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/****************************************************************************
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** Copyright (C) 2016 Paul Lemire
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#ifndef QT3DRENDER_RENDER_OPENGL_MATERIALPARAMETERGATHERERJOB_P_H
#define QT3DRENDER_RENDER_OPENGL_MATERIALPARAMETERGATHERERJOB_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DRender/private/handle_types_p.h>
#include <Qt3DRender/private/qt3drender_global_p.h>
#include <renderviewjobutils_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class NodeManagers;
class TechniqueFilter;
class RenderPassFilter;
namespace OpenGL {
class Renderer;
// TO be executed for each FrameGraph branch with a given RenderPassFilter/TechniqueFilter
class MaterialParameterGathererJobPrivate;
class Q_AUTOTEST_EXPORT MaterialParameterGathererJob : public Qt3DCore::QAspectJob
{
public:
MaterialParameterGathererJob();
inline void setNodeManagers(NodeManagers *manager) Q_DECL_NOTHROW { m_manager = manager; }
inline void setTechniqueFilter(TechniqueFilter *techniqueFilter) Q_DECL_NOTHROW { m_techniqueFilter = techniqueFilter; }
inline void setRenderPassFilter(RenderPassFilter *renderPassFilter) Q_DECL_NOTHROW { m_renderPassFilter = renderPassFilter; }
inline const MaterialParameterGathererData &materialToPassAndParameter() Q_DECL_NOTHROW { return m_parameters; }
inline void setHandles(std::vector<HMaterial> &&handles) Q_DECL_NOTHROW { m_handles = std::move(handles); }
inline void setHandles(const std::vector<HMaterial> &handles) Q_DECL_NOTHROW { m_handles = handles; }
inline TechniqueFilter *techniqueFilter() const Q_DECL_NOTHROW { return m_techniqueFilter; }
inline RenderPassFilter *renderPassFilter() const Q_DECL_NOTHROW { return m_renderPassFilter; }
void run() final;
private:
NodeManagers *m_manager;
TechniqueFilter *m_techniqueFilter;
RenderPassFilter *m_renderPassFilter;
// Material id to array of RenderPasse with parameters
MaterialParameterGathererData m_parameters;
std::vector<HMaterial> m_handles;
Q_DECLARE_PRIVATE(MaterialParameterGathererJob)
};
typedef QSharedPointer<MaterialParameterGathererJob> MaterialParameterGathererJobPtr;
} // OpenGL
} // Render
} // Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_OPENGL_MATERIALPARAMETERGATHERERJOB_P_H