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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
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**
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
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****************************************************************************/
#ifndef QT3DRENDER_BASEGEOMETRYLOADER_H
#define QT3DRENDER_BASEGEOMETRYLOADER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/QObject>
#include <QtCore/QVector>
#include <QtGui/QVector2D>
#include <QtGui/QVector3D>
#include <QtGui/QVector4D>
#include <Qt3DRender/private/qgeometryloaderinterface_p.h>
#include <private/qlocale_tools_p.h>
QT_BEGIN_NAMESPACE
class QIODevice;
class QString;
namespace Qt3DRender {
class QGeometry;
class BaseGeometryLoader : public QGeometryLoaderInterface
{
Q_OBJECT
public:
BaseGeometryLoader();
void setLoadTextureCoordinatesEnabled(bool b) { m_loadTextureCoords = b; }
bool isLoadTextureCoordinatesEnabled() const { return m_loadTextureCoords; }
void setTangentGenerationEnabled(bool b) { m_generateTangents = b; }
bool isTangentGenerationEnabled() const { return m_generateTangents; }
void setMeshCenteringEnabled(bool b) { m_centerMesh = b; }
bool isMeshCenteringEnabled() const { return m_centerMesh; }
bool hasNormals() const { return !m_normals.isEmpty(); }
bool hasTextureCoordinates() const { return !m_texCoords.isEmpty(); }
bool hasTangents() const { return !m_tangents.isEmpty(); }
QVector<QVector3D> vertices() const { return m_points; }
QVector<QVector3D> normals() const { return m_normals; }
QVector<QVector2D> textureCoordinates() const { return m_texCoords; }
QVector<QVector4D> tangents() const { return m_tangents; }
QVector<unsigned int> indices() const { return m_indices; }
QGeometry *geometry() const override;
bool load(QIODevice *ioDev, const QString &subMesh = QString()) override;
protected:
virtual bool doLoad(QIODevice *ioDev, const QString &subMesh = QString()) = 0;
void generateAveragedNormals(const QVector<QVector3D>& points,
QVector<QVector3D>& normals,
const QVector<unsigned int>& faces) const;
void generateGeometry();
void generateTangents(const QVector<QVector3D>& points,
const QVector<QVector3D>& normals,
const QVector<unsigned int>& faces,
const QVector<QVector2D>& texCoords,
QVector<QVector4D>& tangents) const;
void center(QVector<QVector3D>& points);
bool m_loadTextureCoords;
bool m_generateTangents;
bool m_centerMesh;
QVector<QVector3D> m_points;
QVector<QVector3D> m_normals;
QVector<QVector2D> m_texCoords;
QVector<QVector4D> m_tangents;
QVector<unsigned int> m_indices;
QGeometry *m_geometry;
};
struct FaceIndices
{
FaceIndices()
: positionIndex(std::numeric_limits<unsigned int>::max())
, texCoordIndex(std::numeric_limits<unsigned int>::max())
, normalIndex(std::numeric_limits<unsigned int>::max())
{}
FaceIndices(unsigned int posIndex, unsigned int tcIndex, unsigned int nIndex)
: positionIndex(posIndex)
, texCoordIndex(tcIndex)
, normalIndex(nIndex)
{}
bool operator == (const FaceIndices &other) const
{
return positionIndex == other.positionIndex &&
texCoordIndex == other.texCoordIndex &&
normalIndex == other.normalIndex;
}
unsigned int positionIndex;
unsigned int texCoordIndex;
unsigned int normalIndex;
};
QT3D_DECLARE_TYPEINFO(Qt3DRender, FaceIndices, Q_PRIMITIVE_TYPE)
struct ByteArraySplitterEntry
{
int start;
int size;
};
QT3D_DECLARE_TYPEINFO(Qt3DRender, ByteArraySplitterEntry, Q_PRIMITIVE_TYPE)
/*
* A helper class to split a QByteArray and access its sections without
* additional memory allocations.
*/
class ByteArraySplitter
{
public:
explicit ByteArraySplitter(const char *begin, const char *end, char delimiter, Qt::SplitBehavior splitBehavior)
: m_input(begin)
{
int position = 0;
int lastPosition = 0;
for (auto it = begin; it != end; ++it) {
if (*it == delimiter) {
if (position > lastPosition || splitBehavior == Qt::KeepEmptyParts) { // skip multiple consecutive delimiters
const ByteArraySplitterEntry entry = { lastPosition, position - lastPosition };
m_entries.append(entry);
}
lastPosition = position + 1;
}
++position;
}
const ByteArraySplitterEntry entry = { lastPosition, position - lastPosition };
m_entries.append(entry);
}
int size() const
{
return m_entries.size();
}
const char *charPtrAt(int index) const
{
return m_input + m_entries[index].start;
}
float floatAt(int index) const
{
return qstrntod(m_input + m_entries[index].start, m_entries[index].size, nullptr, nullptr);
}
int intAt(int index) const
{
return strtol(m_input + m_entries[index].start, nullptr, 10);
}
QString stringAt(int index) const
{
return QString::fromLatin1(m_input + m_entries[index].start, m_entries[index].size);
}
ByteArraySplitter splitterAt(int index, char delimiter, Qt::SplitBehavior splitBehavior) const
{
return ByteArraySplitter(m_input + m_entries[index].start, m_input + m_entries[index].start + m_entries[index].size, delimiter, splitBehavior);
}
private:
QVarLengthArray<ByteArraySplitterEntry, 16> m_entries;
const char *m_input;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_BASEGEOMETRYLOADER_H