#version 150 core | |
in vec3 vertexPosition; | |
in vec2 vertexTexCoord; | |
out vec2 texCoord; | |
out float zValue; | |
uniform mat4 modelView; | |
uniform mat4 mvp; | |
void main() | |
{ | |
texCoord = vertexTexCoord; | |
zValue = vertexPosition.z; | |
gl_Position = mvp * vec4(vertexPosition.xy, 0.0, 1.0); | |
} | |