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| |
| #ifndef QT3DRENDER_RENDER_OPENGL_RENDERVIEWJOBUTILS_P_H |
| #define QT3DRENDER_RENDER_OPENGL_RENDERVIEWJOBUTILS_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <Qt3DRender/qt3drender_global.h> |
| #include <Qt3DCore/qnodeid.h> |
| #include <QtCore/qhash.h> |
| #include <QtCore/qvariant.h> |
| #include <QMatrix4x4> |
| #include <Qt3DRender/private/uniform_p.h> |
| #include <Qt3DRender/private/handle_types_p.h> |
| #include <Qt3DRender/private/aligned_malloc_p.h> |
| #include <shadervariables_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DCore { |
| class QFrameAllocator; |
| } |
| |
| namespace Qt3DRender { |
| namespace Render { |
| |
| class FrameGraphNode; |
| class ParameterManager; |
| class Effect; |
| class Entity; |
| class Material; |
| class RenderPass; |
| class Technique; |
| class TechniqueFilter; |
| class RenderPassFilter; |
| class NodeManagers; |
| class ShaderDataManager; |
| class ShaderData; |
| class TextureManager; |
| class RenderStateManager; |
| class RenderStateCollection; |
| class RenderStateSet; |
| |
| namespace OpenGL { |
| class Renderer; |
| class RenderView; |
| struct ShaderUniform; |
| |
| Q_AUTOTEST_EXPORT void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, |
| const FrameGraphNode *fgLeaf); |
| |
| Q_AUTOTEST_EXPORT Technique *findTechniqueForEffect(NodeManagers *manager, |
| const TechniqueFilter *techniqueFilter, |
| Effect *effect); |
| |
| typedef QVarLengthArray<RenderPass*, 4> RenderPassList; |
| Q_AUTOTEST_EXPORT RenderPassList findRenderPassesForTechnique(NodeManagers *manager, |
| const RenderPassFilter *passFilter, |
| Technique *technique); |
| |
| // Extracts the type T from a QVariant v without using QVariant::value which is slow |
| // Note: Assumes you are 100% sure about the type you requested |
| template<typename T> |
| inline T variant_value(const QVariant &v) |
| { |
| return *reinterpret_cast<const T *>(v.data()); |
| } |
| |
| struct ParameterInfo |
| { |
| explicit ParameterInfo(const int nameId = -1, const HParameter &handle = HParameter()); |
| |
| int nameId; |
| HParameter handle; |
| |
| bool operator<(const int otherNameId) const Q_DECL_NOEXCEPT; |
| bool operator<(const ParameterInfo &other) const Q_DECL_NOEXCEPT; |
| }; |
| typedef QVector<ParameterInfo> ParameterInfoList; |
| |
| struct RenderPassParameterData |
| { |
| RenderPass *pass; |
| ParameterInfoList parameterInfo; |
| }; |
| QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, RenderPassParameterData, Q_MOVABLE_TYPE) |
| |
| using MaterialParameterGathererData = QMultiHash<Qt3DCore::QNodeId, QVector<RenderPassParameterData>>; |
| |
| Q_AUTOTEST_EXPORT void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList, |
| ParameterManager *manager, |
| Material *material, |
| Effect *effect, |
| Technique *technique); |
| |
| Q_AUTOTEST_EXPORT void addParametersForIds(ParameterInfoList *params, ParameterManager *manager, |
| const QVector<Qt3DCore::QNodeId> ¶meterIds); |
| |
| template<class T> |
| void parametersFromParametersProvider(ParameterInfoList *infoList, |
| ParameterManager *manager, |
| T *provider) |
| { |
| addParametersForIds(infoList, manager, provider->parameters()); |
| } |
| |
| Q_AUTOTEST_EXPORT ParameterInfoList::const_iterator findParamInfo(ParameterInfoList *infoList, |
| const int nameId); |
| |
| Q_AUTOTEST_EXPORT void addStatesToRenderStateSet(RenderStateSet *stateSet, |
| const QVector<Qt3DCore::QNodeId> stateIds, |
| RenderStateManager *manager); |
| |
| typedef QHash<int, QVariant> UniformBlockValueBuilderHash; |
| |
| struct Q_AUTOTEST_EXPORT UniformBlockValueBuilder |
| { |
| UniformBlockValueBuilder(); |
| ~UniformBlockValueBuilder(); |
| |
| QT3D_ALIGNED_MALLOC_AND_FREE() |
| |
| void buildActiveUniformNameValueMapHelper(const ShaderData *currentShaderData, |
| const QString &blockName, |
| const QString &qmlPropertyName, |
| const QVariant &value); |
| void buildActiveUniformNameValueMapStructHelper(const ShaderData *rShaderData, |
| const QString &blockName, |
| const QString &qmlPropertyName = QString()); |
| |
| bool updatedPropertiesOnly; |
| QHash<QString, ShaderUniform> uniforms; |
| UniformBlockValueBuilderHash activeUniformNamesToValue; |
| ShaderDataManager *shaderDataManager; |
| TextureManager *textureManager; |
| Matrix4x4 viewMatrix; |
| }; |
| |
| } // namespace OpenGL |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_RENDER_OPENGL_RENDERVIEWJOBUTILS_P_H |