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301094089f7066c20f6885ee60d316d3f550a3c2
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qt-everywhere-src-5.15.1
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qt3d
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src
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extras
/
shaders
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gl3
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unlittexture.frag
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#version 150 core
uniform sampler2D diffuseTexture
;
in
vec3 position
;
in
vec2 texCoord
;
out
vec4 fragColor
;
void
main
()
{
fragColor
=
texture
(
diffuseTexture
,
texCoord
);
}