blob: 8abbeee8f759b372b2503dfda6f236c510bee0aa [file] [log] [blame]
#version 150 core
uniform sampler2D diffuseTexture;
in vec3 position;
in vec2 texCoord;
out vec4 fragColor;
void main()
{
fragColor = texture( diffuseTexture, texCoord );
}