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#ifndef QT3DINPUT_QAXISACCUMULATOR_H
#define QT3DINPUT_QAXISACCUMULATOR_H
#include <Qt3DInput/qt3dinput_global.h>
#include <Qt3DCore/qcomponent.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
class QAxis;
class QAxisAccumulatorPrivate;
class Q_3DINPUTSHARED_EXPORT QAxisAccumulator : public Qt3DCore::QComponent
{
Q_OBJECT
Q_PROPERTY(Qt3DInput::QAxis *sourceAxis READ sourceAxis WRITE setSourceAxis NOTIFY sourceAxisChanged)
Q_PROPERTY(SourceAxisType sourceAxisType READ sourceAxisType WRITE setSourceAxisType NOTIFY sourceAxisTypeChanged)
Q_PROPERTY(float scale READ scale WRITE setScale NOTIFY scaleChanged)
Q_PROPERTY(float value READ value NOTIFY valueChanged)
Q_PROPERTY(float velocity READ velocity NOTIFY velocityChanged)
public:
enum SourceAxisType {
Velocity,
Acceleration
};
Q_ENUM(SourceAxisType) // LCOV_EXCL_LINE
QAxisAccumulator(Qt3DCore::QNode *parent = nullptr);
~QAxisAccumulator();
Qt3DInput::QAxis *sourceAxis() const;
SourceAxisType sourceAxisType() const;
float value() const;
float velocity() const;
float scale() const;
public Q_SLOTS:
void setSourceAxis(Qt3DInput::QAxis *sourceAxis);
void setSourceAxisType(QAxisAccumulator::SourceAxisType sourceAxisType);
void setScale(float scale);
Q_SIGNALS:
void sourceAxisChanged(Qt3DInput::QAxis *sourceAxis);
void sourceAxisTypeChanged(QAxisAccumulator::SourceAxisType sourceAxisType);
void valueChanged(float value);
void velocityChanged(float value);
void scaleChanged(float scale);
protected:
// TODO Unused remove in Qt6
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
private:
Q_DECLARE_PRIVATE(QAxisAccumulator)
Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
};
} // namespace Qt3DInput
QT_END_NAMESPACE
#endif // QT3DINPUT_QAXISACCUMULATOR_H