| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 Paul Lemire |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
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| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
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| ** Public license version 3 or any later version approved by the KDE Free |
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| |
| #include "renderviewcommandupdaterjob_p.h" |
| #include <Qt3DRender/private/job_common_p.h> |
| #include <renderer_p.h> |
| #include <renderview_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| namespace Render { |
| |
| namespace OpenGL { |
| |
| namespace { |
| int renderViewInstanceCounter = 0; |
| } // anonymous |
| |
| class RenderViewCommandUpdaterJobPrivate : public Qt3DCore::QAspectJobPrivate |
| { |
| public: |
| RenderViewCommandUpdaterJobPrivate(RenderViewCommandUpdaterJob *q) : q_ptr(q) { } |
| ~RenderViewCommandUpdaterJobPrivate() override = default; |
| |
| bool isRequired() const override; |
| void postFrame(Qt3DCore::QAspectManager *manager) override; |
| |
| RenderViewCommandUpdaterJob *q_ptr; |
| Q_DECLARE_PUBLIC(RenderViewCommandUpdaterJob) |
| }; |
| |
| bool RenderViewCommandUpdaterJobPrivate::isRequired() const |
| { |
| Q_Q(const RenderViewCommandUpdaterJob); |
| return q->m_renderView && !q->m_renderView->noDraw() && q->m_renderablesSubView.count > 0; |
| } |
| |
| void RenderViewCommandUpdaterJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) |
| { |
| Q_UNUSED(manager) |
| |
| // reset to 0 after every frame, stops the number growing indefinitely |
| renderViewInstanceCounter = 0; |
| } |
| |
| RenderViewCommandUpdaterJob::RenderViewCommandUpdaterJob() |
| : Qt3DCore::QAspectJob(*new RenderViewCommandUpdaterJobPrivate(this)) |
| , m_renderView(nullptr) |
| , m_renderer(nullptr) |
| , m_renderablesSubView() |
| { |
| SET_JOB_RUN_STAT_TYPE(this, JobTypes::RenderCommandUpdater, renderViewInstanceCounter++) |
| } |
| |
| void RenderViewCommandUpdaterJob::run() |
| { |
| // Build RenderCommand should perform the culling as we have no way to determine |
| // if a child has a mesh in the view frustum while its parent isn't contained in it. |
| if (!m_renderView->noDraw()) { |
| if (m_renderablesSubView.count == 0) |
| return; |
| // Update Render Commands (Uniform Change, Depth Change) |
| m_renderView->updateRenderCommand(m_renderablesSubView); |
| } |
| } |
| |
| } // OpenGL |
| |
| } // Render |
| |
| } // Qt3DRender |
| |
| QT_END_NAMESPACE |