertices();
emit radiusChanged(radius);
}
}
void QTorusGeometry::setMinorRadius(float minorRadius)
{
Q_D(QTorusGeometry);
if (minorRadius != d->m_minorRadius) {
d->m_minorRadius = minorRadius;
updateVertices();
emit minorRadiusChanged(minorRadius);
}
}
/*!
* \property QTorusGeometry::rings
*
* Holds the number of rings in the torus.
*/
int QTorusGeometry::rings() const
{
Q_D(const QTorusGeometry);
return d->m_rings;
}
/*!
* \property QTorusGeometry::slices
*
* Holds the number of slices in the torus.
*/
int QTorusGeometry::slices() const
{
Q_D(const QTorusGeometry);
return d->m_slices;
}
/*!
* \property QTorusGeometry::radius
*
* Holds the outer radius of the torus.
*/
float QTorusGeometry::radius() const
{
Q_D(const QTorusGeometry);
return d->m_radius;
}
/*!
* \property QTorusGeometry::minorRadius
*
* Holds the inner radius of the torus.
*/
float QTorusGeometry::minorRadius() const
{
Q_D(const QTorusGeometry);
return d->m_minorRadius;
}
/*!
* \property QTorusGeometry::positionAttribute
*
* Holds the geometry position attribute.
*/
QAttribute *QTorusGeometry::positionAttribute() const
{
Q_D(const QTorusGeometry);
return d->m_positionAttribute;
}
/*!
* \property QTorusGeometry::normalAttribute
*
* Holds the geometry normal attribute.
*/
QAttribute *QTorusGeometry::normalAttribute() const
{
Q_D(const QTorusGeometry);
return d->m_normalAttribute;
}
/*!
* \property QTorusGeometry::texCoordAttribute
*
* Holds the geometry texture coordinate attribute.
*/
QAttribute *QTorusGeometry::texCoordAttribute() const
{
Q_D(const QTorusGeometry);
return d->m_texCoordAttribute;
}
/*!
* \property QTorusGeometry::indexAttribute
*
* Holds the geometry index attribute.
*/
QAttribute *QTorusGeometry::indexAttribute() const
{
Q_D(const QTorusGeometry);
return d->m_indexAttribute;
}
} // Qt3DExtras
QT_END_NAMESPACE