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| |
| #include "mouseeventfilter_p.h" |
| |
| #include <Qt3DInput/QKeyEvent> |
| #include <QtCore/QEvent> |
| |
| #include <Qt3DInput/private/inputhandler_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DInput { |
| namespace Input { |
| |
| // The MouseEventFilter must be in the same thread as the view it will be monitoring |
| |
| MouseEventFilter::MouseEventFilter(QObject *parent) |
| : QObject(parent) |
| , m_inputHandler(nullptr) |
| { |
| } |
| |
| void MouseEventFilter::setInputHandler(InputHandler *handler) |
| { |
| m_inputHandler = handler; |
| } |
| |
| // Triggered in the view thread (usually the main thread) |
| bool MouseEventFilter::eventFilter(QObject *obj, QEvent *e) |
| { |
| Q_UNUSED(obj); |
| switch (e->type()) { |
| // When dealing with QtQuick events, there are nove MouseMove events |
| // only hover events which are transmitted if hoverEnabled was set to true on the Scene3D |
| case QEvent::HoverMove: |
| { |
| const QHoverEvent *event = static_cast<QHoverEvent *>(e); |
| m_inputHandler->appendMouseEvent(QMouseEvent(QEvent::MouseMove, event->posF(), Qt::NoButton, Qt::NoButton, event->modifiers())); |
| break; |
| } |
| case QEvent::MouseButtonPress: |
| case QEvent::MouseButtonRelease: |
| case QEvent::MouseButtonDblClick: |
| case QEvent::MouseMove: |
| // Creates copy and store event to be processed later on in an InputAspect job |
| m_inputHandler->appendMouseEvent(QMouseEvent(*static_cast<QMouseEvent *>(e))); |
| break; |
| #if QT_CONFIG(wheelevent) |
| case QEvent::Wheel: |
| // Creates copy and store event to be processed later on in an InputAspect job |
| m_inputHandler->appendWheelEvent(QWheelEvent(*static_cast<QWheelEvent *>(e))); |
| break; |
| #endif |
| default: |
| break; |
| } |
| |
| return false; |
| } |
| |
| } // namespace Input |
| } // namespace Qt3DInput |
| |
| QT_END_NAMESPACE |