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/****************************************************************************
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** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
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#include "manager_p.h"
#include <Qt3DLogic/qlogicaspect.h>
#include <QtCore/QDebug>
#include <QtCore/QThread>
#include <QtCore/qcoreapplication.h>
#include <Qt3DCore/private/qabstractaspect_p.h>
#include <Qt3DCore/private/qaspectmanager_p.h>
#include <Qt3DLogic/private/executor_p.h>
#include <Qt3DLogic/private/managers_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DLogic {
namespace Logic {
Manager::Manager()
: m_logicHandlerManager(new HandlerManager)
, m_logicAspect(nullptr)
, m_executor(nullptr)
, m_dt(0.0f)
{
}
Manager::~Manager()
{
}
void Manager::setExecutor(Executor *executor)
{
m_executor = executor;
}
void Manager::appendHandler(Handler *handler)
{
HHandler handle = m_logicHandlerManager->lookupHandle(handler->peerId());
m_logicHandlers.append(handle);
m_logicComponentIds.append(handler->peerId());
}
void Manager::removeHandler(Qt3DCore::QNodeId id)
{
HHandler handle = m_logicHandlerManager->lookupHandle(id);
m_logicComponentIds.removeAll(id);
m_logicHandlers.removeAll(handle);
m_logicHandlerManager->releaseResource(id);
}
bool Manager::hasFrameActions() const
{
return m_logicHandlers.count() > 0;
}
// Called from Job postFrame (main thread)
void Manager::triggerLogicFrameUpdates()
{
Q_ASSERT(m_executor);
// Don't use blocking queued connections to main thread if it is already
// in the process of shutting down as that will deadlock.
if (Qt3DCore::QAbstractAspectPrivate::get(m_logicAspect)->m_aspectManager->isShuttingDown())
return;
m_executor->processLogicFrameUpdates(m_logicComponentIds, m_dt);
}
} // namespace Logic
} // namespace Qt3DLogic
QT_END_NAMESPACE