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| |
| #include "qinputsequence.h" |
| #include "qinputsequence_p.h" |
| |
| #include <Qt3DInput/qabstractactioninput.h> |
| #include <Qt3DInput/qabstractphysicaldevice.h> |
| #include <Qt3DCore/qnodecreatedchange.h> |
| |
| #include <Qt3DCore/private/qnode_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DInput { |
| |
| QInputSequencePrivate::QInputSequencePrivate() |
| : QAbstractActionInputPrivate(), |
| m_timeout(0), |
| m_buttonInterval(0) |
| { |
| } |
| |
| /*! |
| \class Qt3DInput::QInputSequence |
| \inmodule Qt3DInput |
| \inherits QAbstractAggregateActionInput |
| \brief QInputSequence represents a set of QAbstractActionInput's that must be triggerd one after the other. |
| \since 5.7 |
| */ |
| |
| /*! |
| \qmltype InputSequence |
| \inqmlmodule Qt3D.Input |
| \inherits QAbstractAggregateActionInput |
| \instantiates Qt3DInput::QInputSequence |
| \brief QML frontend for the Qt3DInput::QInputSequence C++ class. |
| |
| Represents a set of QAbstractActionInput's that must be triggerd one after the other. |
| |
| The following example shows a chord that will be triggered by pressing the A and S keys together with a tolerance of 10 miliseconds between presses. |
| \qml |
| InputChord { |
| tolerance: 10 |
| inputs: [ |
| ActionInput { |
| sourceDevice: keyboardSourceDevice |
| keys: [Qt.Key_A] |
| }, |
| ActionInput { |
| sourceDevice: keyboardSourceDevice |
| keys: [Qt.Key_S] |
| } |
| ] |
| } |
| \endqml |
| |
| \since 5.7 |
| */ |
| |
| /*! |
| Constructs a new QInputSequence with parent \a parent. |
| */ |
| QInputSequence::QInputSequence(Qt3DCore::QNode *parent) |
| : Qt3DInput::QAbstractActionInput(*new QInputSequencePrivate(), parent) |
| { |
| |
| } |
| |
| /*! \internal */ |
| QInputSequence::~QInputSequence() |
| { |
| } |
| |
| /*! |
| \qmlproperty list<AbstractActionInput> Qt3D.Input::InputSequence::sequences |
| */ |
| |
| |
| /*! |
| \qmlproperty int Qt3D.Input::InputSequence::timeout |
| |
| The time in milliseconds in which all QAbstractActionInput's in the input sequence must triggered within. |
| */ |
| |
| /*! |
| \qmlsignal Qt3D.Input::InputSequence::timeoutChanged() |
| |
| This signal is emitted when the timeout of the input sequence is changed. |
| |
| The corresponding handler is \c onTimeoutChanged |
| */ |
| |
| /*! |
| Returns the time in which all QAbstractActionInput's in the input sequence must triggered within. |
| The time is in milliseconds |
| */ |
| int QInputSequence::timeout() const |
| { |
| Q_D(const QInputSequence); |
| return d->m_timeout; |
| } |
| |
| /*! |
| \qmlproperty int Qt3D.Input::InputSequence::buttonInterval |
| |
| The maximum time in milliseconds in between consecutive QAbstractActionInput's in the input sequence. |
| */ |
| |
| /*! |
| \qmlsignal Qt3D.Input::InputSequence::buttonIntervalChanged() |
| |
| This signal is emitted when the buttonInterval of the input sequence is changed. |
| |
| The corresponding handler is \c onButtonIntervalChanged |
| */ |
| |
| /*! |
| Returns the maximum time in between consecutive QAbstractActionInput's in the input sequence. |
| The time is in milliseconds |
| */ |
| int QInputSequence::buttonInterval() const |
| { |
| Q_D(const QInputSequence); |
| return d->m_buttonInterval; |
| } |
| |
| /*! |
| \property QInputSequence::timeout |
| |
| The time in which all QAbstractActionInput's in the input sequence must triggered within. |
| The time is in milliseconds. |
| */ |
| void QInputSequence::setTimeout(int timeout) |
| { |
| Q_D(QInputSequence); |
| if (d->m_timeout != timeout) { |
| d->m_timeout = timeout; |
| emit timeoutChanged(timeout); |
| } |
| } |
| |
| /*! |
| \property QInputSequence::buttonInterval |
| |
| The maximum time in between consecutive QAbstractActionInput's in the input sequence. |
| The time is in milliseconds. |
| */ |
| void QInputSequence::setButtonInterval(int buttonInterval) |
| { |
| Q_D(QInputSequence); |
| if (d->m_buttonInterval != buttonInterval) { |
| d->m_buttonInterval = buttonInterval; |
| emit buttonIntervalChanged(buttonInterval); |
| } |
| } |
| |
| /*! |
| Append the QAbstractActionInput \a input to the end of this QInputSequence's sequence vector. |
| |
| \sa removeSequence |
| */ |
| void QInputSequence::addSequence(QAbstractActionInput *input) |
| { |
| Q_D(QInputSequence); |
| if (!d->m_sequences.contains(input)) { |
| d->m_sequences.push_back(input); |
| |
| // Ensures proper bookkeeping |
| d->registerDestructionHelper(input, &QInputSequence::removeSequence, d->m_sequences); |
| |
| if (!input->parent()) |
| input->setParent(this); |
| |
| d->updateNode(input, "input", Qt3DCore::PropertyValueAdded); |
| } |
| } |
| |
| /*! |
| Remove the QAbstractActionInput \a input from this QInputSequence's sequence vector. |
| |
| \sa addSequence |
| */ |
| void QInputSequence::removeSequence(QAbstractActionInput *input) |
| { |
| Q_D(QInputSequence); |
| if (d->m_sequences.contains(input)) { |
| d->updateNode(input, "input", Qt3DCore::PropertyValueRemoved); |
| |
| d->m_sequences.removeOne(input); |
| |
| // Remove bookkeeping connection |
| d->unregisterDestructionHelper(input); |
| } |
| } |
| |
| /*! |
| Returns the QInputSequence's sequence vector. |
| */ |
| QVector<QAbstractActionInput *> QInputSequence::sequences() const |
| { |
| Q_D(const QInputSequence); |
| return d->m_sequences; |
| } |
| |
| Qt3DCore::QNodeCreatedChangeBasePtr QInputSequence::createNodeCreationChange() const |
| { |
| auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QInputSequenceData>::create(this); |
| QInputSequenceData &data = creationChange->data; |
| |
| Q_D(const QInputSequence); |
| data.sequenceIds = qIdsForNodes(sequences()); |
| data.timeout = d->m_timeout; |
| data.buttonInterval = d->m_buttonInterval; |
| |
| return creationChange; |
| } |
| |
| } // Qt3DInput |
| |
| QT_END_NAMESPACE |