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#include "qaxissetting.h"
#include "qaxissetting_p.h"
#include <Qt3DCore/qnodecreatedchange.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
/*!
\class Qt3DInput::QAxisSetting
\inmodule Qt3DInput
\inherits Qt3DCore::QNode
\brief QAxisSetting stores settings for the specified list of Axis.
Stores the dead zone associated with this axis and defines if smoothing is enabled
\since 5.5
*/
/*!
\qmltype AxisSetting
\inqmlmodule Qt3D.Input
\instantiates Qt3DInput::QAxisSetting
\brief QML frontend for the Qt3DInput::QAxisSetting C++ class.
Stores settings for the specified list of Axis
\since 5.5
*/
/*!
\qmlproperty list<int> AxisSetting::axes
*/
/*!
Constructs a new QAxisSetting instance with \a parent.
*/
QAxisSetting::QAxisSetting(Qt3DCore::QNode *parent)
: QNode(*new QAxisSettingPrivate(), parent)
{
}
/*! \internal */
QAxisSetting::~QAxisSetting()
{
}
/*!
\property QAxisSetting::axes
*/
/*!
* \brief QAxisSetting::axes
* \return the current list of Axis these settings apply to.
*/
QVector<int> QAxisSetting::axes() const
{
Q_D(const QAxisSetting);
return d->m_axes;
}
/*!
\property QAxisSetting::deadZoneRadius
*/
/*!
* \brief QAxisSetting::deadZoneRadius
* \return the set dead zone radius.
*/
float QAxisSetting::deadZoneRadius() const
{
Q_D(const QAxisSetting);
return d->m_deadZoneRadius;
}
/*!
\property QAxisSetting::smooth
*/
/*!
* \brief QAxisSetting::isSmoothEnabled
* \return if smoothing is enabled.
*/
bool QAxisSetting::isSmoothEnabled() const
{
Q_D(const QAxisSetting);
return d->m_smooth;
}
/*!
\fn Qt3DInput::QAxisSetting::deadZoneRadiusChanged(float deadZoneRadius)
This signal is emitted when the Dead Zone radius associated with the axis setting is changed to \a deadZoneRadius.
*/
/*!
\qmlproperty float Qt3D.Input::AxisSetting::deadZoneRadius
The current deadZone radius of the AxisSetting
*/
/*!
\qmlsignal Qt3D.Input::AxisSetting::deadZoneRadiusChanged()
This signal is emitted when the dead zone associated with the axis setting is changed.
The corresponding handler is \c onDeadZoneRadiusChanged
*/
/*!
Set the current dead zone radius of the QAxisSetting instance to \a deadZoneRadius.
*/
void QAxisSetting::setDeadZoneRadius(float deadZoneRadius)
{
Q_D(QAxisSetting);
if (d->m_deadZoneRadius == deadZoneRadius)
return;
d->m_deadZoneRadius = deadZoneRadius;
emit deadZoneRadiusChanged(deadZoneRadius);
}
/*!
\fn Qt3DInput::QAxisSetting::axesChanged(const QVector<int> &axes)
This signal is emitted when the axes associated with the axis setting is changed to \a axes.
*/
/*!
\qmlproperty QVariantList Qt3D.Input::AxisSetting::axis
The current axis of the AxisSetting
*/
/*!
\qmlsignal Qt3D.Input::AxisSetting::axisChanged()
This signal is emitted when the axis associated with the axis setting is changed.
The corresponding handler is \c onAxisChanged
*/
/*!
Set the current axes of the QAxisSetting instance to \a axes.
*/
void QAxisSetting::setAxes(const QVector<int> &axes)
{
Q_D(QAxisSetting);
if (d->m_axes == axes)
return;
d->m_axes = axes;
emit axesChanged(axes);
}
/*!
\fn Qt3DInput::QAxisSetting::smoothChanged(bool smooth)
This signal is emitted when the smoothing state is changed to \a smooth.
*/
/*!
\qmlproperty bool Qt3D.Input::AxisSetting::smooth
The current state of smoothing
*/
/*!
\qmlsignal Qt3D.Input::AxisSetting::smoothChanged()
This signal is emitted when the when the smoothing state is changed.
The corresponding handler is \c onSmoothChanged
*/
/*!
Set the current state of the QAxisSettings smoothing to \a enabled.
*/
void QAxisSetting::setSmoothEnabled(bool enabled)
{
Q_D(QAxisSetting);
if (d->m_smooth == enabled)
return;
d->m_smooth = enabled;
emit smoothChanged(enabled);
}
Qt3DCore::QNodeCreatedChangeBasePtr QAxisSetting::createNodeCreationChange() const
{
auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QAxisSettingData>::create(this);
auto &data = creationChange->data;
Q_D(const QAxisSetting);
data.deadZoneRadius = d->m_deadZoneRadius;
data.axes = d->m_axes;
data.smooth = d->m_smooth;
return creationChange;
}
} // namespace Qt3DInput
QT_END_NAMESPACE