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| |
| #include "qaction.h" |
| #include "qaction_p.h" |
| |
| #include <Qt3DInput/qabstractactioninput.h> |
| #include <Qt3DCore/qnodecreatedchange.h> |
| |
| #include <Qt3DCore/private/qnode_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DInput { |
| |
| /*! |
| \class Qt3DInput::QAction |
| \inmodule Qt3DInput |
| \inherits Qt3DCore::QNode |
| \brief Links a set of QAbstractActionInput that trigger the same event. |
| \since 5.7 |
| */ |
| |
| /*! |
| \qmltype Action |
| \inqmlmodule Qt3D.Input |
| \instantiates Qt3DInput::QAction |
| \brief QML frontend for the Qt3DInput::QAction C++ class. |
| |
| Links a set of AbstractActionInput that trigger the same event. |
| \since 5.7 |
| */ |
| |
| /*! |
| Constructs a new QAction instance with parent \a parent. |
| */ |
| QAction::QAction(Qt3DCore::QNode *parent) |
| : Qt3DCore::QNode(*new QActionPrivate(), parent) |
| { |
| } |
| |
| /*! \internal */ |
| QAction::~QAction() |
| { |
| } |
| |
| /*! |
| \qmlproperty bool Qt3D.Input::Action::action |
| */ |
| |
| /*! |
| \property QAction::active |
| |
| Holds \c true if the action is active. |
| |
| Note this property is not updated when the action is disabled. |
| */ |
| bool QAction::isActive() const |
| { |
| Q_D(const QAction); |
| return d->m_active; |
| } |
| |
| /*! |
| \qmlproperty list<AbstractActionInput> Qt3D.Input::Action::inputs |
| |
| The list of AbstractActionInput that must be triggered to trigger this Action. |
| */ |
| |
| /*! |
| Append QAbstractActionInput \a input to the list of inputs that can trigger this action. |
| */ |
| void QAction::addInput(QAbstractActionInput *input) |
| { |
| Q_D(QAction); |
| if (!d->m_inputs.contains(input)) { |
| d->m_inputs.push_back(input); |
| |
| if (!input->parent()) |
| input->setParent(this); |
| |
| // Ensures proper bookkeeping |
| d->registerDestructionHelper(input, &QAction::removeInput, d->m_inputs); |
| |
| d->updateNode(input, "inputs", Qt3DCore::PropertyValueAdded); |
| } |
| } |
| |
| /*! |
| Remove QAbstractActionInput \a input to the list of inputs that can trigger this action. |
| */ |
| void QAction::removeInput(QAbstractActionInput *input) |
| { |
| Q_D(QAction); |
| if (d->m_inputs.contains(input)) { |
| |
| d->updateNode(input, "inputs", Qt3DCore::PropertyValueRemoved); |
| |
| d->m_inputs.removeOne(input); |
| |
| // Remove bookkeeping connection |
| d->unregisterDestructionHelper(input); |
| } |
| } |
| |
| /*! |
| Returns the list of inputs that can trigger this action. |
| */ |
| QVector<QAbstractActionInput *> QAction::inputs() const |
| { |
| Q_D(const QAction); |
| return d->m_inputs; |
| } |
| |
| // TODO Unused remove in Qt6 |
| void QAction::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) |
| { |
| } |
| |
| Qt3DCore::QNodeCreatedChangeBasePtr QAction::createNodeCreationChange() const |
| { |
| auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QActionData>::create(this); |
| auto &data = creationChange->data; |
| data.inputIds = qIdsForNodes(inputs()); |
| return creationChange; |
| } |
| |
| } // Qt3DInput |
| |
| QT_END_NAMESPACE |