blob: 52fd99f52731074b367b138ad8e2af6d9279f4ee [file] [log] [blame]
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#include "filtercompatibletechniquejob_p.h"
#include <Qt3DRender/private/techniquemanager_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/job_common_p.h>
#include <renderer_p.h>
#include <submissioncontext_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace OpenGL {
FilterCompatibleTechniqueJob::FilterCompatibleTechniqueJob()
: m_manager(nullptr)
, m_renderer(nullptr)
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::FilterCompatibleTechniques, 0)
}
void FilterCompatibleTechniqueJob::setManager(TechniqueManager *manager)
{
m_manager = manager;
}
TechniqueManager *FilterCompatibleTechniqueJob::manager() const
{
return m_manager;
}
void FilterCompatibleTechniqueJob::setRenderer(Renderer *renderer)
{
m_renderer = renderer;
}
Renderer *FilterCompatibleTechniqueJob::renderer() const
{
return m_renderer;
}
void FilterCompatibleTechniqueJob::run()
{
Q_ASSERT(m_manager != nullptr && m_renderer != nullptr);
Q_ASSERT(m_renderer->isRunning() && m_renderer->submissionContext()->isInitialized());
const QVector<Qt3DCore::QNodeId> dirtyTechniqueIds = m_manager->takeDirtyTechniques();
for (const Qt3DCore::QNodeId techniqueId : dirtyTechniqueIds) {
Technique *technique = m_manager->lookupResource(techniqueId);
if (Q_LIKELY(technique != nullptr))
technique->setCompatibleWithRenderer((*m_renderer->contextInfo() == *technique->graphicsApiFilter()));
}
}
} // namespace OpenGL
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE