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| |
| #include "manager_p.h" |
| |
| #include <Qt3DLogic/qlogicaspect.h> |
| #include <QtCore/QDebug> |
| #include <QtCore/QThread> |
| #include <QtCore/qcoreapplication.h> |
| |
| #include <Qt3DCore/private/qabstractaspect_p.h> |
| #include <Qt3DCore/private/qaspectmanager_p.h> |
| #include <Qt3DLogic/private/executor_p.h> |
| #include <Qt3DLogic/private/managers_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DLogic { |
| namespace Logic { |
| |
| Manager::Manager() |
| : m_logicHandlerManager(new HandlerManager) |
| , m_logicAspect(nullptr) |
| , m_executor(nullptr) |
| , m_dt(0.0f) |
| { |
| } |
| |
| Manager::~Manager() |
| { |
| } |
| |
| void Manager::setExecutor(Executor *executor) |
| { |
| m_executor = executor; |
| } |
| |
| void Manager::appendHandler(Handler *handler) |
| { |
| HHandler handle = m_logicHandlerManager->lookupHandle(handler->peerId()); |
| m_logicHandlers.append(handle); |
| m_logicComponentIds.append(handler->peerId()); |
| } |
| |
| void Manager::removeHandler(Qt3DCore::QNodeId id) |
| { |
| HHandler handle = m_logicHandlerManager->lookupHandle(id); |
| m_logicComponentIds.removeAll(id); |
| m_logicHandlers.removeAll(handle); |
| m_logicHandlerManager->releaseResource(id); |
| } |
| |
| bool Manager::hasFrameActions() const |
| { |
| return m_logicHandlers.count() > 0; |
| } |
| |
| // Called from Job postFrame (main thread) |
| void Manager::triggerLogicFrameUpdates() |
| { |
| Q_ASSERT(m_executor); |
| |
| // Don't use blocking queued connections to main thread if it is already |
| // in the process of shutting down as that will deadlock. |
| if (Qt3DCore::QAbstractAspectPrivate::get(m_logicAspect)->m_aspectManager->isShuttingDown()) |
| return; |
| |
| m_executor->processLogicFrameUpdates(m_logicComponentIds, m_dt); |
| } |
| |
| } // namespace Logic |
| } // namespace Qt3DLogic |
| |
| QT_END_NAMESPACE |