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| |
| #ifndef QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERES2_H |
| #define QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERES2_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <graphicshelperinterface_p.h> |
| #include <QOpenGLContext> |
| #include <QOpenGLFunctions> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QOpenGLExtensions; |
| |
| namespace Qt3DRender { |
| namespace Render { |
| namespace OpenGL { |
| |
| class GraphicsHelperES2 : public GraphicsHelperInterface |
| { |
| public: |
| GraphicsHelperES2(); |
| virtual ~GraphicsHelperES2(); |
| |
| // QGraphicHelperInterface interface |
| void alphaTest(GLenum mode1, GLenum mode2) override; |
| void bindBufferBase(GLenum target, GLuint index, GLuint buffer) override; |
| void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) override; |
| bool frameBufferNeedsRenderBuffer(const Attachment &attachment) override; |
| void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) override; |
| void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) override; |
| void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) override; |
| void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) override; |
| void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) override; |
| void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; |
| void blendEquation(GLenum mode) override; |
| void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) override; |
| void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) override; |
| void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override; |
| GLuint boundFrameBufferObject() override; |
| void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) override; |
| bool checkFrameBufferComplete() override; |
| void clearBufferf(GLint drawbuffer, const QVector4D &values) override; |
| GLuint createFrameBufferObject() override; |
| void depthMask(GLenum mode) override; |
| void depthRange(GLdouble nearValue, GLdouble farValue) override; |
| void depthTest(GLenum mode) override; |
| void disableClipPlane(int clipPlane) override; |
| void disablei(GLenum cap, GLuint index) override; |
| void disablePrimitiveRestart() override; |
| void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) override; |
| char *mapBuffer(GLenum target, GLsizeiptr size) override; |
| GLboolean unmapBuffer(GLenum target) override; |
| void drawArrays(GLenum primitiveType, GLint first, GLsizei count) override; |
| void drawArraysIndirect(GLenum mode,void *indirect) override; |
| void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override; |
| void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override; |
| void drawBuffers(GLsizei n, const int *bufs) override; |
| void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) override; |
| void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override; |
| void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override; |
| void enableClipPlane(int clipPlane) override; |
| void enablei(GLenum cap, GLuint index) override; |
| void enablePrimitiveRestart(int primitiveRestartIndex) override; |
| void enableVertexAttributeArray(int location) override; |
| void frontFace(GLenum mode) override; |
| QSize getRenderBufferDimensions(GLuint renderBufferId) override; |
| QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) override; |
| void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) override; |
| void pointSize(bool programmable, GLfloat value) override; |
| GLint maxClipPlaneCount() override; |
| void memoryBarrier(QMemoryBarrier::Operations barriers) override; |
| QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) override; |
| QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) override; |
| QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) override; |
| QVector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) override; |
| void releaseFrameBufferObject(GLuint frameBufferId) override; |
| void setMSAAEnabled(bool enable) override; |
| void setAlphaCoverageEnabled(bool enable) override; |
| void setClipPlane(int clipPlane, const QVector3D &normal, float distance) override; |
| void setSeamlessCubemap(bool enable) override; |
| void setVerticesPerPatch(GLint verticesPerPatch) override; |
| bool supportsFeature(Feature feature) const override; |
| uint uniformByteSize(const ShaderUniform &description) override; |
| void useProgram(GLuint programId) override; |
| void vertexAttribDivisor(GLuint index, GLuint divisor) override; |
| void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) override; |
| void readBuffer(GLenum mode) override; |
| void drawBuffer(GLenum mode) override; |
| void rasterMode(GLenum faceMode, GLenum rasterMode) override; |
| |
| void *fenceSync() override; |
| void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) override; |
| void waitSync(void *sync) override; |
| bool wasSyncSignaled(void *sync) override; |
| void deleteSync(void *sync) override; |
| |
| void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) override; |
| void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) override; |
| void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) override; |
| void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) override; |
| |
| void glUniform1iv(GLint location, GLsizei count, const GLint *value) override; |
| void glUniform2iv(GLint location, GLsizei count, const GLint *value) override; |
| void glUniform3iv(GLint location, GLsizei count, const GLint *value) override; |
| void glUniform4iv(GLint location, GLsizei count, const GLint *value) override; |
| |
| void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) override; |
| void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) override; |
| void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) override; |
| void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) override; |
| |
| void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) override; |
| void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) override; |
| void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) override; |
| void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) override; |
| void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) override; |
| void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) override; |
| void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) override; |
| void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) override; |
| void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) override; |
| |
| UniformType uniformTypeFromGLType(GLenum glType) override; |
| |
| protected: |
| QOpenGLFunctions *m_funcs; |
| bool m_supportFramebufferBlit; |
| QScopedPointer<QOpenGLExtensions> m_ext; |
| }; |
| |
| } // namespace OpenGL |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERES2_H |