blob: 66752ed3200e69ea888943a0f17673b6c4ec7315 [file] [log] [blame]
#define FP highp
uniform sampler2D diffuseTexture;
varying FP vec3 position;
varying FP vec2 texCoord;
void main()
{
gl_FragColor = texture2D( diffuseTexture, texCoord );
}