blob: 0c84fde9e4a259f43f2020d14d2beb68d363748a [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 Paul Lemire
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** ensure the GNU Lesser General Public License version 3 requirements
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
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****************************************************************************/
#include "renderviewcommandupdaterjob_p.h"
#include <Qt3DRender/private/job_common_p.h>
#include <renderer_p.h>
#include <renderview_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace OpenGL {
namespace {
int renderViewInstanceCounter = 0;
} // anonymous
class RenderViewCommandUpdaterJobPrivate : public Qt3DCore::QAspectJobPrivate
{
public:
RenderViewCommandUpdaterJobPrivate(RenderViewCommandUpdaterJob *q) : q_ptr(q) { }
~RenderViewCommandUpdaterJobPrivate() override = default;
bool isRequired() const override;
void postFrame(Qt3DCore::QAspectManager *manager) override;
RenderViewCommandUpdaterJob *q_ptr;
Q_DECLARE_PUBLIC(RenderViewCommandUpdaterJob)
};
bool RenderViewCommandUpdaterJobPrivate::isRequired() const
{
Q_Q(const RenderViewCommandUpdaterJob);
return q->m_renderView && !q->m_renderView->noDraw() && q->m_renderablesSubView.count > 0;
}
void RenderViewCommandUpdaterJobPrivate::postFrame(Qt3DCore::QAspectManager *manager)
{
Q_UNUSED(manager)
// reset to 0 after every frame, stops the number growing indefinitely
renderViewInstanceCounter = 0;
}
RenderViewCommandUpdaterJob::RenderViewCommandUpdaterJob()
: Qt3DCore::QAspectJob(*new RenderViewCommandUpdaterJobPrivate(this))
, m_renderView(nullptr)
, m_renderer(nullptr)
, m_renderablesSubView()
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::RenderCommandUpdater, renderViewInstanceCounter++)
}
void RenderViewCommandUpdaterJob::run()
{
// Build RenderCommand should perform the culling as we have no way to determine
// if a child has a mesh in the view frustum while its parent isn't contained in it.
if (!m_renderView->noDraw()) {
if (m_renderablesSubView.count == 0)
return;
// Update Render Commands (Uniform Change, Depth Change)
m_renderView->updateRenderCommand(m_renderablesSubView);
}
}
} // OpenGL
} // Render
} // Qt3DRender
QT_END_NAMESPACE