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| |
| #include "qinputsettings.h" |
| #include "qinputsettings_p.h" |
| |
| #include <Qt3DCore/qnodecreatedchange.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DInput { |
| |
| /*! |
| \class Qt3DInput::QInputSettings |
| \inmodule Qt3DInput |
| \inherits Qt3DCore::QComponent |
| \brief QInputSettings class holds the pointer to an input event source object. |
| \since 5.7 |
| |
| The QInputSettings component must be set as a component of the scene root entity. |
| It stores a pointer to the object that acts as the source of input events to be handled |
| by various input classes. For example, a QWindow instance can be an event source. |
| |
| \sa QMouseDevice, QKeyboardDevice |
| */ |
| |
| /*! |
| \qmltype InputSettings |
| \inqmlmodule Qt3D.Input |
| \inherits Component3D |
| \instantiates Qt3DInput::QInputSettings |
| \brief InputSettings holds the pointer to an input event source object. |
| \since 5.7 |
| |
| The InputSettings component must be set as a component of the scene root entity. |
| It stores a pointer to the object that acts as the source of input events to be handled |
| by various input classes. For example, a Window instance can be an event source. |
| |
| \sa MouseDevice, KeyboardDevice |
| */ |
| |
| QInputSettingsPrivate::QInputSettingsPrivate() |
| : Qt3DCore::QComponentPrivate() |
| , m_eventSource(nullptr) |
| { |
| } |
| |
| QInputSettings::QInputSettings(Qt3DCore::QNode *parent) |
| : Qt3DCore::QComponent(*new QInputSettingsPrivate(), parent) |
| { |
| } |
| |
| QInputSettings::~QInputSettings() |
| { |
| } |
| |
| /*! |
| \property QInputSettings::eventSource |
| |
| Holds the current event source. An event source is an object that is capable |
| of receiving various input events, such as mouse or keyboard events. |
| Typically it is a QWindow instance. |
| */ |
| |
| /*! |
| \qmlproperty Object InputSettings::eventSource |
| |
| Holds the current event source. An event source is an object that is capable |
| of receiving various input events, such as mouse or keyboard events. |
| Typically it is a Window instance. |
| */ |
| QObject *QInputSettings::eventSource() const |
| { |
| Q_D(const QInputSettings); |
| return d->m_eventSource; |
| } |
| |
| void QInputSettings::setEventSource(QObject *eventSource) |
| { |
| Q_D(QInputSettings); |
| if (d->m_eventSource != eventSource) { |
| if (d->m_eventSource) |
| QObject::disconnect(d->m_connection); |
| d->m_eventSource = eventSource; |
| emit eventSourceChanged(eventSource); |
| d->m_connection = QObject::connect(eventSource, &QObject::destroyed, |
| this, &QInputSettings::eventSourceDestroyed); |
| } |
| } |
| |
| void QInputSettings::eventSourceDestroyed() |
| { |
| Q_D(QInputSettings); |
| QObject::disconnect(d->m_connection); |
| d->m_eventSource = nullptr; |
| emit eventSourceChanged(nullptr); |
| } |
| |
| Qt3DCore::QNodeCreatedChangeBasePtr QInputSettings::createNodeCreationChange() const |
| { |
| auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QInputSettingsData>::create(this); |
| auto &data = creationChange->data; |
| |
| Q_D(const QInputSettings); |
| data.eventSource = d->m_eventSource; |
| |
| return creationChange; |
| } |
| |
| } // Qt3DInput |
| |
| |
| QT_END_NAMESPACE |