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#include "keyboardmousegenericdeviceintegration_p.h"
#include <Qt3DInput/private/inputhandler_p.h>
#include <Qt3DInput/private/inputmanagers_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
KeyboardMouseGenericDeviceIntegration::KeyboardMouseGenericDeviceIntegration(InputHandler *handler)
: Qt3DInput::QInputDeviceIntegration()
, m_handler(handler)
{
}
KeyboardMouseGenericDeviceIntegration::~KeyboardMouseGenericDeviceIntegration()
{
}
void KeyboardMouseGenericDeviceIntegration::onInitialize()
{
}
QVector<Qt3DCore::QAspectJobPtr> KeyboardMouseGenericDeviceIntegration::jobsToExecute(qint64 time)
{
Q_UNUSED(time)
return QVector<Qt3DCore::QAspectJobPtr>();
}
QAbstractPhysicalDevice *KeyboardMouseGenericDeviceIntegration::createPhysicalDevice(const QString &name)
{
Q_UNUSED(name)
return nullptr;
}
QVector<Qt3DCore::QNodeId> KeyboardMouseGenericDeviceIntegration::physicalDevices() const
{
// TO DO: could return the ids of active KeyboardDevice/MouseDevice
return QVector<Qt3DCore::QNodeId>();
}
QAbstractPhysicalDeviceBackendNode *KeyboardMouseGenericDeviceIntegration::physicalDevice(Qt3DCore::QNodeId id) const
{
QAbstractPhysicalDeviceBackendNode *device = m_handler->keyboardDeviceManager()->lookupResource(id);
if (!device)
device = m_handler->mouseDeviceManager()->lookupResource(id);
if (!device)
device = m_handler->genericDeviceBackendNodeManager()->lookupResource(id);
return device;
}
QStringList KeyboardMouseGenericDeviceIntegration::deviceNames() const
{
return QStringList() << tr("Keyboard") << tr("Mouse");
}
} // Input
} // Qt3DInput
QT_END_NAMESPACE