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#ifndef QT3DRENDER_RENDER_OPENGL_RENDERBUFFER_P_H
#define QT3DRENDER_RENDER_OPENGL_RENDERBUFFER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/qabstracttexture.h>
QT_BEGIN_NAMESPACE
class QOpenGLContext;
namespace Qt3DRender {
namespace Render {
namespace OpenGL {
class Q_AUTOTEST_EXPORT RenderBuffer
{
public:
RenderBuffer(int width, int height, QAbstractTexture::TextureFormat format);
~RenderBuffer();
int width() const { return m_size.width(); }
int height() const { return m_size.height(); }
QSize size() const { return m_size; }
QAbstractTexture::TextureFormat format() const { return m_format; }
GLuint renderBufferId() const { return m_renderBuffer; }
void bind();
void release();
private:
QSize m_size;
QAbstractTexture::TextureFormat m_format;
GLuint m_renderBuffer;
QOpenGLContext *m_context;
};
} // namespace OpenGL
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_OPENGL_RENDERBUFFER_P_H