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#ifndef QT3DRENDER_RENDER_RHI_RHIBUFFER_P_H
#define QT3DRENDER_RENDER_RHI_RHIBUFFER_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qnodeid.h>
#include <qbytearray.h>
QT_BEGIN_NAMESPACE
class QRhiBuffer;
namespace Qt3DRender {
namespace Render {
namespace Rhi {
class SubmissionContext;
class RHIBuffer
{
public:
RHIBuffer();
enum Type {
ArrayBuffer = 0,
UniformBuffer,
IndexBuffer,
ShaderStorageBuffer,
PixelPackBuffer,
PixelUnpackBuffer,
DrawIndirectBuffer
};
bool bind(SubmissionContext *ctx, Type t);
bool release(SubmissionContext *ctx);
bool create(SubmissionContext *ctx);
void destroy(SubmissionContext *ctx);
void orphan(SubmissionContext *ctx);
void allocate(SubmissionContext *ctx, const QByteArray &data, bool dynamic = true);
void update(SubmissionContext *ctx, const QByteArray &data, int offset = 0);
QByteArray download(SubmissionContext *ctx, uint size);
void bindBufferBase(SubmissionContext *ctx, int bindingPoint, Type t);
void bindBufferBase(SubmissionContext *ctx, int bindingPoint);
void cleanup();
QRhiBuffer *rhiBuffer() const noexcept { return m_rhiBuffer; }
private:
uint m_bufferId;
bool m_dynamic;
int m_allocSize {};
int m_lastTarget;
QRhiBuffer *m_rhiBuffer {};
std::vector<std::pair<QByteArray /*data*/, int /*offset*/>> m_datasToUpload;
};
} // namespace Rhi
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_RHI_RHIBUFFER_P_H