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#include "qaxisaccumulator.h"
#include "qaxisaccumulator_p.h"
#include <Qt3DInput/qaxis.h>
#include <Qt3DCore/qnodecreatedchange.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
/*!
Constructs a new QAxisAccumulator instance with \a parent.
\class Qt3DInput::QAxisAccumulator
\inmodule Qt3DInput
\inherits Qt3DCore::QComponent
\brief QAxisAccumulator processes velocity or acceleration data from a QAxis.
\since 5.8
A Qt3DInput::QAxis reports the current position of an axis on an input
device. When the axis is returned to its neutral position the value of that
axis returns to 0. Often, it is required to have the input from an axis
control a variable in other ways, for example treating the value from the
Qt3DInput::QAxis as a velocity (first derivative with respect to time) or
as an acceleration (second derivative with respect to time). This can be
done with user code or with a Qt3DLogic::QFrameAction but those approached
are not ideal as they add more work to the main thread and are inherently
imperative. The Qt3DInput::QAxisAccumulator class allows for this common
task to be performed on the Qt 3D backend and be specified in a declarative
manner.
*/
/*!
\qmltype AxisAccumulator
\inqmlmodule Qt3D.Input
\instantiates Qt3DInput::QAxisAccumulator
\brief QML frontend for the Qt3DInput::QAxisAccumulator C++ class.
\since 5.8
An Axis reports the current position of an axis on an input device. When the
axis is returned to its neutral position the value of that axis returns to 0.
Often, it is required to have the input from an axis control a variable in
other ways, for example treating the value from the Axis as a velocity (first
derivative with respect to time) or as an acceleration (second derivative with
respect to time). This can be done with user code or with a FrameAction but
those approached are not ideal as they add more work to the main thread and
are inherently imperative. The AxisAccumulator class allows for this common
task to be performed on the Qt 3D backend and be specified in a declarative
manner.
*/
/*!
\qmlproperty int Qt3D.Input::Axis::value
\readonly
Holds the value accumulated from the sourceAxis.
*/
/*!
* \enum Qt3DInput::QAxisAccumulator::SourceAxisType
*
* \value Velocity
* \value Acceleration
*/
/*! \internal */
QAxisAccumulatorPrivate::QAxisAccumulatorPrivate()
: Qt3DCore::QComponentPrivate()
, m_sourceAxis(nullptr)
, m_sourceAxisType(QAxisAccumulator::Velocity)
, m_scale(1.0f)
, m_value(0.0f)
, m_velocity(0.0f)
{
}
/*! \internal */
void QAxisAccumulatorPrivate::setValue(float value)
{
if (value != m_value) {
Q_Q(QAxisAccumulator);
m_value = value;
const bool wasBlocked = q->blockNotifications(true);
emit q->valueChanged(m_value);
q->blockNotifications(wasBlocked);
}
}
/*! \internal */
void QAxisAccumulatorPrivate::setVelocity(float velocity)
{
if (velocity != m_velocity) {
Q_Q(QAxisAccumulator);
m_velocity = velocity;
const bool wasBlocked = q->blockNotifications(true);
emit q->velocityChanged(m_velocity);
q->blockNotifications(wasBlocked);
}
}
/*!
Constructs a new QAxisAccumulator instance with parent \a parent.
*/
QAxisAccumulator::QAxisAccumulator(Qt3DCore::QNode *parent)
: Qt3DCore::QComponent(*new QAxisAccumulatorPrivate, parent)
{
}
/*! \internal */
QAxisAccumulator::~QAxisAccumulator()
{
}
/*!
\qmlproperty Axis Qt3D.Input::AxisAccumulator::sourceAxis
The Axis for which the accumulator should integrate axis values.
*/
/*!
\return QAxis for which the accumulator should integrate axis values.
*/
QAxis *QAxisAccumulator::sourceAxis() const
{
Q_D(const QAxisAccumulator);
return d->m_sourceAxis;
}
/*!
\qmlproperty SourceAxisType Qt3D.Input::AxisAccumulator::sourceAxisType
The sourceAxisType property specifies how the accumulator treats the values
from the source axis.
*/
/*!
\return how the accumulator treats the value of the sourceAxis.
*/
QAxisAccumulator::SourceAxisType QAxisAccumulator::sourceAxisType() const
{
Q_D(const QAxisAccumulator);
return d->m_sourceAxisType;
}
/*!
\qmlproperty real Qt3D.Input::AxisAccumulator::value
The amount to scale the axis value by when accumulating. This can be
thought of as the maximum velocity or acceleration the axis can
control.
*/
/*!
\property Qt3DInput::QAxisAccumulator::value
Returns the accumulated (integrated) value.
*/
float QAxisAccumulator::value() const
{
Q_D(const QAxisAccumulator);
return d->m_value;
}
/*!
\qmlproperty real Qt3D.Input::Axis::velocity
\readonly
Returns the velocity. If the sourceAxisType is set to Velocity this is
simply the value of the source axis multiplied by the scale. If the
sourceAxisType is set to Acceleration, the velocity is integrated using the
source axis' value as an acceleration.
*/
/*!
Returns the velocity. If the sourceAxisType is set to Velocity this is
simply the value of the source axis multiplied by the scale. If the
sourceAxisType is set to Acceleration, the velocity is integrated using
the source axis' value as an acceleration.
*/
float QAxisAccumulator::velocity() const
{
Q_D(const QAxisAccumulator);
return d->m_velocity;
}
/*!
\qmlproperty real Qt3D.Input::Axis::scale
The amount to scale the axis value by when accumulating. This can be
thought of as the maximum velocity or acceleration the axis can
control.
*/
/*!
The amount to scale the axis value by when accumulating. This can be
thought of as the maximum velocity or acceleration the axis can
control.
\return the amount the input axis values are scaled by.
*/
float QAxisAccumulator::scale() const
{
Q_D(const QAxisAccumulator);
return d->m_scale;
}
/*!
Sets the source axis from which the accumulator should receive values from to
\a sourceAxis. How these values are treated is controlled by the sourceAxisType
and scale properties.
*/
void QAxisAccumulator::setSourceAxis(QAxis *sourceAxis)
{
Q_D(QAxisAccumulator);
if (d->m_sourceAxis == sourceAxis)
return;
if (d->m_sourceAxis)
d->unregisterDestructionHelper(d->m_sourceAxis);
if (sourceAxis && !sourceAxis->parent())
sourceAxis->setParent(this);
d->m_sourceAxis = sourceAxis;
// Ensures proper bookkeeping
if (d->m_sourceAxis)
d->registerDestructionHelper(d->m_sourceAxis, &QAxisAccumulator::setSourceAxis, d->m_sourceAxis);
emit sourceAxisChanged(sourceAxis);
}
/*!
Sets how the accumulator treats the values originating from the \a sourceAxisType.
*/
void QAxisAccumulator::setSourceAxisType(QAxisAccumulator::SourceAxisType sourceAxisType)
{
Q_D(QAxisAccumulator);
if (d->m_sourceAxisType == sourceAxisType)
return;
d->m_sourceAxisType = sourceAxisType;
emit sourceAxisTypeChanged(sourceAxisType);
}
void QAxisAccumulator::setScale(float scale)
{
Q_D(QAxisAccumulator);
if (d->m_scale == scale)
return;
d->m_scale = scale;
emit scaleChanged(scale);
}
// TODO Unused remove in Qt6
void QAxisAccumulator::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &)
{
}
/*! \internal */
Qt3DCore::QNodeCreatedChangeBasePtr QAxisAccumulator::createNodeCreationChange() const
{
auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QAxisAccumulatorData>::create(this);
auto &data = creationChange->data;
Q_D(const QAxisAccumulator);
data.sourceAxisId = qIdForNode(d->m_sourceAxis);
data.sourceAxisType = d->m_sourceAxisType;
data.scale = d->m_scale;
return creationChange;
}
} // namespace Qt3DInput
QT_END_NAMESPACE