blob: 8cceaab51cd73f7b2daa9fbb8c7b769669691efa [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qaction.h"
#include "qaction_p.h"
#include <Qt3DInput/qabstractactioninput.h>
#include <Qt3DCore/qnodecreatedchange.h>
#include <Qt3DCore/private/qnode_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
/*!
\class Qt3DInput::QAction
\inmodule Qt3DInput
\inherits Qt3DCore::QNode
\brief Links a set of QAbstractActionInput that trigger the same event.
\since 5.7
*/
/*!
\qmltype Action
\inqmlmodule Qt3D.Input
\instantiates Qt3DInput::QAction
\brief QML frontend for the Qt3DInput::QAction C++ class.
Links a set of AbstractActionInput that trigger the same event.
\since 5.7
*/
/*!
Constructs a new QAction instance with parent \a parent.
*/
QAction::QAction(Qt3DCore::QNode *parent)
: Qt3DCore::QNode(*new QActionPrivate(), parent)
{
}
/*! \internal */
QAction::~QAction()
{
}
/*!
\qmlproperty bool Qt3D.Input::Action::action
*/
/*!
\property QAction::active
Holds \c true if the action is active.
Note this property is not updated when the action is disabled.
*/
bool QAction::isActive() const
{
Q_D(const QAction);
return d->m_active;
}
/*!
\qmlproperty list<AbstractActionInput> Qt3D.Input::Action::inputs
The list of AbstractActionInput that must be triggered to trigger this Action.
*/
/*!
Append QAbstractActionInput \a input to the list of inputs that can trigger this action.
*/
void QAction::addInput(QAbstractActionInput *input)
{
Q_D(QAction);
if (!d->m_inputs.contains(input)) {
d->m_inputs.push_back(input);
if (!input->parent())
input->setParent(this);
// Ensures proper bookkeeping
d->registerDestructionHelper(input, &QAction::removeInput, d->m_inputs);
d->updateNode(input, "inputs", Qt3DCore::PropertyValueAdded);
}
}
/*!
Remove QAbstractActionInput \a input to the list of inputs that can trigger this action.
*/
void QAction::removeInput(QAbstractActionInput *input)
{
Q_D(QAction);
if (d->m_inputs.contains(input)) {
d->updateNode(input, "inputs", Qt3DCore::PropertyValueRemoved);
d->m_inputs.removeOne(input);
// Remove bookkeeping connection
d->unregisterDestructionHelper(input);
}
}
/*!
Returns the list of inputs that can trigger this action.
*/
QVector<QAbstractActionInput *> QAction::inputs() const
{
Q_D(const QAction);
return d->m_inputs;
}
// TODO Unused remove in Qt6
void QAction::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &)
{
}
Qt3DCore::QNodeCreatedChangeBasePtr QAction::createNodeCreationChange() const
{
auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QActionData>::create(this);
auto &data = creationChange->data;
data.inputIds = qIdsForNodes(inputs());
return creationChange;
}
} // Qt3DInput
QT_END_NAMESPACE