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#include "qbuttonaxisinput.h"
#include "qbuttonaxisinput_p.h"
#include <Qt3DInput/qabstractphysicaldevice.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
/*!
* \qmltype ButtonAxisInput
* \instantiates Qt3DInput::QButtonAxisInput
* \inqmlmodule Qt3D.Input
* \brief QML frontend for QButtonAxisInput C++ class.
* \since 5.7
* The axis value is controlled by buttons rather than a traditional analog input such as a joystick.
*
*/
/*!
* \class Qt3DInput::QButtonAxisInput
* \inheaderfile Qt3DInput/QButtonAxisInput
* \inmodule Qt3DInput
* \brief An axis input controlled by buttons
* \since 5.7
* The axis value is controlled by buttons rather than a traditional analog input such as a joystick.
*
*/
/*!
\qmlproperty real ButtonAxisInput::scale
Specifies how the axis output value is scaled. No scaling is applied by default
so it defaults to 1.
*/
/*!
\qmlproperty list<var> ButtonAxisInput::buttons
Specifies the buttons which control the axis
*/
/*!
\qmlproperty real ButtonAxisInput::acceleration
Specifies the rate at which the axis value changes when a button is held
*/
/*!
\qmlproperty list<var> ButtonAxisInput::deceleration
Specifies the rate at which the axis value returns to normal when a button is released
*/
/*!
Constructs a new QButtonAxisInput instance with \a parent.
*/
QButtonAxisInput::QButtonAxisInput(Qt3DCore::QNode *parent)
: QAbstractAxisInput(*new QButtonAxisInputPrivate, parent)
{
}
/*! \internal */
QButtonAxisInput::~QButtonAxisInput()
{
}
/*!
\property QButtonAxisInput::scale
Specifies how the axis output value is scaled. No scaling is applied by default
so it defaults to 1.
*/
void QButtonAxisInput::setScale(float scale)
{
Q_D(QButtonAxisInput);
if (d->m_scale != scale) {
d->m_scale = scale;
emit scaleChanged(scale);
}
}
float QButtonAxisInput::scale() const
{
Q_D(const QButtonAxisInput);
return d->m_scale;
}
/*!
\property QButtonAxisInput::buttons
Specifies the buttons which control the axis
*/
void QButtonAxisInput::setButtons(const QVector<int> &buttons)
{
Q_D(QButtonAxisInput);
if (buttons != d->m_buttons) {
d->m_buttons = buttons;
emit buttonsChanged(buttons);
}
}
QVector<int> QButtonAxisInput::buttons() const
{
Q_D(const QButtonAxisInput);
return d->m_buttons;
}
/*!
\property QButtonAxisInput::acceleration
Specifies the rate at which the axis value changes when a button is held
*/
float QButtonAxisInput::acceleration() const
{
Q_D(const QButtonAxisInput);
return d->m_acceleration;
}
void QButtonAxisInput::setAcceleration(float acceleration)
{
Q_D(QButtonAxisInput);
if (d->m_acceleration != acceleration) {
d->m_acceleration = acceleration;
emit accelerationChanged(acceleration);
}
}
/*!
\property QButtonAxisInput::deceleration
Specifies the rate at which the axis value returns to normal when a button is released
*/
float QButtonAxisInput::deceleration() const
{
Q_D(const QButtonAxisInput);
return d->m_deceleration;
}
void QButtonAxisInput::setDeceleration(float deceleration)
{
Q_D(QButtonAxisInput);
if (d->m_deceleration != deceleration) {
d->m_deceleration = deceleration;
emit decelerationChanged(deceleration);
}
}
Qt3DCore::QNodeCreatedChangeBasePtr QButtonAxisInput::createNodeCreationChange() const
{
auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QButtonAxisInputData>::create(this);
auto &data = creationChange->data;
Q_D(const QButtonAxisInput);
data.sourceDeviceId = qIdForNode(d->m_sourceDevice);
data.buttons = d->m_buttons;
data.scale = d->m_scale;
data.acceleration = d->m_acceleration;
data.deceleration = d->m_deceleration;
return creationChange;
}
} // Qt3DInput
QT_END_NAMESPACE