blob: a2f0e8bf28d6fe0b17f749a33b583578870fbb09 [file] [log] [blame]
#define FP highp
varying FP vec3 worldPosition;
varying FP vec3 worldNormal;
varying FP vec4 color;
uniform FP vec3 eyePosition;
#pragma include phong.inc.frag
void main()
{
FP vec3 worldView = normalize(eyePosition - worldPosition);
gl_FragColor = phongFunction(color, color, vec4(0.0), 0.0, worldPosition, worldView, worldNormal);
}