blob: bfa2e615a1fe6b81ab52e2f5d55328f65051597f [file] [log] [blame]
attribute vec3 vertexPosition;
attribute vec3 vertexNormal;
attribute vec4 vertexColor;
varying vec3 worldPosition;
varying vec3 worldNormal;
varying vec4 color;
uniform mat4 modelMatrix;
uniform mat3 modelNormalMatrix;
uniform mat4 mvp;
void main()
{
worldNormal = normalize( modelNormalMatrix * vertexNormal );
worldPosition = vec3( modelMatrix * vec4( vertexPosition, 1.0 ) );
color = vertexColor;
gl_Position = mvp * vec4( vertexPosition, 1.0 );
}