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#include "qanalogaxisinput.h"
#include "qanalogaxisinput_p.h"
#include <Qt3DInput/qabstractphysicaldevice.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
/*!
* \qmltype AnalogAxisInput
* \instantiates Qt3DInput::QAnalogAxisInput
* \inqmlmodule Qt3D.Input
* \brief QML frontend for QAnalogAxisInput C++ class.
* \since 5.7
* \TODO
*
*/
/*!
* \class Qt3DInput::QAnalogAxisInput
* \inheaderfile Qt3DInput/QAnalogAxisInput
* \inmodule Qt3DInput
* \brief An axis input controlled by an analog input
* \since 5.7
* The axis value is controlled like a traditional analog input such as a joystick.
*
*
*/
/*!
\qmlproperty int AnalogAxisInput::axis
Holds the axis for the AnalogAxisInput.
*/
/*!
Constructs a new QAnalogAxisInput instance with \a parent.
*/
QAnalogAxisInput::QAnalogAxisInput(Qt3DCore::QNode *parent)
: QAbstractAxisInput(*new QAnalogAxisInputPrivate, parent)
{
}
/*! \internal */
QAnalogAxisInput::~QAnalogAxisInput()
{
}
/*!
\property Qt3DInput::QAnalogAxisInput::axis
Axis for the analog input.
\sa Qt3DInput::QMouseDevice::Axis
*/
void QAnalogAxisInput::setAxis(int axis)
{
Q_D(QAnalogAxisInput);
if (d->m_axis != axis) {
d->m_axis = axis;
emit axisChanged(axis);
}
}
int QAnalogAxisInput::axis() const
{
Q_D(const QAnalogAxisInput);
return d->m_axis;
}
Qt3DCore::QNodeCreatedChangeBasePtr QAnalogAxisInput::createNodeCreationChange() const
{
auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QAnalogAxisInputData>::create(this);
auto &data = creationChange->data;
Q_D(const QAnalogAxisInput);
data.sourceDeviceId = qIdForNode(d->m_sourceDevice);
data.axis = d->m_axis;
return creationChange;
}
} // Qt3DInput
QT_END_NAMESPACE