blob: e2b2c8fe21c5ae25f7f31ae58cdddcc600b0259a [file] [log] [blame]
#version 450
layout(location = 0) in vec3 position;
layout(location = 1) in vec2 texCoord;
layout(location = 0) out vec4 fragColor;
layout(binding = 3) uniform sampler2D diffuseTexture;
void main()
{
fragColor = texture( diffuseTexture, texCoord );
}